"description":"If true, the mob can pickup any item",
"title":"Can pickup any item"
},
"can_pickup_to_hand_or_equipment":{
"type":"boolean",
"default":true,
"description":"If true, the mob can pickup items to its hand or armor slots",
"title":"Can pickup to hand or equipment"
},
"cooldown_after_being_attacked":{
"type":"number",
"default":true,
"description":"UNDOCUMENTATED",
"title":"UNDOCUMENTATED"
},
"goal_radius":{
"type":"number",
"default":0.5,
"description":"Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
"title":"Goal radius"
},
"max_dist":{
"type":"number",
"default":0,
"description":"Maximum distance this mob will look for items to pick up",
"title":"Max dist"
},
"pickup_based_on_chance":{
"type":"boolean",
"default":false,
"description":"If true, depending on the difficulty, there is a random chance that the mob may not be able to pickup items",
"title":"Pickup based on chance"
},
"track_target":{
"type":"boolean",
"default":false,
"description":"If true, this mob will chase after the target as long as it's a valid target",