"description":"The material instances for a block. Maps face or material_instance names in a geometry file to an actual material instance. You can assign a material instance object to any of these faces: \"up\", \"down\", \"north\", \"south\", \"east\", \"west\", or \"*\". You can also give an instance the name of your choosing such as \"my_instance\", and then assign it to a face by doing \"north\":\"my_instance\".",
"required":[],
"examples":[
{"*":{}},
{"custom_sides":{}},
{"up":{}},
{"down":{}},
{"north":{}},
{"south":"custom_sides"},
{"east":"custom_sides"},
{"west":"custom_sides"}
],
"type":"object",
"additionalProperties":{
"title":"Material Instance",
"description":"The material instance for a block. Maps face or material_instance names in a geometry file to an actual material instance. You can assign a material instance object to any of these faces: \"up\", \"down\", \"north\", \"south\", \"east\", \"west\", or \"*\". You can also give an instance the name of your choosing such as \"my_instance\", and then assign it to a face by doing \"north\":\"my_instance\".",
"oneOf":[
{
"type":"string"
},
{
"type":"object",
"additionalProperties":false,
"properties":{
"ambient_occlusion":{
"title":"Ambient Occlusion",
"type":"boolean",
"default":true,
"description":"Should this material have ambient occlusion applied when lighting? If true, shadows will be created around and underneath the block."
},
"face_dimming":{
"title":"Face Dimming",
"type":"boolean",
"default":true,
"description":"Should this material be dimmed by the direction it's facing?"
},
"render_method":{
"title":"Render Method",
"type":"string",
"default":"opaque",
"description":"The render method to use. Must be one of these options: opaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency. double_sided - Used for completely disabling backface culling. blend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures). alpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
"markdownDescription":"The render method to use. Must be one of these options: \nopaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency.\ndouble_sided - Used for completely disabling backface culling.\nblend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures).\nalpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",