1.21.110 (#376)
* - Added precipitation client biome component * - Renamed input_air_controlled to free_camera_controlled * - Added vertical_movement_action * - Renamed dash to dash_action * - Updated on_death documentation * - Updated :interact slot list * - Added drop_item event response * - Removed experimental markers for poly_mesh * - Removed experimental markers for texture_meshes * - Added use_pixel_depth option to texture_mesh * - Updated swamp surface builder * - Updated roar behavior * - Standardize control_flags definition * - Updated slime_attack behavior * - Added control_flags to certain goals based on vanilla schemas * - Added direction to dash_action * - Added fire_resistant component * - Added underwater_music field to biome_music * - Added redstone_producer block component * - Added flower_pottable * - Added embedded_visual component * - Added embedded item_display_transform * - Added y_rotation filter * - Added on_take_flower trigger to give_flower behavior * - Added passenger_of_entity loot condition * - Added is_baby loot condition * - Added manifest v3 * - Added stonecutter recipe tag - Remove duplicate description in recipe schema * - Give entity_placer block a type
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@@ -123,6 +123,16 @@
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},
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"examples": [{ "vibration": "shear" }, { "vibration": "entity_act" }, { "vibration": "entity_interact" }]
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},
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"drop_item": {
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"title": "Drop Item",
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"description": "Allows an entity to drop its item in a given slot",
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"type": "object",
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"properties": {
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"slot": {
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"enum": ["slot.armor.head", "slot.armor.chest", "slot.armor.legs", "slot.armor.feet", "slot.armor.body", "slot.weapon.offhand", "slot.weapon.mainhand"]
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}
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}
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},
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"set_property": {
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"title": "Set Property",
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"description": "Sets a property on the entity.",
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