{
  "$schema": "http://json-schema.org/draft-07/schema",
  "$id": "blockception.minecraft.behavior.animation_controller",
  "defaultSnippets": [
    {
      "label": "New animation controller",
      "body": {
        "format_version": "${1:1.10.0}",
        "animation_controllers": {
          "controller.animation.${2:${TM_FILENAME/[\\.].*//}}": {
            "states": {
              "default": "^{$3}"
            }
          }
        }
      }
    }
  ],
  "examples": [
    {
      "format_version": "1.10.0",
      "animation_controllers": {
        "controller.animation.example": {
          "initial_state": "default",
          "states": { "default": { "transitions": [{ "state_1": "query.is_baby" }] }, "state_1": {} }
        }
      }
    }
  ],
  "definitions": {
    "animationspec": {
      "anyOf": [
        {
          "title": "Animation Specification",
          "description": "A single string that specifies which animation there are.",
          "type": "string"
        },
        {
          "type": "object",
          "title": "Animation Specification",
          "description": "A object specification on when to animate.",
          "maxProperties": 1,
          "minProperties": 1,
          "additionalProperties": {
            "$ref": "../../molang/string.json"
          }
        }
      ]
    },
    "particle_effect_spec": {
      "additionalProperties": false,
      "type": "object",
      "required": ["effect"],
      "properties": {
        "bind_to_actor": {
          "type": "boolean",
          "title": "Bind To Actor",
          "description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).",
          "const": false
        },
        "effect": {
          "type": "string",
          "title": "Effect",
          "description": "The name of a particle effect that should be played."
        },
        "locator": {
          "type": "string",
          "title": "Locator",
          "description": "The name of a locator on the actor where the effect should be located."
        },
        "pre_effect_script": {
          "type": "string",
          "title": "Pre Effect Script",
          "description": "A molang script that will be run when the particle emitter is initialized."
        }
      }
    },
    "commands": {
      "type": "string",
      "description": "The event or commands to execute.",
      "title": "Commands",
      "anyOf": [
        { "pattern": "^@s .+$", "title": "Event" },
        { "pattern": "^/.+$", "title": "Command" },
        { "pattern": "^.+;$", "title": "Molang" }
      ]
    }
  },
  "type": "object",
  "title": "Animation Controller",
  "description": "Animation controller for behaviors.",
  "required": ["format_version", "animation_controllers"],
  "additionalProperties": false,
  "properties": {
    "format_version": { "type": "string", "const": "1.10.0" },
    "animation_controllers": {
      "type": "object",
      "title": "Animation Controllers",
      "description": "The animation controllers schema for.",
      "propertyNames": {
        "pattern": "^controller\\.animation\\.[a-z\\.]+",
        "examples": ["controller.animation.example", "controller.animation.example.foo"]
      },
      "additionalProperties": {
        "additionalProperties": false,
        "type": "object",
        "title": "Animation Controller",
        "description": "A single animation controller.",
        "required": ["states"],
        "minProperties": 1,
        "properties": {
          "states": {
            "title": "States",
            "description": "The states of this animation controller.",
            "propertyNames": { "pattern": "[a-z\\.]+" },
            "minProperties": 1,
            "type": "object",
            "additionalProperties": {
              "additionalProperties": false,
              "title": "Animation State",
              "description": "Animation state.",
              "type": "object",
              "examples": [
                {
                  "animations": ["anim.idle"],
                  "transitions": [{ "example": "query.is_sheared" }]
                }
              ],
              "properties": {
                "animations": {
                  "title": "Animations",
                  "description": "The animations definition for.",
                  "type": "array",
                  "items": {
                    "$ref": "#/definitions/animationspec",
                    "description": "The key definition of an animation to play, defined in the entity.",
                    "title": "Animations"
                  }
                },
                "on_entry": {
                  "type": "array",
                  "description": "Events, commands or transitions to preform on entry of this state.",
                  "title": "On Entry",
                  "items": {
                    "$ref": "#/definitions/commands"
                  }
                },
                "on_exit": {
                  "type": "array",
                  "description": "Events, commands or transitions to preform on exit of this state.",
                  "title": "On Exit",
                  "items": {
                    "$ref": "#/definitions/commands"
                  }
                },
                "transitions": {
                  "title": "Transition",
                  "description": "The transition definition for.",
                  "minProperties": 1,
                  "type": "array",
                  "items": {
                    "title": "Transition",
                    "description": "A transition to another state.",
                    "type": "object",
                    "maxProperties": 1,
                    "minProperties": 1,
                    "examples": [{ "default": "query.is_chested" }],
                    "additionalProperties": {
                      "$ref": "../../molang/string.json"
                    }
                  }
                }
              }
            }
          },
          "initial_state": {
            "title": "Initial State",
            "description": "The state to start with, if not specified state at position 0 in the array is used.",
            "type": "string",
            "examples": ["default"]
          }
        }
      }
    }
  }
}
