"effect":{"type":"string","title":"Particle id","description":"The name of a particle effect that should be played"},
"locator":{"type":"string","title":"Locator","description":"The name of a locator on the actor where the effect should be located"},
"pre_effect_script":{
"title":"Pre effect script",
"description":"A molang script that will be run when the particle emitter is initialized",
"$ref":"#/definitions/B"
},
"bind_to_actor":{
"type":"boolean",
"title":"Bind to actor",
"description":"Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor)."
}
}
},
"A_PositionV3":{
"title":"Position array",
"description":"An array of 3 items that describe the bones position",
"type":"array",
"items":[
{"title":"Position X","description":"The position over the X-axis or forwards/backwards.\nCan be molang or a float","$ref":"#/definitions/C"},
{"title":"Position Y","description":"The position over the Y-axis, or up/down.\nCan be molang or a float","$ref":"#/definitions/C"},
{"title":"Position Z","description":"The position over the Z-axis, or left/right.\nCan be molang or a float","$ref":"#/definitions/C"}
]
},
"A_RotationV3":{
"title":"Rotation array",
"description":"An array of 3 items that describe the bones rotation",
"type":"array",
"items":[
{"title":"Rotation X","description":"The rotation over the X-axis, or up or down.\nCan be molang or a float","$ref":"#/definitions/C"},
{"title":"Rotation Y","description":"The rotation over the Y-axis, or yaw.\nCan be molang or a float","$ref":"#/definitions/C"},
{"title":"Rotation Z","description":"The rotation over the Z-axis, or roll.\nCan be molang or a float","$ref":"#/definitions/C"}
]
},
"A_ScaleV3":{
"title":"Scale array",
"description":"An array of 3 items that describe the bones position",
"type":"array",
"items":[
{"title":"Position X","description":"The position over the X-axis or forwards/backwards.\nCan be molang or a float","$ref":"#/definitions/C"},
{"title":"Position Y","description":"The position over the Y-axis, or up/down.\nCan be molang or a float","$ref":"#/definitions/C"},
{"title":"Position Z","description":"The position over the Z-axis, or left/right.\nCan be molang or a float","$ref":"#/definitions/C"}
]
},
"A_SoundEffect":{
"title":"Sound effect",
"type":"object",
"additionalProperties":false,
"properties":{"effect":{"title":"Effect","type":"string","description":"Valid sound effect names should be listed in the entity's resource_definition json file."}}
"description":"How long to wait in seconds before looping this animation. Note that this expression is evaluated after each loop and on looping animation only.",
"$ref":"#/definitions/C"
},
"override_previous_animation":{
"title":"Override previous animation",
"description":"Reset bones in this animation to the default pose before applying this animation.",
"description":"How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use 'loop_delay' if it wants a delay between loops.",
"effect":{"type":"string","title":"Particle id","description":"The name of a particle effect that should be played"},
"locator":{"type":"string","title":"Locator","description":"The name of a locator on the actor where the effect should be located"},
"pre_effect_script":{
"title":"Pre effect script",
"description":"A molang script that will be run when the particle emitter is initialized",
"$ref":"#/definitions/B"
},
"bind_to_actor":{
"type":"boolean",
"title":"Bind to actor",
"description":"Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor)."
}
}
},
"E_PositionV3":{
"title":"Position array",
"description":"An array of 3 items that describe the bones position",
"type":"array",
"items":[
{"title":"Position X","description":"The position over the X-axis or forwards/backwards.\nCan be molang or a float","$ref":"#/definitions/C"},
{"title":"Position Y","description":"The position over the Y-axis, or up/down.\nCan be molang or a float","$ref":"#/definitions/C"},
{"title":"Position Z","description":"The position over the Z-axis, or left/right.\nCan be molang or a float","$ref":"#/definitions/C"}
]
},
"E_RotationV3":{
"title":"Rotation array",
"description":"An array of 3 items that describe the bones rotation",
"type":"array",
"items":[
{"title":"Rotation X","description":"The rotation over the X-axis, or up or down.\nCan be molang or a float","$ref":"#/definitions/C"},
{"title":"Rotation Y","description":"The rotation over the Y-axis, or yaw.\nCan be molang or a float","$ref":"#/definitions/C"},
{"title":"Rotation Z","description":"The rotation over the Z-axis, or roll.\nCan be molang or a float","$ref":"#/definitions/C"}
]
},
"E_ScaleV3":{
"title":"Scale array",
"description":"An array of 3 items that describe the bones position",
"type":"array",
"items":[
{"title":"Position X","description":"The position over the X-axis or forwards/backwards.\nCan be molang or a float","$ref":"#/definitions/C"},
{"title":"Position Y","description":"The position over the Y-axis, or up/down.\nCan be molang or a float","$ref":"#/definitions/C"},
{"title":"Position Z","description":"The position over the Z-axis, or left/right.\nCan be molang or a float","$ref":"#/definitions/C"}
]
},
"E_SoundEffect":{
"title":"Sound effect",
"type":"object",
"additionalProperties":false,
"properties":{"effect":{"title":"Effect","type":"string","description":"Valid sound effect names should be listed in the entity's resource_definition json file."}}
},
"E":{
"additionalProperties":false,
"type":"object",
"title":"The minecraft resourcepack actor animation 1.10.0",
"description":"TODO description",
"required":["format_version","animations"],
"properties":{
"format_version":{
"title":"The 1.10.0 format version",
"type":"string",
"const":"1.10.0",
"description":"A version that tells minecraft what type of data format can be expected when reading this file."
"description":"How long to wait in seconds before looping this animation. Note that this expression is evaluated after each loop and on looping animation only.",
"$ref":"#/definitions/C"
},
"override_previous_animation":{
"title":"Override previous animation",
"description":"Reset bones in this animation to the default pose before applying this animation.",
"description":"How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use 'loop_delay' if it wants a delay between loops.",