290 lines
8.7 KiB
JSON
290 lines
8.7 KiB
JSON
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{
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"$schema": "http://json-schema.org/draft-07/schema",
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"$id": "blockception.minecraft.behaviour.entities.1.13.0.minecraft.projectile",
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"description": "Allows the entity to be a thrown entity.",
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"type": "object",
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"title": "Projectile 1.13.0",
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"additionalProperties": false,
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"required": [],
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"properties": {
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"anchor": {
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"type": "number",
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"title": "Anchor",
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"description": "UNDOCUMENTATED"
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},
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"angle_offset": {
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"type": "number",
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"default": 0,
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"description": "Determines the angle at which the projectile is thrown",
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"title": "Angle offset"
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},
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"catch_fire": {
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"type": "boolean",
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"default": false,
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"description": "If true, the entity hit will be set on fire",
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"title": "Catch fire"
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},
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"crit_particle_on_hurt": {
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"type": "boolean",
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"default": false,
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"description": "If true, the projectile will produce additional particles when a critical hit happens",
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"title": "Crit particle on hurt"
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},
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"destroy_on_hurt": {
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"type": "boolean",
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"default": false,
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"description": "If true, this entity will be destroyed when hit",
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"title": "Destroy on hurt"
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},
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"filter": {
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"type": "string",
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"default": "",
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"description": "Entity Definitions defined here can't be hurt by the projectile",
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"title": "Filter"
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},
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"fire_affected_by_griefing": {
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"type": "boolean",
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"default": false,
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"description": "If true, whether the projectile causes fire is affected by the mob griefing game rule",
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"title": "Fire affected by griefing"
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},
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"gravity": {
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"type": "number",
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"default": 0.05,
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"description": "The gravity applied to this entity when thrown. The higher the value, the faster the entity falls",
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"title": "Gravity"
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},
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"hit_sound": {
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"type": "string",
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"default": "",
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"description": "The sound that plays when the projectile hits something",
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"title": "Hit sound"
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},
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"homing": {
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"type": "boolean",
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"default": false,
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"description": "If true, the projectile homes in to the nearest entity",
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"title": "Homing"
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},
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"inertia": {
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"type": "number",
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"default": 0.99,
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"description": "The fraction of the projectile's speed maintained every frame while traveling in air",
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"title": "Inertia"
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},
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"is_dangerous": {
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"type": "boolean",
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"default": false,
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"description": "If true, the projectile will be treated as dangerous to the players",
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"title": "Is dangerous"
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},
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"knockback": {
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"type": "boolean",
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"default": true,
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"description": "If true, the projectile will knock back the entity it hits",
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"title": "Knockback"
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},
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"lightning": {
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"type": "boolean",
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"default": false,
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"description": "If true, the entity hit will be struck by lightning",
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"title": "Lightning"
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},
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"liquid_inertia": {
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"type": "number",
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"default": 0.6,
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"description": "The fraction of the projectile's speed maintained every frame while traveling in water",
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"title": "Liquid inertia"
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},
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"multiple_targets": {
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"type": "boolean",
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"default": true,
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"description": "If true, the projectile can hit multiple entities per flight",
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"title": "Multiple targets"
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},
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"offset": {
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"type": "array",
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"default": [0.0, 0.5, 0.0],
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"description": "The offset from the entity's anchor where the projectile will spawn",
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"title": "Offset",
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"items": [
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{
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"type": "number",
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"title": "X"
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},
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{
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"type": "number",
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"title": "Y"
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},
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{
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"type": "number",
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"title": "Z"
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}
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]
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},
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"on_fire_time": {
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"type": "number",
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"default": 5,
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"description": "Time in seconds that the entity hit will be on fire for",
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"title": "On fire time"
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},
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"on_hit": {
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"additionalProperties": false,
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"type": "object",
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"title": "On hit",
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"description": "UNDOCUMENTATED",
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"properties": {
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"arrow_effect": {
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"description": "UNDOCUMENTATED",
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"title": "Arrow effect",
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"type": "object",
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"additionalProperties": false
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},
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"impact_damage": {
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"additionalProperties": false,
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"type": "object",
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"title": "Impact damage",
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"description": "UNDOCUMENTATED",
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"properties": {
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"damage": {
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"oneOf": [
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{
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"type": "number"
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},
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{
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"type": "array",
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"items": [
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{
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"type": "integer"
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},
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{
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"type": "integer"
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}
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]
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}
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],
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"title": "Damage",
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"description": "UNDOCUMENTATED"
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},
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"destroy_on_hit": {
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"type": "boolean",
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"title": "Destroy on hit",
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"description": "UNDOCUMENTATED"
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},
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"knockback": {
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"type": "boolean",
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"title": "Knockback",
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"description": "UNDOCUMENTATED"
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},
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"max_critical_damage": {
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"type": "integer",
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"title": "Max critical damage",
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"description": "UNDOCUMENTATED"
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},
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"min_critical_damage": {
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"type": "integer",
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"title": "Min critical damage",
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"description": "UNDOCUMENTATED"
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},
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"power_multiplier": {
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"type": "number",
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"title": "Power multiplier",
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"description": "UNDOCUMENTATED"
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},
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"semi_random_diff_damage": {
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"type": "boolean",
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"title": "Semi random diff damage",
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"description": "UNDOCUMENTATED"
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}
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}
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},
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"stick_in_ground": {
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"additionalProperties": false,
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"title": "Stick in ground",
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"description": "UNDOCUMENTATED",
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"type": "object",
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"properties": {
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"shake_time": {
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"title": "Shake time",
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"description": "UNDOCUMENTATED",
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"type": "number"
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}
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}
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}
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}
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},
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"particle": {
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"type": "string",
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"default": "iconcrack",
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"description": "Particle to use upon collision",
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"title": "Particle"
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},
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"potion_effect": {
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"type": "integer",
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"default": -1,
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"description": "Defines the effect the arrow will apply to the entity it hits",
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"title": "Potion effect"
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},
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"power": {
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"type": "number",
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"default": 1.3,
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"description": "Determines the velocity of the projectile",
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"title": "Power"
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},
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"reflect_on_hurt": {
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"type": "boolean",
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"default": false,
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"description": "If true, this entity will be reflected back when hit",
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"title": "Reflect on hurt"
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},
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"semi_random_diff_damage": {
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"type": "boolean",
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"default": false,
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"description": "If true, damage will be randomized based on damage and speed",
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"title": "Semi random diff damage"
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},
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"shoot_sound": {
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"type": "string",
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"default": "",
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"description": "The sound that plays when the projectile is shot",
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"title": "Shoot sound"
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},
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"shoot_target": {
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"type": "boolean",
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"default": true,
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"description": "If true, the projectile will be shot towards the target of the entity firing it",
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"title": "Shoot target"
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},
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"should_bounce": {
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"type": "boolean",
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"default": false,
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"description": "If true, the projectile will bounce upon hit",
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"title": "Should bounce"
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},
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"splash_potion": {
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"type": "boolean",
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"default": false,
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"description": "If true, the projectile will be treated like a splash potion",
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"title": "Splash potion"
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},
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"splash_range": {
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"type": "number",
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"default": 4,
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"description": "Radius in blocks of the 'splash' effect",
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"title": "Splash range"
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},
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"uncertainty_base": {
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"type": "number",
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"default": 0,
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"description": "The base accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier",
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"title": "Uncertainty base"
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},
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"uncertainty_multiplier": {
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"type": "number",
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"default": 0,
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"description": "Determines how much difficulty affects accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier",
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"title": "Uncertainty multiplier"
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}
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}
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}
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