Starting on blocks (#137)

* Starting on blocks

* Updated collision box

* Updated block components

* Fixed block/rotation

* Making orbi responsible for dependencies

* Updating blocks

* trigger -> triggers
This commit is contained in:
Daan Verstraten
2022-10-29 16:36:39 +02:00
committed by GitHub
parent 519f9ed84a
commit 2fe9f2ed70
50 changed files with 530 additions and 376 deletions

View File

@@ -1,37 +1,58 @@
{
"$id": "blockception.minecraft.behavior.blocks.minecraft.material_instances",
"type": "object",
"title": "Material Instances",
"description": "Maps face or material_instance names in a geometry file to an actual material instance. Material instance can either be a full material instance or a name to another already defined instance",
"definitions": {
"material_instance": {
"title": "Material Instance",
"description": "A single material instance.",
"additionalProperties": false,
"properties": {
"ambient_occlusion": {
"title": "Ambient Occlusion",
"type": "boolean",
"description": "UNDOCUMENTED.",
"$comment": "UNDOCUMENTED"
},
"face_dimming": {
"title": "Face Dimming",
"type": "boolean",
"description": "UNDOCUMENTED.",
"$comment": "UNDOCUMENTED"
},
"render_method": {
"type": "string",
"title": "Render Method",
"description": "UNDOCUMENTED.",
"$comment": "UNDOCUMENTED",
"enum": ["blend", "opaque", "alpha_test"]
},
"texture": { "type": "string", "title": "Texture", "description": "UNDOCUMENTED.", "$comment": "UNDOCUMENTED" }
"description": "The material instances for a block. Maps face or material_instance names in a geometry file to an actual material instance. You can assign a material instance object to any of these faces: \"up\", \"down\", \"north\", \"south\", \"east\", \"west\", or \"*\". You can also give an instance the name of your choosing such as \"my_instance\", and then assign it to a face by doing \"north\":\"my_instance\".",
"required": [],
"examples": [
{ "*": {} },
{ "custom_sides": {} },
{ "up": {} },
{ "down": {} },
{ "north": {} },
{ "south": "custom_sides" },
{ "east": "custom_sides" },
{ "west": "custom_sides" }
],
"type": "object",
"additionalProperties": {
"title": "Material Instance",
"description": "The material instance for a block. Maps face or material_instance names in a geometry file to an actual material instance. You can assign a material instance object to any of these faces: \"up\", \"down\", \"north\", \"south\", \"east\", \"west\", or \"*\". You can also give an instance the name of your choosing such as \"my_instance\", and then assign it to a face by doing \"north\":\"my_instance\".",
"oneOf": [
{
"type": "string"
},
{
"type": "object",
"additionalProperties": false,
"properties": {
"ambient_occlusion": {
"title": "Ambient Occlusion",
"type": "boolean",
"default": true,
"description": "Should this material have ambient occlusion applied when lighting? If true, shadows will be created around and underneath the block."
},
"face_dimming": {
"title": "Face Dimming",
"type": "boolean",
"default": true,
"description": "Should this material be dimmed by the direction it's facing?"
},
"render_method": {
"title": "Render Method",
"type": "string",
"default": "opaque",
"description": "The render method to use. Must be one of these options: opaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency. double_sided - Used for completely disabling backface culling. blend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures). alpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
"markdownDescription": "The render method to use. Must be one of these options: \nopaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency.\ndouble_sided - Used for completely disabling backface culling.\nblend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures).\nalpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
"enum": ["opaque", "double_sided", "blend", "alpha_test"]
},
"texture": {
"title": "Texture",
"type": "string",
"default": "",
"description": "Texture name for the material."
}
}
}
}
},
"properties": { "*": { "$ref": "#/definitions/material_instance" } },
"additionalProperties": { "$ref": "#/definitions/material_instance" }
]
}
}