Updated ambient_sound_interval
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@@ -11,17 +11,36 @@
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"description": "Level sound event to be played as the ambient sound.",
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"title": "Event Name"
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},
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"event_names": {
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"type": "array",
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"description": "List of dynamic level sound events, with conditions for choosing between them. Evaluated in order, first one wins. If none evaluate to true, 'event_name' will take precedence.",
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"items": {
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"type": "object",
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"properties": {
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"condition": {
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"type": "string",
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"description": "The condition that must be satisfied to select the given ambient sound",
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"title": "Condition"
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},
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"event_name": {
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"type": "string",
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"description": "Level sound event to be played as the ambient sound.",
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"title": "Event Name"
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}
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}
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}
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},
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"range": {
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"title": "Range",
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"type": "number",
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"default": 16,
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"description": "Maximum time in seconds to randomly add to the ambient sound delay time.",
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"title": "Range"
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"default": 16.0,
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"description": "Maximum time in seconds to randomly add to the ambient sound delay time."
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},
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"value": {
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"title": "Value",
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"type": "number",
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"default": 8,
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"description": "Minimum time in seconds before the entity plays its ambient sound again",
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"title": "Value"
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"default": 8.0,
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"description": "Minimum time in seconds before the entity plays its ambient sound again."
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}
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},
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"examples": [
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