"particle":{"type":"string","default":"iconcrack","description":"Particle to use upon collision","title":"Particle"},
"potion_effect":{
"type":"integer",
"default":-1,
"description":"Defines the effect the arrow will apply to the entity it hits",
"title":"Potion Effect"
},
"power":{"type":"number","default":1.3,"description":"Determines the velocity of the projectile","title":"Power"},
"reflect_on_hurt":{
"type":"boolean",
"default":false,
"description":"If true, this entity will be reflected back when hit",
"title":"Reflect On Hurt"
},
"semi_random_diff_damage":{
"type":"boolean",
"default":false,
"description":"If true, damage will be randomized based on damage and speed",
"title":"Semi Random Diff Damage"
},
"shoot_sound":{"type":"string","default":"","description":"The sound that plays when the projectile is shot","title":"Shoot Sound"},
"shoot_target":{
"type":"boolean",
"default":true,
"description":"If true, the projectile will be shot towards the target of the entity firing it",
"title":"Shoot Target"
},
"should_bounce":{"type":"boolean","default":false,"description":"If true, the projectile will bounce upon hit","title":"Should Bounce"},
"splash_potion":{
"type":"boolean",
"default":false,
"description":"If true, the projectile will be treated like a splash potion",
"title":"Splash Potion"
},
"splash_range":{"type":"number","default":4,"description":"Radius in blocks of the 'splash' effect","title":"Splash Range"},
"uncertainty_base":{
"type":"number",
"default":0,
"description":"The base accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier",
"title":"Uncertainty Base"
},
"uncertainty_multiplier":{
"type":"number",
"default":0,
"description":"Determines how much difficulty affects accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier",