"description":"The distance from the player that the fog will begin to appear. `fog_start` must be less than or equal to `fog_end`.",
"type":"number",
"minimum":0
},
"fog_end":{
"title":"Fog End",
"description":"The distance from the player that the fog will become fully opaque. `fog_end` must be greater than or equal to `fog_start`.",
"type":"number",
"minimum":0
},
"fog_color":{"title":"Fog Color","description":"The color that the fog will take on.","type":"string","format":"color-hex"},
"render_distance_type":{
"title":"Render Distance Type",
"description":"Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.",
"description":"The maximum amount of opaqueness that the ground fog will take on. A value from [0.0, 1.0].",
"minimum":0,
"maximum":1,
"type":"number"
},
"max_density_height":{
"title":"Max Density Height",
"description":"The height in blocks that the ground fog will become it's maximum density.",
"minimum":0,
"maximum":128,
"type":"number"
},
"zero_density_height":{
"title":"Zero Density Height",
"description":"The height in blocks that the ground fog will be completely transparent and begin to appear. This value needs to be at least 1 higher than `max_density_height`.",
"minimum":0,
"maximum":128,
"type":"number"
},
"uniform":{"title":"Uniform","description":"When set to true, the density will be uniform across all heights.","type":"boolean"}
}
},
"A_volumeMediaObject":{
"type":"object",
"additionalProperties":false,
"properties":{
"absorption":{
"title":"Absorption",
"description":"Proportion of light that is absorbed (lost) per block.",
"$ref":"#/definitions/A_colorHexOrArray"
},
"scattering":{
"title":"Scattering",
"description":"Proportion of light that is scattered per block.",
"$ref":"#/definitions/A_colorHexOrArray"
}
}
},
"B":{"type":"string","title":"Fog Identifier","description":"The minecraft fog identifier","pattern":"^[0-9a-zA-Z:_\\.\\-]+$"},
"A":{
"type":"object",
"additionalProperties":false,
"title":"Fog",
"description":"TODO",
"properties":{
"format_version":{
"title":"Format Version",
"description":"A version that tells minecraft what type of data format can be expected when reading this file.",
"type":"string"
},
"minecraft:fog_settings":{
"title":"Fog Settings",
"description":"The definition of a single fog",
"type":"object",
"additionalProperties":false,
"properties":{
"description":{
"title":"Description",
"description":"The identifying description of this fog settings",
"type":"object",
"additionalProperties":false,
"properties":{
"identifier":{
"type":"string",
"title":"Identifier",
"description":"The identifier for these fog settings. The identifier must include a namespace.",
"$ref":"#/definitions/B"
}
}
},
"distance":{
"title":"Distance",
"description":"The distance fog settings for different camera locations.",
"type":"object",
"additionalProperties":false,
"properties":{
"air":{
"title":"Air",
"description":"The fog settings when the camera is in the air.",
"$ref":"#/definitions/A_defaultFogSettings"
},
"weather":{
"title":"Weather",
"description":" The fog settings for when the camera is in the air with active weather (rain, snow, etc..).",
"$ref":"#/definitions/A_defaultFogSettings"
},
"water":{
"title":"Water",
"description":"The fog settings when the camera is in water.",
"$ref":"#/definitions/A_defaultFogSettings"
},
"lava":{
"title":"Lava",
"description":"The fog settings when the camera is in lava.",
"$ref":"#/definitions/A_defaultFogSettings"
},
"lava_resistance":{
"title":"Lava Resistance",
"description":"The fog settings when the camera is in lava and the player has the lava resistance effect active.",
"$ref":"#/definitions/A_defaultFogSettings"
},
"powder_snow":{
"title":"Powder Snow",
"description":"The fog settings when the camera is inside a Powder Snow block.",
"$ref":"#/definitions/A_defaultFogSettings"
}
}
},
"volumetric":{
"title":"Volumetric",
"description":"The volumetric fog settings.",
"type":"object",
"additionalProperties":false,
"properties":{
"density":{
"title":"Density",
"description":"The density settings for different camera locations.",
"type":"object",
"additionalProperties":false,
"properties":{
"air":{
"title":"Air",
"description":"Fog density values as light passes through air blocks.",
"$ref":"#/definitions/A_volumeDensityObject"
},
"water":{
"title":"Water",
"description":"Fog density values as light passes through water blocks.",
"$ref":"#/definitions/A_volumeDensityObject"
},
"lava":{
"title":"Lava",
"description":"Fog density values as light passes through lava blocks.",
"$ref":"#/definitions/A_volumeDensityObject"
},
"lava_resistance":{
"title":"Lava Resistance",
"description":"Fog density values as light passes through lava blocks while the player has lava resistance.",
"$ref":"#/definitions/A_volumeDensityObject"
}
}
},
"media_coefficients":{
"title":"Media Coefficients",
"description":"The coefficient settings for the volumetric fog in different blocks.",
"additionalProperties":false,
"properties":{
"air":{
"title":"Air",
"description":"Fog coefficient values while light passes through air.",
"$ref":"#/definitions/A_volumeMediaObject"
},
"water":{
"title":"Water",
"description":"Fog coefficient values while light passes through water.",
"$ref":"#/definitions/A_volumeMediaObject"
},
"cloud":{
"title":"Cloud",
"description":"Fog coefficient values while light passes through clouds.",
"$ref":"#/definitions/A_volumeMediaObject"
}
}
}
}
}
}
}
}
},
"C":{
"title":"Format Version",
"description":"A version that tells minecraft what type of data format can be expected when reading this file.",