1.21.110 (#376)
* - Added precipitation client biome component * - Renamed input_air_controlled to free_camera_controlled * - Added vertical_movement_action * - Renamed dash to dash_action * - Updated on_death documentation * - Updated :interact slot list * - Added drop_item event response * - Removed experimental markers for poly_mesh * - Removed experimental markers for texture_meshes * - Added use_pixel_depth option to texture_mesh * - Updated swamp surface builder * - Updated roar behavior * - Standardize control_flags definition * - Updated slime_attack behavior * - Added control_flags to certain goals based on vanilla schemas * - Added direction to dash_action * - Added fire_resistant component * - Added underwater_music field to biome_music * - Added redstone_producer block component * - Added flower_pottable * - Added embedded_visual component * - Added embedded item_display_transform * - Added y_rotation filter * - Added on_take_flower trigger to give_flower behavior * - Added passenger_of_entity loot condition * - Added is_baby loot condition * - Added manifest v3 * - Added stonecutter recipe tag - Remove duplicate description in recipe schema * - Give entity_placer block a type
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@@ -3,11 +3,14 @@
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"additionalProperties": false,
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"type": "object",
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"title": "Roar",
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"description": "[EXPERIMENTAL BEHAVIOR] Plays the provided sound and activates the `ROARING` actor flag during the specified duration",
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"description": "Allows this entity to roar at another entity based on data in minecraft:anger_level. Once the anger threshold specified in minecraft:anger_level has been reached, this entity will roar for the specified amount of time, look at the other entity, apply anger boost towards it, and finally target it.",
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"properties": {
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"priority": {
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"$ref": "./types/priority.json"
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},
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"control_flags": {
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"$ref": "./types/control_flags.json"
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},
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"duration": {
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"title": "Duration",
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"type": "number",
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