"description":"Specifies the bone, cube, and face that the block will be culled. The cube and face fields are optional to allow culling a specific face. Omitting these fields will cull the whole bone.",
"description":"It provides more control over which neighbor blocks will trigger a face or part to be culled.\n- \"default\" will pass the condition if the neighbor block is full and opaque. All conditions are an extension of \"default\", meaning a full and opaque neighbor will always be a passing condition, before the extended \"same_*\" condition is checked.\n- \"same_culling_layer\" will pass the condition if the neighbor block shares the same \"culling_layer\" as the block being occluded, defined in the geometry component. If either of the culling layers being compared is \"minecraft:culling_layer.undefined\", the condition will never pass.\n- \"same_block\" will pass the condition if the neighbor block has the same identifier.\n- \"same_block_permutation\" will pass the condition if the neighbor block has the same identifier and is the exact same permutation.",