diff --git a/source/resource/fog/1.16.100/fog.json b/source/resource/fog/1.16.100/fog.json deleted file mode 100644 index 93dd1695..00000000 --- a/source/resource/fog/1.16.100/fog.json +++ /dev/null @@ -1,216 +0,0 @@ -{ - "$id": "blockception.minecraft.resource.1.16.100.resource", - "type": "object", - "additionalProperties": false, - "title": "Fog", - "description": "UNDOCUMENTED", - "$comment": "UNDOCUMENTED", - "definitions": { - "colorHexOrArray": { - "examples": ["#056bd1"], - "oneOf": [ - { - "type": "array", - "items": [ - { "type": "number", "minimum": 0, "maximum": 1, "title": "Red" }, - { "type": "number", "minimum": 0, "maximum": 1, "title": "Green" }, - { "type": "number", "minimum": 0, "maximum": 1, "title": "Blue" } - ] - }, - { "type": "string", "format": "color-hex", "pattern": "^\\#[0-9a-fA-F]{6}$" } - ] - }, - "defaultFogSettings": { - "type": "object", - "additionalProperties": false, - "required": ["fog_start", "fog_end", "fog_color", "render_distance_type"], - "examples": [{ "fog_start": 100, "fog_end": 200, "fog_color": "#056bd1", "render_distance_type": "render" }], - "properties": { - "fog_start": { - "title": "Fog Start", - "description": "The distance from the player that the fog will begin to appear. `fog_start` must be less than or equal to `fog_end`.", - "type": "number", - "minimum": 0 - }, - "fog_end": { - "title": "Fog End", - "description": "The distance from the player that the fog will become fully opaque. `fog_end` must be greater than or equal to `fog_start`.", - "type": "number", - "minimum": 0 - }, - "fog_color": { - "title": "Fog Color", - "description": "The color that the fog will take on.", - "type": "string", - "format": "color-hex", - "examples": ["#FFFFFF"] - }, - "render_distance_type": { - "title": "Render Distance Type", - "description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.", - "type": "string", - "enum": ["fixed", "render"] - } - } - }, - "volumeDensityObject": { - "type": "object", - "additionalProperties": false, - "required": ["max_density"], - "examples": [{ "max_density": 0.25 }, { "max_density": 0.25, "max_density_height": 128, "zero_density_height": 20, "uniform": true }], - "properties": { - "max_density": { - "title": "Maximum Density", - "description": "The maximum amount of opaqueness that the ground fog will take on. A value from [0.0, 1.0].", - "minimum": 0, - "maximum": 1, - "type": "number" - }, - "max_density_height": { - "title": "Maximum Density Height", - "description": "The height in blocks that the ground fog will become it's maximum density.", - "minimum": 0, - "maximum": 128, - "type": "number" - }, - "zero_density_height": { - "title": "Zero Density Height", - "description": "The height in blocks that the ground fog will be completely transparent and begin to appear. This value needs to be at least 1 higher than `max_density_height`.", - "minimum": 0, - "maximum": 128, - "type": "number" - }, - "uniform": { "title": "Uniform", "description": "When set to true, the density will be uniform across all heights.", "type": "boolean" } - } - }, - "volumeMediaObject": { - "type": "object", - "additionalProperties": false, - "properties": { - "absorption": { - "title": "Absorption", - "description": "Proportion of light that is absorbed (lost) per block.", - "$ref": "#/definitions/colorHexOrArray" - }, - "scattering": { - "title": "Scattering", - "description": "Proportion of light that is scattered per block.", - "$ref": "#/definitions/colorHexOrArray" - } - } - } - }, - "properties": { - "format_version": { - "title": "Format Version", - "description": "A version that tells minecraft what type of data format can be expected when reading this file.", - "type": "string" - }, - "minecraft:fog_settings": { - "title": "Fog Settings", - "description": "The definition of a single fog", - "type": "object", - "additionalProperties": false, - "properties": { - "description": { - "title": "Description", - "description": "The identifying description of this fog settings", - "type": "object", - "additionalProperties": false, - "properties": { - "identifier": { - "type": "string", - "title": "Identifier", - "description": "The identifier for these fog settings. The identifier must include a namespace.", - "$ref": "../../../general/fog/identifier.json" - } - } - }, - "distance": { - "title": "Distance", - "description": "The distance fog settings for different camera locations.", - "type": "object", - "additionalProperties": false, - "properties": { - "air": { "title": "Air", "description": "The fog settings when the camera is in the air.", "$ref": "#/definitions/defaultFogSettings" }, - "weather": { - "title": "Weather", - "description": " The fog settings for when the camera is in the air with active weather (rain, snow, etc..).", - "$ref": "#/definitions/defaultFogSettings" - }, - "water": { "title": "Water", "description": "The fog settings when the camera is in water.", "$ref": "#/definitions/defaultFogSettings" }, - "lava": { "title": "Lava", "description": "The fog settings when the camera is in lava.", "$ref": "#/definitions/defaultFogSettings" }, - "lava_resistance": { - "title": "Lava Resistance", - "description": "The fog settings when the camera is in lava and the player has the lava resistance effect active.", - "$ref": "#/definitions/defaultFogSettings" - }, - "powder_snow": { - "title": "Powder Snow", - "description": "The fog settings when the camera is inside a Powder Snow block.", - "$ref": "#/definitions/defaultFogSettings" - } - } - }, - "volumetric": { - "title": "Volumetric", - "description": "The volumetric fog settings.", - "type": "object", - "additionalProperties": false, - "properties": { - "density": { - "title": "Density", - "description": "The density settings for different camera locations.", - "type": "object", - "additionalProperties": false, - "properties": { - "air": { - "title": "Air", - "description": "Fog density values as light passes through air blocks.", - "$ref": "#/definitions/volumeDensityObject" - }, - "water": { - "title": "Water", - "description": "Fog density values as light passes through water blocks.", - "$ref": "#/definitions/volumeDensityObject" - }, - "lava": { - "title": "Lava", - "description": "Fog density values as light passes through lava blocks.", - "$ref": "#/definitions/volumeDensityObject" - }, - "lava_resistance": { - "title": "Lava Resistance", - "description": "Fog density values as light passes through lava blocks while the player has lava resistance.", - "$ref": "#/definitions/volumeDensityObject" - } - } - }, - "media_coefficients": { - "title": "Media Coefficients", - "description": "The coefficient settings for the volumetric fog in different blocks.", - "additionalProperties": false, - "properties": { - "air": { - "title": "Air", - "description": "Fog coefficient values while light passes through air.", - "$ref": "#/definitions/volumeMediaObject" - }, - "water": { - "title": "Water", - "description": "Fog coefficient values while light passes through water.", - "$ref": "#/definitions/volumeMediaObject" - }, - "cloud": { - "title": "Cloud", - "description": "Fog coefficient values while light passes through clouds.", - "$ref": "#/definitions/volumeMediaObject" - } - } - } - } - } - } - } - } -} diff --git a/source/resource/fog/fog.json b/source/resource/fog/fog.json index 363eb4e5..25144d5e 100644 --- a/source/resource/fog/fog.json +++ b/source/resource/fog/fog.json @@ -1,8 +1,214 @@ { "$id": "blockception.minecraft.resource.fog", "examples": [], - "allOf": [ - { "if": { "properties": { "format_version": { "type": "string", "const": "1.16.100" } } }, "then": { "$ref": "./1.16.100/fog.json" } }, - { "properties": { "format_version": { "$ref": "../../general/format_version.json" } } } - ] + "type": "object", + "additionalProperties": false, + "title": "Fog", + "description": "UNDOCUMENTED", + "$comment": "UNDOCUMENTED", + "definitions": { + "colorHexOrArray": { + "examples": ["#056bd1"], + "oneOf": [ + { + "type": "array", + "items": [ + { "type": "number", "minimum": 0, "maximum": 1, "title": "Red" }, + { "type": "number", "minimum": 0, "maximum": 1, "title": "Green" }, + { "type": "number", "minimum": 0, "maximum": 1, "title": "Blue" } + ] + }, + { "type": "string", "format": "color-hex", "pattern": "^\\#[0-9a-fA-F]{6}$" } + ] + }, + "defaultFogSettings": { + "type": "object", + "additionalProperties": false, + "required": ["fog_start", "fog_end", "fog_color", "render_distance_type"], + "examples": [{ "fog_start": 100, "fog_end": 200, "fog_color": "#056bd1", "render_distance_type": "render" }], + "properties": { + "fog_start": { + "title": "Fog Start", + "description": "The distance from the player that the fog will begin to appear. `fog_start` must be less than or equal to `fog_end`.", + "type": "number", + "minimum": 0 + }, + "fog_end": { + "title": "Fog End", + "description": "The distance from the player that the fog will become fully opaque. `fog_end` must be greater than or equal to `fog_start`.", + "type": "number", + "minimum": 0 + }, + "fog_color": { + "title": "Fog Color", + "description": "The color that the fog will take on.", + "type": "string", + "format": "color-hex", + "examples": ["#FFFFFF"] + }, + "render_distance_type": { + "title": "Render Distance Type", + "description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.", + "type": "string", + "enum": ["fixed", "render"] + } + } + }, + "volumeDensityObject": { + "type": "object", + "additionalProperties": false, + "required": ["max_density"], + "examples": [{ "max_density": 0.25 }, { "max_density": 0.25, "max_density_height": 128, "zero_density_height": 20, "uniform": true }], + "properties": { + "max_density": { + "title": "Maximum Density", + "description": "The maximum amount of opaqueness that the ground fog will take on. A value from [0.0, 1.0].", + "minimum": 0, + "maximum": 1, + "type": "number" + }, + "max_density_height": { + "title": "Maximum Density Height", + "description": "The height in blocks that the ground fog will become it's maximum density.", + "minimum": 0, + "maximum": 128, + "type": "number" + }, + "zero_density_height": { + "title": "Zero Density Height", + "description": "The height in blocks that the ground fog will be completely transparent and begin to appear. This value needs to be at least 1 higher than `max_density_height`.", + "minimum": 0, + "maximum": 128, + "type": "number" + }, + "uniform": { "title": "Uniform", "description": "When set to true, the density will be uniform across all heights.", "type": "boolean" } + } + }, + "volumeMediaObject": { + "type": "object", + "additionalProperties": false, + "properties": { + "absorption": { + "title": "Absorption", + "description": "Proportion of light that is absorbed (lost) per block.", + "$ref": "#/definitions/colorHexOrArray" + }, + "scattering": { + "title": "Scattering", + "description": "Proportion of light that is scattered per block.", + "$ref": "#/definitions/colorHexOrArray" + } + } + } + }, + "properties": { + "format_version": { "$ref": "../../general/format_version.json" }, + "minecraft:fog_settings": { + "title": "Fog Settings", + "description": "The definition of a single fog", + "type": "object", + "additionalProperties": false, + "properties": { + "description": { + "title": "Description", + "description": "The identifying description of this fog settings", + "type": "object", + "additionalProperties": false, + "properties": { + "identifier": { + "type": "string", + "title": "Identifier", + "description": "The identifier for these fog settings. The identifier must include a namespace.", + "$ref": "../../general/fog/identifier.json" + } + } + }, + "distance": { + "title": "Distance", + "description": "The distance fog settings for different camera locations.", + "type": "object", + "additionalProperties": false, + "properties": { + "air": { "title": "Air", "description": "The fog settings when the camera is in the air.", "$ref": "#/definitions/defaultFogSettings" }, + "weather": { + "title": "Weather", + "description": " The fog settings for when the camera is in the air with active weather (rain, snow, etc..).", + "$ref": "#/definitions/defaultFogSettings" + }, + "water": { "title": "Water", "description": "The fog settings when the camera is in water.", "$ref": "#/definitions/defaultFogSettings" }, + "lava": { "title": "Lava", "description": "The fog settings when the camera is in lava.", "$ref": "#/definitions/defaultFogSettings" }, + "lava_resistance": { + "title": "Lava Resistance", + "description": "The fog settings when the camera is in lava and the player has the lava resistance effect active.", + "$ref": "#/definitions/defaultFogSettings" + }, + "powder_snow": { + "title": "Powder Snow", + "description": "The fog settings when the camera is inside a Powder Snow block.", + "$ref": "#/definitions/defaultFogSettings" + } + } + }, + "volumetric": { + "title": "Volumetric", + "description": "The volumetric fog settings.", + "type": "object", + "additionalProperties": false, + "properties": { + "density": { + "title": "Density", + "description": "The density settings for different camera locations.", + "type": "object", + "additionalProperties": false, + "properties": { + "air": { + "title": "Air", + "description": "Fog density values as light passes through air blocks.", + "$ref": "#/definitions/volumeDensityObject" + }, + "water": { + "title": "Water", + "description": "Fog density values as light passes through water blocks.", + "$ref": "#/definitions/volumeDensityObject" + }, + "lava": { + "title": "Lava", + "description": "Fog density values as light passes through lava blocks.", + "$ref": "#/definitions/volumeDensityObject" + }, + "lava_resistance": { + "title": "Lava Resistance", + "description": "Fog density values as light passes through lava blocks while the player has lava resistance.", + "$ref": "#/definitions/volumeDensityObject" + } + } + }, + "media_coefficients": { + "title": "Media Coefficients", + "description": "The coefficient settings for the volumetric fog in different blocks.", + "additionalProperties": false, + "type": "object", + "properties": { + "air": { + "title": "Air", + "description": "Fog coefficient values while light passes through air.", + "$ref": "#/definitions/volumeMediaObject" + }, + "water": { + "title": "Water", + "description": "Fog coefficient values while light passes through water.", + "$ref": "#/definitions/volumeMediaObject" + }, + "cloud": { + "title": "Cloud", + "description": "Fog coefficient values while light passes through clouds.", + "$ref": "#/definitions/volumeMediaObject" + } + } + } + } + } + } + } + } }