{
  "$id": "blockception.minecraft.behavior.entities.1.8.0.minecraft.behavior.delayed_attack",
  "additionalProperties": false,
  "type": "object",
  "title": "Delayed Attack 1.8.0",
  "description": "Allows the mob to drink potions based on specified environment conditions.",
  "properties": {
    "priority": { "$ref": "./types/priority.json" },
    "speed_multiplier": { "$ref": "./types/speed_multiplier.json" },
    "attack_duration": {
      "type": "number",
      "default": 1,
      "description": "The duration of the attack animation in seconds",
      "title": "Attack Duration"
    },
    "attack_once": { "type": "boolean", "default": false, "description": "If true, this mob will attack only one time.", "title": "Attack Once" },
    "attack_types": { "type": "string", "default": "", "description": "Defines the entity types this mob will attack", "title": "Attack Types" },
    "hit_delay_pct": {
      "type": "number",
      "default": 1,
      "description": "The percentage of the attack_duration that must pass before the hit is made",
      "title": "Hit Delay Percentage"
    },
    "random_stop_interval": {
      "type": "integer",
      "default": 0,
      "description": "Defines the probability the mob will stop fighting. A value of 0 disables randomly stopping, while a value of 1 defines a 50% chance",
      "title": "Random Stop Interval"
    },
    "reach_multiplier": {
      "type": "number",
      "default": 2,
      "description": "Multiplier for how far outside its box the mob can reach its target (this can be used to simulate a mob with longer arms by making this bigger)",
      "title": "Reach Multiplier"
    },
    "require_complete_path": { "type": "boolean", "title": "Require Complet Path", "description": "UNDOCUMENTED", "$comment": "UNDOCUMENTED" },
    "sound_event": { "type": "string", "description": "The sound event to play when the attack starts", "title": "Sound Event" },
    "track_target": {
      "type": "boolean",
      "default": false,
      "description": "If true, this mob will chase after the target as long as it's a valid target",
      "title": "Track Target"
    }
  }
}
