1.21.110 (#376)
* - Added precipitation client biome component * - Renamed input_air_controlled to free_camera_controlled * - Added vertical_movement_action * - Renamed dash to dash_action * - Updated on_death documentation * - Updated :interact slot list * - Added drop_item event response * - Removed experimental markers for poly_mesh * - Removed experimental markers for texture_meshes * - Added use_pixel_depth option to texture_mesh * - Updated swamp surface builder * - Updated roar behavior * - Standardize control_flags definition * - Updated slime_attack behavior * - Added control_flags to certain goals based on vanilla schemas * - Added direction to dash_action * - Added fire_resistant component * - Added underwater_music field to biome_music * - Added redstone_producer block component * - Added flower_pottable * - Added embedded_visual component * - Added embedded item_display_transform * - Added y_rotation filter * - Added on_take_flower trigger to give_flower behavior * - Added passenger_of_entity loot condition * - Added is_baby loot condition * - Added manifest v3 * - Added stonecutter recipe tag - Remove duplicate description in recipe schema * - Give entity_placer block a type
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{
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"$id": "blockception.minecraft.behavior.blocks.minecraft.embedded_visual",
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"title": "Embedded Visual",
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"description": "When the component is present on the block, it defines which geometry and material_instances to use when the block is embedded into another block, eg. into a Flowerpot",
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"type": "object",
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"additionalProperties": false,
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"required": [ "geometry", "material_instances" ],
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"properties": {
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"geometry": {
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"title": "Geometry",
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"description": "The \"minecraft:geometry\" component that will be used for the item.",
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"$ref": "./geometry.json"
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},
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"material_instances": {
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"title": "Geometry",
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"description": "The \"minecraft:material_instances\" component that will be used for the item.",
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"$ref": "./material_instances.json"
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}
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}
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}
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{
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"$id": "blockception.minecraft.behavior.blocks.minecraft.flower_pottable",
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"title": "Flower Pottable",
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"description": "Allows a player to interact with an empty flowerpot when holding the block in order to embed it.",
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"type": "object",
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"additionalProperties": false,
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"properties": {}
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}
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{
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"$id": "blockception.minecraft.behavior.blocks.minecraft.redstone_producer",
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"title": "Redstone Producer",
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"description": "Allows the block to produce a redstone signal",
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"type": "object",
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"additionalProperties": false,
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"required": [ "power" ],
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"properties": {
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"power": {
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"title": "Power",
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"description": "The strength of the redstone signal produced by this block. Valid values are from 0 to 15, where 0 means no signal and 15 is the maximum signal strength.",
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"type": "integer",
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"minimum": 0,
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"maxItems": 15
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},
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"strongly_powered_face": {
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"title": "Strongly Powered Face",
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"description": "The block touching this face will become strongly powered with the signal level strength of 'power'. Strongly powered blocks will power adjacent blocks. By default, the block will not strongly power any face.",
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"type": "array",
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"items": {
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"type": "string",
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"enum": ["up", "down", "north", "south", "east", "west", "side", "all"]
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}
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},
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"connected_faces": {
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"title": "Connected Faces",
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"description": "The list of faces that are considered connected to the circuit. If a face is not connected, it will not provide power to the block touching that face. By default, all faces are connected.",
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"type": "array",
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"items": {
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"type": "string",
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"enum": ["up", "down", "north", "south", "east", "west", "side", "all"]
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}
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},
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"transform_relative": {
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"title": "Transform Relative",
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"description": "If true, the `strongly_powered_face` and `connected_faces` properties will be rotated according to the `minecraft:transformation` component.",
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"type": "boolean",
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"default": false
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}
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}
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}
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