"description":"Defines the minimum and maximum distance for despawn to occur.",
"title":"Despawn From Distance",
"properties":{
"max_distance":{
"type":"integer",
"default":128,
"description":"Maximum distance for standard despawn rules to instantly despawn the mob.",
"title":"Maximum Distance"
},
"min_distance":{
"type":"integer",
"default":32,
"description":"Minimum distance for standard despawn rules to try to despawn the mob.",
"title":"Minimum Distance"
}
}
},
"despawn_from_inactivity":{
"type":"boolean",
"default":true,
"description":"Determines if the `min_range_inactivity_timer` is used in the standard despawn rules.",
"title":"Despawn From Inactivity"
},
"despawn_from_simulation_edge":{
"type":"boolean",
"default":true,
"description":"Determines if the mob is instantly despawned at the edge of simulation distance in the standard despawn rules.",
"title":"Despawn From Simulation Edge"
},
"filters":{
"$ref":"../../filters/filters.json",
"description":"The list of conditions that must be satisfied before the Actor is despawned. If a filter is defined then standard despawn rules are ignored."
},
"min_range_inactivity_timer":{
"type":"integer",
"default":30,
"description":"The amount of time in seconds that the mob must be inactive.",
"title":"Minimum Range Inactivity Timer"
},
"min_range_random_chance":{
"type":"integer",
"default":800,
"description":"A random chance between 1 and the given value.",
"title":"Minimum Range Random Chance"
},
"remove_child_entities":{
"type":"boolean",
"default":false,
"description":"If true, all entities linked to this entity in a child relationship (eg. leashed) will also be despawned.",