* - Added precipitation client biome component

* - Renamed input_air_controlled to free_camera_controlled

* - Added vertical_movement_action

* - Renamed dash to dash_action

* - Updated on_death documentation

* - Updated :interact slot list

* - Added drop_item event response

* - Removed experimental markers for poly_mesh

* - Removed experimental markers for texture_meshes

* - Added use_pixel_depth option to texture_mesh

* - Updated swamp surface builder

* - Updated roar behavior

* - Standardize control_flags definition

* - Updated slime_attack behavior

* - Added control_flags to certain goals based on vanilla schemas

* - Added direction to dash_action

* - Added fire_resistant component

* - Added underwater_music field to biome_music

* - Added redstone_producer block component

* - Added flower_pottable

* - Added embedded_visual component

* - Added embedded item_display_transform

* - Added y_rotation filter

* - Added on_take_flower trigger to give_flower behavior

* - Added passenger_of_entity loot condition

* - Added is_baby loot condition

* - Added manifest v3

* - Added stonecutter recipe tag
- Remove duplicate description in recipe schema

* - Give entity_placer block a type
This commit is contained in:
Xterionix
2025-09-08 07:01:39 -05:00
committed by GitHub
parent e9ff52d23a
commit 2082ad8e86
48 changed files with 887 additions and 107 deletions

View File

@@ -376,7 +376,7 @@
"poly_mesh": {
"additionalProperties": false,
"type": "object",
"description": "***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.",
"description": "A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.",
"required": [
"polys"
],
@@ -497,7 +497,7 @@
"texture_meshes": {
"type": "array",
"title": "Texture Meshes",
"description": "***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes.",
"description": "Adds a mesh to the bone's geometry by converting texels in a texture into boxes.",
"items": {
"type": "object",
"additionalProperties": false,
@@ -548,6 +548,12 @@
"texture": {
"type": "string",
"description": "The friendly-named texture to use."
},
"use_pixel_depth": {
"title": "Use Pixel Depth",
"description": "Controls how geometry depth relates to texture resolution",
"type": "boolean",
"default": false
}
}
}

View File

@@ -499,7 +499,7 @@
"poly_mesh": {
"additionalProperties": false,
"type": "object",
"description": "***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.",
"description": "A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.",
"required": [
"polys"
],
@@ -620,7 +620,7 @@
"texture_meshes": {
"type": "array",
"title": "Texture Meshes",
"description": "***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes.",
"description": "Adds a mesh to the bone's geometry by converting texels in a texture into boxes.",
"items": {
"type": "object",
"additionalProperties": false,
@@ -671,6 +671,12 @@
"texture": {
"type": "string",
"description": "The friendly-named texture to use."
},
"use_pixel_depth": {
"title": "Use Pixel Depth",
"description": "Controls how geometry depth relates to texture resolution",
"type": "boolean",
"default": false
}
}
}
@@ -712,6 +718,9 @@
},
"head": {
"$ref": "#/definitions/display_transform"
},
"embedded": {
"$ref": "#/definitions/display_transform"
}
}
}

View File

@@ -323,6 +323,12 @@
"type": "number"
}
]
},
"use_pixel_depth": {
"title": "Use Pixel Depth",
"description": "Controls how geometry depth relates to texture resolution",
"type": "boolean",
"default": false
}
}
}