Starting on blocks (#137)
* Starting on blocks * Updated collision box * Updated block components * Fixed block/rotation * Making orbi responsible for dependencies * Updating blocks * trigger -> triggers
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@@ -1,11 +1,11 @@
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{
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"$id": "blockception.minecraft.behavior.blocks.minecraft.part_visibility",
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"title": "Part Visibility",
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"description": "Maps bone names in a geometry file to a condition that turns their rendering on/off. The condition should be a Molang query that uses block properties to determine true/falseSupported queries include 'has_block_property', 'block_property', and other queries that can evaluate without knowledge of the block's in-game positional or player affected data.",
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"description": "[Experimental] Maps bone names in a geometry file to a condition that turns their rendering on/off. The condition should be a Molang query that uses block properties to determine true/false.",
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"type": "object",
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"additionalProperties": {
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"title": "Bone Name",
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"examples": [{ "root": "query.variant" }],
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"type": "string"
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"title": "Part Visibility",
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"description": "[Experimental] Maps bone names in a geometry file to a condition that turns their rendering on/off. The condition should be a Molang query that uses block properties to determine true/false.",
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"type": ["string", "boolean"]
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}
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}
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