"description":"The allowable FOV the actor will use to determine if it can make a valid melee attack",
"title":"Melee Fov"
},
"track_target":{
"type":"boolean",
"default":false,
"description":"If true, this mob will chase after the target as long as it's a valid target",
"title":"Track Target"
},
"attack_types":{
"type":"string",
"description":"Defines the entity types this mob will attack",
"title":"Attack Types"
},
"random_stop_interval":{
"type":"integer",
"default":0,
"description":"Defines the probability the mob will stop fighting. A value of 0 disables randomly stopping, while a value of 1 defines a 50% chance",
"title":"Random Stop Interval"
},
"reach_multiplier":{
"type":"number",
"default":2.0,
"description":"Multiplier for how far outside its box the mob can reach its target (this can be used to simulate a mob with longer arms by making this bigger)",
"title":"Reach Multiplier"
},
"attack_once":{
"type":"boolean",
"default":false,
"description":"If true, this mob will attack only one time.",
"title":"Attack Once"
},
"require_complete_path":{
"type":"boolean",
"default":false,
"description":"If true, this goal will only trigger if the mob can reach its target.",