"description":"The distance from the player that the fog will begin to appear. 'fog_start' must be less than or equal to 'fog_end'.",
"type":"number",
"minimum":0
},
"fog_end":{
"title":"Fog end",
"description":"The distance from the player that the fog will become fully opaque. 'fog_end' must be greater than or equal to 'fog_start'.",
"type":"number",
"minimum":0
},
"fog_color":{
"title":"Fog color",
"description":"The color that the fog will take on.",
"type":"string",
"format":"color-hex"
},
"render_distance_type":{
"title":"Render distance type",
"description":"Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.",
"description":"The maximum amount of opaqueness that the ground fog will take on. A value from [0.0, 1.0].",
"minimum":0,
"maximum":1,
"type":"number"
},
"max_density_height":{
"title":"Max density height",
"description":"The height in blocks that the ground fog will become it's maximum density.",
"minimum":0,
"maximum":128,
"type":"number"
},
"zero_density_height":{
"title":"Zero density height",
"description":"The height in blocks that the ground fog will be completely transparent and begin to appear. This value needs to be at least 1 higher than 'max_density_height'.",
"minimum":0,
"maximum":128,
"type":"number"
},
"uniform":{
"title":"Uniform",
"description":"When set to true, the density will be uniform across all heights.",
"type":"boolean"
}
}
},
"volumeMediaObject":{
"type":"object",
"additionalProperties":false,
"properties":{
"absorption":{
"title":"Absorption",
"description":"Proportion of light that is absorbed (lost) per block.",
"$ref":"#/definitions/colorHexOrArray"
},
"scattering":{
"title":"Scattering",
"description":"Proportion of light that is scattered per block.",