- Updated for 1.21.40 (#324)

This commit is contained in:
Xterionix
2024-11-18 19:33:19 +05:00
committed by GitHub
parent 31ad665f07
commit 32d6a0effb
17 changed files with 300 additions and 97 deletions

View File

@@ -5,6 +5,12 @@
"additionalProperties": false,
"description": "Defines how the entity explodes.",
"properties": {
"allow_underwater": {
"title": "Allow Underwater",
"description": "If true, the explosion will affect blocks and entities under water.",
"type": "boolean",
"default": false
},
"breaks_blocks": {
"type": "boolean",
"default": true,
@@ -17,6 +23,12 @@
"description": "If true, blocks in the explosion radius will be set on fire.",
"title": "Causes Fire"
},
"damage_scaling": {
"title": "Damage Scaling",
"description": "A scale factor applied to the explosion's damage to entities. A value of 0 prevents the explosion from dealing any damage. Negative values cause the explosion to heal entities instead.",
"type": "number",
"default": 1.0
},
"destroy_affected_by_griefing": {
"type": "boolean",
"default": false,
@@ -56,16 +68,46 @@
"description": "If true, the fuse is already lit when this component is added to the entity.",
"title": "Fuse Lit"
},
"knockback_scaling": {
"title": "Knockback Scaling",
"description": "A scale factor applied to the knockback force caused by the explosion.",
"type": "number",
"default": 1.0
},
"max_resistance": {
"type": "number",
"description": "A blocks explosion resistance will be capped at this value when an explosion occurs.",
"title": "Maximum Resistance"
},
"negates_fall_damage": {
"title": "Negates Fall Damage",
"description": "Defines whether the explosion should apply fall damage negation to Players above the point of collision.",
"type": "boolean",
"default": false
},
"particle_effect": {
"title": "Particle Effect",
"description": "The name of the particle effect to use.",
"enum": ["explosion", "wind_burst", "breeze_wind_burst"],
"default": "explosion"
},
"power": {
"type": "number",
"default": 3,
"description": "The radius of the explosion in blocks and the amount of damage the explosion deals.",
"title": "Power"
},
"sound_effect": {
"title": "Sound Effect",
"description": "The name of the sound effect played when the explosion triggers.",
"type": "string",
"default": "explode"
},
"toggles_blocks": {
"title": "Toggles Blocks",
"description": "If true, the explosion will toggle blocks in the explosion radius.",
"type": "boolean",
"default": false
}
},
"examples": [