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minecraft-bedrock-json-schemas/source/behaviour/entities/1.13.0/components/minecraft.navigation.fly.json

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{
"$schema": "http://json-schema.org/draft-07/schema",
"$id": "blockception.minecraft.behaviour.entities.1.13.0.minecraft.navigation.fly",
"title": "Navigation.fly",
"description": "Allows this entity to generate paths in the air like the vanilla Parrots do.",
"type": "object",
"additionalProperties": false,
"properties": {
"avoid_damage_blocks": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder to avoid blocks that cause damage when finding a path",
"title": "avoid damage blocks"
},
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"avoid_portals": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder to avoid portals (like nether portals) when finding a path",
"title": "avoid portals"
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},
"avoid_sun": {
"type": "boolean",
"default": false,
"description": "Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths",
"title": "avoid sun"
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},
"avoid_water": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder to avoid water when creating a path",
"title": "avoid water"
},
"blocks_to_avoid": {
"type": "array",
"description": "Tells the pathfinder which blocks to avoid when creating a path",
"title": "blocks to avoid",
"items": {
"title": "Block",
"description": "UNDOCUMENTATED",
"$ref": "../../../../general/block/identifier.json"
}
},
"can_breach": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)",
"title": "can breach"
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},
"can_break_doors": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder that it can path through a closed door and break it",
"title": "can break doors"
},
"can_jump": {
"type": "boolean",
"default": true,
"description": "Tells the pathfinder whether or not it can jump up blocks",
"title": "can jump"
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},
"can_open_doors": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder that it can path through a closed door assuming the AI will open the door",
"title": "can open doors"
},
"can_open_iron_doors": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door",
"title": "can open iron doors"
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},
"can_pass_doors": {
"type": "boolean",
"default": true,
"description": "Whether a path can be created through a door",
"title": "can pass doors"
},
"can_path_from_air": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder that it can start pathing when in the air",
"title": "can path from air"
},
"can_path_over_lava": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder whether or not it can travel on the surface of the lava",
"title": "can path over lava"
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},
"can_path_over_water": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder whether or not it can travel on the surface of the water",
"title": "can path over water"
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},
"can_sink": {
"type": "boolean",
"default": true,
"description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water",
"title": "can sink"
},
"can_swim": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path",
"title": "can swim"
},
"can_walk": {
"type": "boolean",
"default": true,
"description": "Tells the pathfinder whether or not it can walk on the ground outside water",
"title": "can walk"
},
"can_walk_in_lava": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder whether or not it can travel in lava like walking on ground",
"title": "can walk in lava"
},
"is_amphibious": {
"type": "boolean",
"default": false,
"description": "Tells the pathfinder whether or not it can walk on the ground underwater",
"title": "is amphibious"
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}
}
}