Updated for 1.21.60 (#334)

* - Add crafting item catalogs
* - Removed experimental warning for item visual
* - Added renders_when_invisible entity component
* - Removed experimental warning for liquid detection
* - Added property inheritance to breedable
* - Added min_looked_at_duration field to look_at component
* - Added combine_parent_colors to breedable
* - Update catalog file schema
* - Split storage item components
* - Added new entity filters
* - Added surface opacity to water appearance biome component
* - Remove actor_id loot table example as it is no longer the standard
* - Add set_armor_trim trim loot table function
* - Added match_tool loot table condition
* - Added creature_spawn_probability component
* - Added verticalFlySpeed to has_ability
* - Update descriptions and default values
* - Add base field to block_sounds
* - Removed block sounds enum as creators can specify custom ones too
* - Change default format version
This commit is contained in:
Xterionix
2025-02-13 18:38:27 +05:00
committed by GitHub
parent 968d0c70d2
commit 40569873a8
38 changed files with 453 additions and 252 deletions

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@@ -1,7 +1,7 @@
{
"$id": "blockception.minecraft.behavior.blocks.minecraft.item_visual",
"title": "Item Visual",
"description": "The description identifier of the geometry and material used to render the item of this block.\nExperimental toggles required: Upcoming Creator Features",
"description": "The description identifier of the geometry and material used to render the item of this block.",
"type": "object",
"additionalProperties": false,
"required": [ "geometry", "material_instances" ],

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@@ -1,7 +1,7 @@
{
"$id": "blockception.minecraft.behavior.blocks.minecraft.liquid_detection",
"title": "Liquid Detection",
"description": "The definitions for how a block behaves when detecting liquid. Only one rule definition is allowed per liquid type - if multiple are specified, the first will be used and the rest will be ignored.\nExperimental toggles required: Upcoming Creator Features",
"description": "The definitions for how a block behaves when detecting liquid. Only one rule definition is allowed per liquid type - if multiple are specified, the first will be used and the rest will be ignored.",
"type": "object",
"additionalProperties": false,
"required": [ ],