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minecraft-bedrock-json-schemas/source/behavior/entities/1.8.0/components/minecraft.projectile.json

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{
"$id": "blockception.minecraft.behavior.entities.1.8.0.minecraft.projectile",
"description": "Allows the entity to be a thrown entity.",
"type": "object",
"title": "Projectile 1.8.0",
"additionalProperties": false,
"required": [],
"properties": {
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"angleoffset": {
"type": "number",
"default": 0,
"description": "Determines the angle at which the projectile is thrown",
"title": "Angle Offset"
},
"catchFire": { "type": "boolean", "default": false, "description": "If true, the entity hit will be set on fire", "title": "Catch Fire" },
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"critParticleOnHurt": {
"type": "boolean",
"default": false,
"description": "If true, the projectile will produce additional particles when a critical hit happens",
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"title": "Crit Particle On Hurt"
},
"destroyOnHurt": {
"type": "boolean",
"default": false,
"description": "If true, this entity will be destroyed when hit",
"title": "Destroy On Hurt"
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},
"filter": {
"$ref": "../../filters/filters.json",
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"description": "Entity Definitions defined here can't be hurt by the projectile"
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},
"fireAffectedByGriefing": {
"type": "boolean",
"default": false,
"description": "If true, whether the projectile causes fire is affected by the mob griefing game rule",
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"title": "Fire Affected By Griefing"
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},
"gravity": {
"type": "number",
"default": 0.05,
"description": "The gravity applied to this entity when thrown. The higher the value, the faster the entity falls",
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"title": "Gravity"
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},
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"hitSound": { "type": "string", "default": "", "description": "The sound that plays when the projectile hits something", "title": "Hit Sound" },
"homing": { "type": "boolean", "default": false, "description": "If true, the projectile homes in to the nearest entity", "title": "Homing" },
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"inertia": {
"type": "number",
"default": 0.99,
"description": "The fraction of the projectile's speed maintained every frame while traveling in air",
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"title": "Inertia"
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},
"isdangerous": {
"type": "boolean",
"default": false,
"description": "If true, the projectile will be treated as dangerous to the players",
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"title": "Is Dangerous"
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},
"knockback": {
"type": "boolean",
"default": true,
"description": "If true, the projectile will knock back the entity it hits",
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"title": "Knockback"
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},
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"lightning": { "type": "boolean", "default": false, "description": "If true, the entity hit will be struck by lightning", "title": "Lightning" },
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"liquid_inertia": {
"type": "number",
"default": 0.6,
"description": "The fraction of the projectile's speed maintained every frame while traveling in water",
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"title": "Liquid Inertia"
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},
"multipletargets": {
"type": "boolean",
"default": true,
"description": "If true, the projectile can hit multiple entities per flight",
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"title": "Multiple Targets"
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},
"offset": {
"$ref": "../../../../general/array_3_number.json",
"default": [0.0, 0.5, 0.0],
"description": "The offset from the entity's anchor where the projectile will spawn",
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"title": "Offset"
},
"onFireTime": {
"type": "number",
"default": 5,
"description": "Time in seconds that the entity hit will be on fire for",
"title": "On Fire Time"
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},
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"particle": { "type": "string", "default": "iconcrack", "description": "Particle to use upon collision", "title": "Particle" },
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"potionEffect": {
"type": "integer",
"default": -1,
"description": "Defines the effect the arrow will apply to the entity it hits",
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"title": "Potion Effect"
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},
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"power": { "type": "number", "default": 1.3, "description": "Determines the velocity of the projectile", "title": "Power" },
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"reflectOnHurt": {
"type": "boolean",
"default": false,
"description": "If true, this entity will be reflected back when hit",
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"title": "Reflect On Hurt"
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},
"semirandomdiffdamage": {
"type": "boolean",
"default": false,
"description": "If true, damage will be randomized based on damage and speed",
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"title": "Semi Random Difference Damage"
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},
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"shootSound": { "type": "string", "description": "The sound that plays when the projectile is shot", "title": "Shoot Sound" },
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"shoottarget": {
"type": "boolean",
"default": true,
"description": "If true, the projectile will be shot towards the target of the entity firing it",
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"title": "Shoot Target"
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},
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"shouldbounce": { "type": "boolean", "default": false, "description": "If true, the projectile will bounce upon hit", "title": "Should Bounce" },
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"splashPotion": {
"type": "boolean",
"default": false,
"description": "If true, the projectile will be treated like a splash potion",
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"title": "Splash Potion"
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},
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"splashRange": { "type": "number", "default": 4, "description": "Radius in blocks of the `splash` effect", "title": "Splash Range" },
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"uncertaintyBase": {
"type": "number",
"default": 0,
"description": "The base accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier",
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"title": "Uncertainty Base"
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},
"uncertaintyMultiplier": {
"type": "number",
"default": 0,
"description": "Determines how much difficulty affects accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier",
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"title": "Uncertainty Multiplier"
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}
}
}