Updated for 1.21.60 (#334)
* - Add crafting item catalogs * - Removed experimental warning for item visual * - Added renders_when_invisible entity component * - Removed experimental warning for liquid detection * - Added property inheritance to breedable * - Added min_looked_at_duration field to look_at component * - Added combine_parent_colors to breedable * - Update catalog file schema * - Split storage item components * - Added new entity filters * - Added surface opacity to water appearance biome component * - Remove actor_id loot table example as it is no longer the standard * - Add set_armor_trim trim loot table function * - Added match_tool loot table condition * - Added creature_spawn_probability component * - Added verticalFlySpeed to has_ability * - Update descriptions and default values * - Add base field to block_sounds * - Removed block sounds enum as creators can specify custom ones too * - Change default format version
This commit is contained in:
@@ -11,7 +11,7 @@
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"listen_time": {
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"title": "Listen Time",
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"type": "integer",
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"default": 0.0,
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"default": 30,
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"description": "Sets the time an entity should continue delivering items to a noteblock after hearing it."
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},
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"on_item_throw": {
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@@ -17,19 +17,19 @@
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"search_count": {
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"title": "Search Count",
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"type": "integer",
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"default": 0.0,
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"default": 10,
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"description": "The amount of times to try finding a random outdoors position before failing."
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},
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"search_height": {
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"title": "Search Height",
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"type": "integer",
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"default": 0.0,
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"default": 5,
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"description": "The y range to search for an outdoors position for."
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},
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"search_range": {
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"title": "Search Range",
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"type": "integer",
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"default": 0.0,
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"default": 15,
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"description": "The x and z range to search for an outdoors position for."
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},
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"timeout_cooldown": {
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@@ -36,7 +36,7 @@
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"min_ram_distance": {
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"title": "Min Ram Distance",
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"type": "number",
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"default": 0.0,
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"default": 4.0,
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"description": "The minimum distance at which the mob can start a ram attack."
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},
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"on_start": {
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@@ -53,7 +53,7 @@
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"ram_distance": {
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"title": "Ram Distance",
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"type": "number",
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"default": 0.0,
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"default": 7.0,
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"description": "The distance at which the mob start to run with ram speed."
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},
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"ram_impact_sound": {
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@@ -27,13 +27,13 @@
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"title": "Digging Duration Range",
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"$ref": "../../../../general/vectors/number2.json",
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"default": [0.0, 0.0],
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"default": [8.0, 10.0],
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"description": "Digging duration in seconds."
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},
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"find_valid_position_retries": {
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"title": "Find Valid Position Retries",
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"type": "number",
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"default": 0.0,
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"default": 5.0,
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"description": "Amount of retries to find a valid target position within search range."
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},
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"goal_radius": {
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@@ -80,13 +80,13 @@
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"search_range_xz": {
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"title": "Search Range XZ",
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"type": "number",
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"default": 0.0,
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"default": 10.0,
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"description": "Width and length of the volume around the entity used to find a valid target position"
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},
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"search_range_y": {
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"title": "Search Range Y",
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"type": "number",
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"default": 0.0,
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"default": 7.0,
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"description": "Height of the volume around the entity used to find a valid target position"
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},
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"spawn_item_after_seconds": {
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@@ -11,7 +11,7 @@
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"listen_time": {
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"title": "Listen Time",
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"type": "integer",
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"default": 0.0,
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"default": 30.0,
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"description": "Sets the time an entity should stay near a noteblock after hearing it."
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},
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"speed": {
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@@ -165,6 +165,7 @@
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"minecraft:ravager_blocked": { "$ref": "./components/ravager_blocked.json" },
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"minecraft:rideable": { "$ref": "./components/rideable.json" },
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"minecraft:reflect_projectiles": { "$ref": "./components/reflect_projectiles.json" },
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"minecraft:renders_when_invisible": { "$ref": "./components/renders_when_invisible.json" },
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"minecraft:scale_by_age": { "$ref": "./components/scale_by_age.json" },
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"minecraft:scale": { "$ref": "./components/scale.json" },
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"minecraft:scheduler": { "$ref": "./components/scheduler.json" },
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@@ -37,7 +37,7 @@
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"play_attack_sound": {
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"title": "Play Attack Sound",
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"type": "boolean",
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"default": 4.94066e-324,
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"default": true,
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"description": "If the entity should play their attack sound when attacking a target."
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}
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},
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@@ -194,7 +194,7 @@
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"default": 0,
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"minimum": 0.0,
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"maximum": 1.0,
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"description": "The percentage chance of a mutation on the entity's color.",
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"description": "The percentage chance of the offspring getting its color as if spawned rather than inheriting color from its parents.",
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"title": "Color"
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},
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"extra_variant": {
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@@ -227,6 +227,29 @@
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"type": "array",
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"description": "[EXPERIMENTAL] List of attributes that should benefit from parent centric attribute blending. For example, horses blend their health, movement, and jump_strength in their offspring."
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},
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"property_inheritance": {
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"title": "Property Inheritance",
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"description": "List of Entity Properties that should be inherited from the parent entities and potentially mutated.",
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"type": "array",
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"items": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"mutation_chance": {
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"title": "Mutation Chance",
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"description": "The chance it should not inherit from either parent",
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"type": "number",
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"minimum": 0
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},
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"mutation_values": {
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"title": "Mutation Values",
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"description": "Array of values to select from if mutating and the component has random mutation set",
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"type": "array",
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"minItems": 1
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}
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}
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}
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},
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"random_extra_variant_mutation_interval": {
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"title": "Random Extra Variant Mutation Interval",
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"default": 0,
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@@ -245,6 +268,12 @@
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"description": "If true, the babies will be automatically tamed if its parents are.",
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"title": "Inherit Tamed"
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},
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"combine_parent_colors": {
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"type": "boolean",
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"default": true,
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"description": "If true, the babies will have their color be mixed.",
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"title": "Combine Parent Colors"
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},
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"require_full_health": {
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"type": "boolean",
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"default": false,
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@@ -82,6 +82,12 @@
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"description": "Maximum distance this entity will look for another entity looking at it.",
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"title": "Search Radius"
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},
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"min_looked_at_duration": {
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"type": "number",
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"default": 0,
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"description": "Defines the minimum, continuous time the owner entity has to be looked at before being considered as such.",
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"title": "Min Looked At Duration"
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},
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"set_target": {
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"title": "Set Target",
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"description": "Defines if and how the owner entity will set entities that are looking at it as its combat targets. Valid values:\n- \"never\", looking entities are never set as targets, but events are emitted.\n- \"once_and_stop_scanning\", the first detected looking entity is set as target. Scanning and event emission is suspended if and until the owner entity has a target.\n- \"once_and_keep_scanning\", the first detected looking entity is set as target. Scanning and event emission continues.",
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@@ -0,0 +1,8 @@
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{
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"$id": "blockception.minecraft.behavior.entities.minecraft.renders_when_invisible",
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"title": "Renders When Invisible",
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"description": "Marks the entity as being able to fly, the pathfinder won't be restricted to paths where a solid block is required underneath it.",
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"type": "object",
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"additionalProperties": false,
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"properties": {}
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}
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