"hitSound":{"type":"string","default":"","description":"The sound that plays when the projectile hits something","title":"TODO Title"},
"homing":{"type":"boolean","default":false,"description":"If true, the projectile homes in to the nearest entity","title":"TODO Title"},
"inertia":{"type":"number","default":0.99,"description":"The fraction of the projectile's speed maintained every frame while traveling in air","title":"TODO Title"},
"isdangerous":{"type":"boolean","default":false,"description":"If true, the projectile will be treated as dangerous to the players","title":"TODO Title"},
"knockback":{"type":"boolean","default":true,"description":"If true, the projectile will knock back the entity it hits","title":"TODO Title"},
"lightning":{"type":"boolean","default":false,"description":"If true, the entity hit will be struck by lightning","title":"TODO Title"},
"onFireTime":{"type":"number","default":5,"description":"Time in seconds that the entity hit will be on fire for","title":"TODO Title"},
"particle":{"type":"string","default":"iconcrack","description":"Particle to use upon collision","title":"TODO Title"},
"potionEffect":{"type":"integer","default":-1,"description":"Defines the effect the arrow will apply to the entity it hits","title":"TODO Title"},
"power":{"type":"number","default":1.3,"description":"Determines the velocity of the projectile","title":"TODO Title"},
"reflectOnHurt":{"type":"boolean","default":false,"description":"If true, this entity will be reflected back when hit","title":"TODO Title"},
"semirandomdiffdamage":{"type":"boolean","default":false,"description":"If true, damage will be randomized based on damage and speed","title":"TODO Title"},
"shootSound":{"type":"string","description":"The sound that plays when the projectile is shot","title":"TODO Title"},
"shoottarget":{"type":"boolean","default":true,"description":"If true, the projectile will be shot towards the target of the entity firing it","title":"TODO Title"},
"shouldbounce":{"type":"boolean","default":false,"description":"If true, the projectile will bounce upon hit","title":"TODO Title"},
"splashPotion":{"type":"boolean","default":false,"description":"If true, the projectile will be treated like a splash potion","title":"TODO Title"},
"splashRange":{"type":"number","default":4,"description":"Radius in blocks of the 'splash' effect","title":"TODO Title"},
"description":"Determines how much difficulty affects accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier",