{
  "$id": "blockception.minecraft.resource.model.1.16.0",
  "additionalProperties": false,
  "type": "object",
  "title": "Geometry 1.16.0",
  "description": "The minecraft resourcepack model schema for 1.16.0",
  "required": ["format_version", "minecraft:geometry"],
  "definitions": {
    "uv": {
      "type": "array",
      "items": [
        { "type": "number", "title": "X", "description": "The x component of the uv." },
        { "type": "number", "title": "Y", "description": "The y component of the uv." }
      ]
    },
    "direction_uv": {
      "additionalProperties": false,
      "type": "object",
      "properties": {
        "uv": {
          "title": "Uv",
          "description": "Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.",
          "$ref": "#/definitions/uv"
        },
        "uv_size": {
          "title": "Uv Size",
          "description": "The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.",
          "$ref": "#/definitions/uv"
        },
        "material_instance": { "type": "string", "title": "Material Instance", "description": "Specifies the UV's for the face that stretches." }
      }
    }
  },
  "properties": {
    "debug": { "title": "Debug", "description": "UNDOCUMENTED.", "$comment": "UNDOCUMENTED", "type": "boolean", "default": false },
    "format_version": { "$ref": "../../../../general/format_version.json" },
    "minecraft:geometry": {
      "type": "array",
      "title": "Geometry",
      "description": "The collection of geometries.",
      "minItems": 1,
      "items": {
        "additionalProperties": false,
        "description": "Model specification.",
        "title": "Model",
        "type": "object",
        "required": ["description"],
        "properties": {
          "description": {
            "type": "object",
            "additionalProperties": false,
            "description": "The descriptions of the geometry.",
            "title": "Description",
            "required": ["identifier"],
            "properties": {
              "identifier": {
                "type": "string",
                "description": "Entity definition and Client Block definition files refer to this geometry via this identifier.",
                "pattern": "^geometry\\.[a-zA-Z0-9_\\-\\.]+$",
                "title": "Identifier"
              },
              "texture_width": {
                "type": "number",
                "description": "Assumed width in texels of the texture that will be bound to this geometry.",
                "title": "Texture Width"
              },
              "texture_height": {
                "type": "number",
                "description": "Assumed height in texels of the texture that will be bound to this geometry.",
                "title": "Texture Height"
              },
              "visible_bounds_offset": {
                "title": "Visible Bounds Offset",
                "description": "Offset of the visibility bounding box from the entity location point (in model space units).",
                "type": "array",
                "minItems": 3,
                "maxItems": 3,
                "items": { "type": "number" }
              },
              "visible_bounds_width": {
                "type": "number",
                "title": "Visible Bounds Width",
                "description": "Width of the visibility bounding box (in model space units)."
              },
              "visible_bounds_height": {
                "type": "number",
                "title": "Visible Bounds Height",
                "description": "Height of the visible bounding box (in model space units)."
              }
            }
          },
          "bones": {
            "title": "Bones",
            "type": "array",
            "description": "Bones define the `skeleton` of the mob: the parts that can be animated, and to which geometry and other bones are attached.",
            "items": {
              "additionalProperties": false,
              "type": "object",
              "description": "A bones specification.",
              "required": ["name"],
              "properties": {
                "binding": {
                  "title": "Binding",
                  "description": "useful for items. A molang expression specifying the bone name of the parent skeletal hierarchy that this bone should use as the root transform. Without this field it will look for a bone in the parent entity with the same name as this bone. If both are missing, it will assume a local skeletal hierarchy (via the `parent` field). If that is also missing, it will attach to the owning entity's root transform.",
                  "$ref": "../../../../molang/string.json"
                },
                "cubes": {
                  "title": "Cubes",
                  "description": "This is the list of cubes associated with this bone.",
                  "type": "array",
                  "items": {
                    "additionalProperties": false,
                    "type": "object",
                    "description": "A single cube.",
                    "properties": {
                      "inflate": {
                        "type": "number",
                        "description": "Grow this box by this additive amount in all directions (in model space units), this field overrides the bone's inflate field for this cube only."
                      },
                      "mirror": {
                        "type": "boolean",
                        "description": "Mirrors this cube about the unrotated x axis (effectively flipping the east / west faces), overriding the bone's `mirror` setting for this cube."
                      },
                      "origin": {
                        "type": "array",
                        "minItems": 3,
                        "maxItems": 3,
                        "items": {
                          "type": "number",
                          "description": "This point declares the unrotated lower corner of cube (smallest x/y/z value in model space units)."
                        }
                      },
                      "pivot": {
                        "type": "array",
                        "description": "If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box. Note that in 1.12 this is flipped upside-down, but is fixed in 1.14.",
                        "title": "Pivot",
                        "items": [
                          {
                            "type": "number",
                            "title": "X",
                            "description": "If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box. Note that in 1.12 this is flipped upside-down, but is fixed in 1.14."
                          },
                          {
                            "type": "number",
                            "title": "Y",
                            "description": "If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box. Note that in 1.12 this is flipped upside-down, but is fixed in 1.14."
                          },
                          {
                            "type": "number",
                            "title": "Z",
                            "description": "If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box. Note that in 1.12 this is flipped upside-down, but is fixed in 1.14."
                          }
                        ]
                      },
                      "reset": {
                        "title": "Reset",
                        "description": "UNDOCUMENTED.",
                        "$comment": "UNDOCUMENTED",
                        "type": "boolean"
                      },
                      "rotation": {
                        "title": "Rotation",
                        "type": "array",
                        "minItems": 3,
                        "maxItems": 3,
                        "items": {
                          "type": "number",
                          "description": "The cube is rotated by this amount (in degrees, x-then-y-then-z order) around the pivot."
                        }
                      },
                      "size": {
                        "title": "Size",
                        "type": "array",
                        "description": "The cube extends this amount relative to its origin (in model space units).",
                        "items": [
                          {
                            "type": "number",
                            "title": "X",
                            "description": "The cube extends this amount relative to its origin (in model space units)."
                          },
                          {
                            "type": "number",
                            "title": "Y",
                            "description": "The cube extends this amount relative to its origin (in model space units)."
                          },
                          {
                            "type": "number",
                            "title": "Z",
                            "description": "The cube extends this amount relative to its origin (in model space units)."
                          }
                        ]
                      },
                      "uv": {
                        "title": "Uv",
                        "description": "This is an alternate per-face uv mapping which specifies each face of the cube. Omitting a face will cause that face to not get drawn.",
                        "oneOf": [
                          {
                            "additionalProperties": false,
                            "type": "object",
                            "properties": {
                              "north": {
                                "title": "North",
                                "$ref": "#/definitions/direction_uv",
                                "description": "Specifies the UV's for the face that stretches along the x and y axes, and faces the -z axis."
                              },
                              "south": {
                                "title": "South",
                                "$ref": "#/definitions/direction_uv",
                                "description": "Specifies the UV's for the face that stretches along the x and y axes, and faces the z axis."
                              },
                              "east": {
                                "title": "East",
                                "$ref": "#/definitions/direction_uv",
                                "description": "Specifies the UV's for the face that stretches along the z and y axes, and faces the x axis."
                              },
                              "west": {
                                "title": "West",
                                "$ref": "#/definitions/direction_uv",
                                "description": "Specifies the UV's for the face that stretches along the z and y axes, and faces the -x axis."
                              },
                              "up": {
                                "title": "Up",
                                "$ref": "#/definitions/direction_uv",
                                "description": "Specifies the UV's for the face that stretches along the x and z axes, and faces the y axis."
                              },
                              "down": {
                                "title": "Down",
                                "$ref": "#/definitions/direction_uv",
                                "description": "Specifies the UV's for the face that stretches along the x and z axes, and faces the -y axis."
                              }
                            }
                          },
                          {
                            "type": "array",
                            "items": [
                              { "type": "number", "title": "X", "description": "The x component of the uv." },
                              { "type": "number", "title": "Y", "description": "The y component of the uv." }
                            ]
                          }
                        ]
                      }
                    }
                  }
                },
                "debug": { "type": "boolean" },
                "inflate": { "type": "number", "description": "Grow this box by this additive amount in all directions (in model space units)." },
                "locators": {
                  "description": "This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).",
                  "type": "object",
                  "additionalProperties": {
                    "oneOf": [
                      {
                        "type": "object",
                        "required": ["offset", "rotation"],
                        "properties": {
                          "offset": {
                            "type": "array",
                            "minItems": 3,
                            "maxItems": 3,
                            "description": "Position of the locator in model space.",
                            "items": { "type": "number", "description": "Position of the locator in model space." }
                          },
                          "rotation": {
                            "type": "array",
                            "minItems": 3,
                            "maxItems": 3,
                            "description": "Rotation of the locator in model space.",
                            "items": { "type": "number", "description": "Rotation of the locator in model space." }
                          },
                          "ignore_inherited_scale": { "type": "boolean", "description": "Discard scale inherited from parent bone." }
                        }
                      },
                      {
                        "type": "array",
                        "minItems": 3,
                        "maxItems": 3,
                        "description": "This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).",
                        "items": { "type": "number", "description": "Position of the locator in model space." }
                      }
                    ]
                  }
                },
                "mirror": {
                  "type": "boolean",
                  "title": "Mirror",
                  "description": "Mirrors the UV's of the unrotated cubes along the x axis, also causes the east/west faces to get flipped."
                },
                "name": { "type": "string", "title": "Name", "description": "Animation files refer to this bone via this identifier." },
                "parent": {
                  "type": "string",
                  "title": "Parent",
                  "description": "Bone that this bone is relative to. If the parent bone moves, this bone will move along with it."
                },
                "pivot": {
                  "type": "array",
                  "title": "Pivot",
                  "description": "The bone pivots around this point (in model space units).",
                  "items": [
                    { "type": "number", "title": "X" },
                    { "type": "number", "title": "Y" },
                    { "type": "number", "title": "Z" }
                  ]
                },
                "poly_mesh": {
                  "additionalProperties": false,
                  "type": "object",
                  "description": "***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.",
                  "required": ["polys"],
                  "properties": {
                    "normalized_uvs": {
                      "type": "boolean",
                      "description": "If true, UVs are assumed to be [0-1]. If false, UVs are assumed to be [0-texture_width] and [0-texture_height] respectively."
                    },
                    "normals": {
                      "type": "array",
                      "description": "Vertex normals. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.",
                      "items": {
                        "type": "array",
                        "minItems": 3,
                        "maxItems": 3,
                        "description": "Vertex normals. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.",
                        "items": {
                          "type": "number",
                          "description": "Vertex normals. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections."
                        }
                      }
                    },
                    "polys": {
                      "oneOf": [
                        {
                          "type": "string",
                          "description": "If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either `tri_list` or `quad_list`.",
                          "enum": ["tri_list", "quad_list"]
                        },
                        {
                          "type": "array",
                          "description": "Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).",
                          "items": {
                            "type": "array",
                            "minItems": 3,
                            "maxItems": 4,
                            "description": "Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).",
                            "items": {
                              "type": "array",
                              "minItems": 3,
                              "maxItems": 3,
                              "items": [
                                { "type": "number", "description": "The index of the position." },
                                { "type": "number", "description": "The index of the normal vertex." },
                                { "type": "number", "description": "The index of the uv vertex." }
                              ]
                            }
                          }
                        }
                      ]
                    },
                    "positions": {
                      "type": "array",
                      "items": {
                        "type": "array",
                        "minItems": 3,
                        "maxItems": 3,
                        "items": {
                          "type": "number",
                          "description": "Vertex positions for the mesh. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections."
                        }
                      }
                    },
                    "uvs": {
                      "type": "array",
                      "description": "Vertex UVs. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.",
                      "items": {
                        "type": "array",
                        "description": "Vertex UVs. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.",
                        "minItems": 2,
                        "maxItems": 2,
                        "items": {
                          "type": "number",
                          "description": "Vertex UVs. Can be either indexed via the `polys` section, or be a quad-list if mapped 1-to-1 to the positions and normals sections."
                        }
                      }
                    }
                  }
                },
                "render_group_id": { "type": "integer", "minimum": 0 },
                "rotation": {
                  "type": "array",
                  "title": "Rotation",
                  "description": "This is the initial rotation of the bone around the pivot, pre-animation (in degrees, x-then-y-then-z order).",
                  "items": [
                    { "type": "number", "title": "X", "description": "in degrees." },
                    { "type": "number", "title": "Y", "description": "in degrees." },
                    { "type": "number", "title": "Z", "description": "in degrees." }
                  ]
                },
                "texture_meshes": {
                  "type": "array",
                  "title": "Texture Meshes",
                  "description": "***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes.",
                  "items": {
                    "type": "object",
                    "additionalProperties": false,
                    "required": ["texture"],
                    "properties": {
                      "local_pivot": {
                        "type": "array",
                        "description": "The pivot point on the texture (in *texture space* not entity or bone space) of the texture geometry.",
                        "minItems": 3,
                        "maxItems": 3,
                        "items": {
                          "type": "number",
                          "description": "The pivot point on the texture (in *texture space* not entity or bone space) of the texture geometry."
                        }
                      },
                      "position": {
                        "type": "array",
                        "description": "The position of the pivot point after rotation (in *entity space* not texture or bone space) of the texture geometry.",
                        "minItems": 3,
                        "maxItems": 3,
                        "items": {
                          "type": "number",
                          "description": "The position of the pivot point after rotation (in *entity space* not texture or bone space) of the texture geometry."
                        }
                      },
                      "rotation": {
                        "type": "array",
                        "description": "The rotation (in degrees) of the texture geometry relative to the offset.",
                        "minItems": 3,
                        "maxItems": 3,
                        "items": { "type": "number", "description": "The rotation (in degrees) of the texture geometry relative to the offset." }
                      },
                      "scale": {
                        "type": "array",
                        "description": "The scale (in degrees) of the texture geometry relative to the offset.",
                        "minItems": 3,
                        "maxItems": 3,
                        "items": { "type": "number", "description": "The scale (in degrees) of the texture geometry relative to the offset." }
                      },
                      "texture": { "type": "string", "description": "The friendly-named texture to use." }
                    }
                  }
                }
              }
            }
          },
          "cape": { "title": "Cape", "description": "UNDOCUMENTED.", "$comment": "UNDOCUMENTED", "type": "string" }
        }
      }
    }
  }
}
