1.21.110 (#376)
* - Added precipitation client biome component * - Renamed input_air_controlled to free_camera_controlled * - Added vertical_movement_action * - Renamed dash to dash_action * - Updated on_death documentation * - Updated :interact slot list * - Added drop_item event response * - Removed experimental markers for poly_mesh * - Removed experimental markers for texture_meshes * - Added use_pixel_depth option to texture_mesh * - Updated swamp surface builder * - Updated roar behavior * - Standardize control_flags definition * - Updated slime_attack behavior * - Added control_flags to certain goals based on vanilla schemas * - Added direction to dash_action * - Added fire_resistant component * - Added underwater_music field to biome_music * - Added redstone_producer block component * - Added flower_pottable * - Added embedded_visual component * - Added embedded item_display_transform * - Added y_rotation filter * - Added on_take_flower trigger to give_flower behavior * - Added passenger_of_entity loot condition * - Added is_baby loot condition * - Added manifest v3 * - Added stonecutter recipe tag - Remove duplicate description in recipe schema * - Give entity_placer block a type
This commit is contained in:
@@ -376,7 +376,7 @@
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"poly_mesh": {
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"additionalProperties": false,
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"type": "object",
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"description": "***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.",
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"description": "A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.",
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"required": [
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"polys"
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],
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@@ -497,7 +497,7 @@
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"texture_meshes": {
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"type": "array",
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"title": "Texture Meshes",
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"description": "***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes.",
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"description": "Adds a mesh to the bone's geometry by converting texels in a texture into boxes.",
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"items": {
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"type": "object",
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"additionalProperties": false,
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@@ -548,6 +548,12 @@
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"texture": {
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"type": "string",
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"description": "The friendly-named texture to use."
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},
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"use_pixel_depth": {
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"title": "Use Pixel Depth",
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"description": "Controls how geometry depth relates to texture resolution",
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"type": "boolean",
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"default": false
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}
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}
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}
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@@ -499,7 +499,7 @@
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"poly_mesh": {
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"additionalProperties": false,
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"type": "object",
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"description": "***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.",
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"description": "A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.",
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"required": [
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"polys"
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],
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@@ -620,7 +620,7 @@
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"texture_meshes": {
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"type": "array",
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"title": "Texture Meshes",
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"description": "***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes.",
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"description": "Adds a mesh to the bone's geometry by converting texels in a texture into boxes.",
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"items": {
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"type": "object",
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"additionalProperties": false,
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@@ -671,6 +671,12 @@
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"texture": {
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"type": "string",
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"description": "The friendly-named texture to use."
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},
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"use_pixel_depth": {
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"title": "Use Pixel Depth",
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"description": "Controls how geometry depth relates to texture resolution",
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"type": "boolean",
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"default": false
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}
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}
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}
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@@ -712,6 +718,9 @@
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},
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"head": {
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"$ref": "#/definitions/display_transform"
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},
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"embedded": {
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"$ref": "#/definitions/display_transform"
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}
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}
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}
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@@ -323,6 +323,12 @@
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"type": "number"
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}
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]
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},
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"use_pixel_depth": {
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"title": "Use Pixel Depth",
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"description": "Controls how geometry depth relates to texture resolution",
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"type": "boolean",
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"default": false
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}
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}
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}
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