{
  "$id": "blockception.minecraft.behavior.entities.1.16.0.minecraft.behavior.stroll_towards_village",
  "description": "Allows the mob to stay at a certain level when in liquid.",
  "type": "object",
  "title": "Stroll Towards Village 1.16.0",
  "additionalProperties": false,

  "properties": {
    "priority": { "$ref": "types/priority.json" },
    "cooldown_time": {
      "type": "number",
      "default": 0,
      "description": "Time in seconds the mob has to wait before using the goal again",
      "title": "Cooldown Time"
    },
    "goal_radius": {
      "type": "number",
      "default": 0.5,
      "description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
      "title": "Goal Radius"
    },
    "search_range": {
      "type": "integer",
      "default": 0,
      "description": "The distance in blocks to search for points inside villages. If <= 0, find the closest village regardless of distance.",
      "title": "Search Range"
    },
    "speed_multiplier": {
      "type": "number",
      "default": 1,
      "description": "Movement speed multiplier of the mob when using this AI Goal",
      "title": "Speed Multiplier"
    },
    "start_chance": {
      "type": "number",
      "default": 0.1,
      "description": "This is the chance that the mob will start this goal, from 0 to 1",
      "title": "Start Chance"
    }
  }
}
