* - Added precipitation client biome component

* - Renamed input_air_controlled to free_camera_controlled

* - Added vertical_movement_action

* - Renamed dash to dash_action

* - Updated on_death documentation

* - Updated :interact slot list

* - Added drop_item event response

* - Removed experimental markers for poly_mesh

* - Removed experimental markers for texture_meshes

* - Added use_pixel_depth option to texture_mesh

* - Updated swamp surface builder

* - Updated roar behavior

* - Standardize control_flags definition

* - Updated slime_attack behavior

* - Added control_flags to certain goals based on vanilla schemas

* - Added direction to dash_action

* - Added fire_resistant component

* - Added underwater_music field to biome_music

* - Added redstone_producer block component

* - Added flower_pottable

* - Added embedded_visual component

* - Added embedded item_display_transform

* - Added y_rotation filter

* - Added on_take_flower trigger to give_flower behavior

* - Added passenger_of_entity loot condition

* - Added is_baby loot condition

* - Added manifest v3

* - Added stonecutter recipe tag
- Remove duplicate description in recipe schema

* - Give entity_placer block a type
This commit is contained in:
Xterionix
2025-09-08 07:01:39 -05:00
committed by GitHub
parent e9ff52d23a
commit 2082ad8e86
48 changed files with 887 additions and 107 deletions

View File

@@ -5,26 +5,11 @@
"type": "object",
"additionalProperties": false,
"properties": {
"ash": {
"title": "Ash",
"description": "Density of ash precipitation visuals.",
"type": "number"
},
"blue_spores": {
"title": "Blue Spores",
"description": "Density of blue spore precipitation visuals.",
"type": "number"
},
"downfall": {
"title": "Downfall",
"description": "Amount that precipitation affects colors and block changes.",
"type": "number"
},
"red_spores": {
"title": "Red Spores",
"description": "Density of blue spore precipitation visuals.",
"type": "number"
},
"snow_accumulation": {
"title": "Snow Accumulation",
"description": "Minimum and maximum snow level, each multiple of 0.125 is another snow layer.",
@@ -42,11 +27,6 @@
"title": "Temperature",
"description": "Temperature affects a variety of visual and behavioral things, including snow and ice placement, sponge drying, and sky color.",
"type": "number"
},
"white_ash": {
"title": "White Ash",
"description": "Density of white ash precipitation visuals.",
"type": "number"
}
}
}

View File

@@ -66,6 +66,57 @@
}
}
},
{
"if": {
"properties": {
"type": {
"const": "minecraft:swamp"
}
}
},
"then": {
"required": [ "top_material", "mid_material", "sea_floor_material", "foundation_material", "sea_material", "sea_floor_depth", "max_puddle_depth_below_sea_level" ],
"properties": {
"top_material": {
"title": "Top Material",
"description": "Controls the block type used for the surface of this biome.",
"$ref": "../../../../general/block/reference.json"
},
"mid_material": {
"title": "Mid Material",
"description": "Controls the block type used in a layer below the surface of this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_floor_material": {
"title": "Sea Floor Material",
"description": "Controls the block type used as a floor for bodies of water in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"foundation_material": {
"title": "Foundation Material",
"description": "Controls the block type used deep underground in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_material": {
"title": "Sea Material",
"description": "Controls the block type used for the bodies of water in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_floor_depth": {
"title": "Sea Floor Depth",
"description": "Controls how deep below the world water level the floor should occur.",
"type": "integer"
},
"max_puddle_depth_below_sea_level": {
"title": "Max Puddle Depth Below Sea Level",
"description": "Controls the depth at which surface level blocks can be replaced with water for puddles. The number represents the number of blocks below sea level that we will go down to look for a surface block.",
"type": "integer",
"minimum": 0,
"maximum": 127
}
}
}
},
{
"if": {
"properties": {