* - Added precipitation client biome component

* - Renamed input_air_controlled to free_camera_controlled

* - Added vertical_movement_action

* - Renamed dash to dash_action

* - Updated on_death documentation

* - Updated :interact slot list

* - Added drop_item event response

* - Removed experimental markers for poly_mesh

* - Removed experimental markers for texture_meshes

* - Added use_pixel_depth option to texture_mesh

* - Updated swamp surface builder

* - Updated roar behavior

* - Standardize control_flags definition

* - Updated slime_attack behavior

* - Added control_flags to certain goals based on vanilla schemas

* - Added direction to dash_action

* - Added fire_resistant component

* - Added underwater_music field to biome_music

* - Added redstone_producer block component

* - Added flower_pottable

* - Added embedded_visual component

* - Added embedded item_display_transform

* - Added y_rotation filter

* - Added on_take_flower trigger to give_flower behavior

* - Added passenger_of_entity loot condition

* - Added is_baby loot condition

* - Added manifest v3

* - Added stonecutter recipe tag
- Remove duplicate description in recipe schema

* - Give entity_placer block a type
This commit is contained in:
Xterionix
2025-09-08 07:01:39 -05:00
committed by GitHub
parent e9ff52d23a
commit 2082ad8e86
48 changed files with 887 additions and 107 deletions

View File

@@ -163,7 +163,7 @@
"drop_item_slot": {
"title": "Drop Item Slot",
"type": "string",
"examples": ["slot.armor.head", "slot.armor.chest", "slot.armor.legs", "slot.armor.feet"],
"enum": ["slot.armor.head", "slot.armor.chest", "slot.armor.legs", "slot.armor.feet", "slot.armor.body", "slot.weapon.offhand", "slot.weapon.mainhand"],
"description": "The entity's equipment slot to remove and drop the item from, if any, upon successful interaction."
},
"drop_item_y_offset": {
@@ -176,7 +176,7 @@
"title": "Equip Item Slot",
"type": "string",
"description": "The entity's equipment slot to equip the item to, if any, upon successful interaction.",
"examples": ["slot.armor.head", "slot.armor.chest", "slot.armor.legs", "slot.armor.feet"]
"enum": ["slot.armor.head", "slot.armor.chest", "slot.armor.legs", "slot.armor.feet", "slot.armor.body", "slot.weapon.offhand", "slot.weapon.mainhand"]
},
"repair_entity_item": {
"title": "Repair Entity Item",
@@ -193,7 +193,7 @@
"title": "Slot",
"description": "The entity's slot containing the item to be repaired.",
"type": "string",
"examples": ["slot.armor.head", "slot.armor.chest", "slot.armor.legs", "slot.armor.feet"]
"enum": ["slot.armor.head", "slot.armor.chest", "slot.armor.legs", "slot.armor.feet", "slot.armor.body", "slot.weapon.offhand", "slot.weapon.mainhand"]
}
}
}