Updated for 1.21.60 (#334)
* - Add crafting item catalogs * - Removed experimental warning for item visual * - Added renders_when_invisible entity component * - Removed experimental warning for liquid detection * - Added property inheritance to breedable * - Added min_looked_at_duration field to look_at component * - Added combine_parent_colors to breedable * - Update catalog file schema * - Split storage item components * - Added new entity filters * - Added surface opacity to water appearance biome component * - Remove actor_id loot table example as it is no longer the standard * - Add set_armor_trim trim loot table function * - Added match_tool loot table condition * - Added creature_spawn_probability component * - Added verticalFlySpeed to has_ability * - Update descriptions and default values * - Add base field to block_sounds * - Removed block sounds enum as creators can specify custom ones too * - Change default format version
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@@ -37,7 +37,7 @@
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"play_attack_sound": {
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"title": "Play Attack Sound",
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"type": "boolean",
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"default": 4.94066e-324,
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"default": true,
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"description": "If the entity should play their attack sound when attacking a target."
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}
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},
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@@ -194,7 +194,7 @@
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"default": 0,
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"minimum": 0.0,
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"maximum": 1.0,
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"description": "The percentage chance of a mutation on the entity's color.",
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"description": "The percentage chance of the offspring getting its color as if spawned rather than inheriting color from its parents.",
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"title": "Color"
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},
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"extra_variant": {
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@@ -227,6 +227,29 @@
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"type": "array",
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"description": "[EXPERIMENTAL] List of attributes that should benefit from parent centric attribute blending. For example, horses blend their health, movement, and jump_strength in their offspring."
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},
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"property_inheritance": {
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"title": "Property Inheritance",
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"description": "List of Entity Properties that should be inherited from the parent entities and potentially mutated.",
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"type": "array",
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"items": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"mutation_chance": {
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"title": "Mutation Chance",
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"description": "The chance it should not inherit from either parent",
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"type": "number",
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"minimum": 0
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},
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"mutation_values": {
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"title": "Mutation Values",
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"description": "Array of values to select from if mutating and the component has random mutation set",
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"type": "array",
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"minItems": 1
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}
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}
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}
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},
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"random_extra_variant_mutation_interval": {
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"title": "Random Extra Variant Mutation Interval",
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"default": 0,
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@@ -245,6 +268,12 @@
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"description": "If true, the babies will be automatically tamed if its parents are.",
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"title": "Inherit Tamed"
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},
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"combine_parent_colors": {
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"type": "boolean",
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"default": true,
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"description": "If true, the babies will have their color be mixed.",
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"title": "Combine Parent Colors"
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},
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"require_full_health": {
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"type": "boolean",
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"default": false,
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@@ -82,6 +82,12 @@
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"description": "Maximum distance this entity will look for another entity looking at it.",
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"title": "Search Radius"
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},
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"min_looked_at_duration": {
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"type": "number",
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"default": 0,
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"description": "Defines the minimum, continuous time the owner entity has to be looked at before being considered as such.",
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"title": "Min Looked At Duration"
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},
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"set_target": {
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"title": "Set Target",
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"description": "Defines if and how the owner entity will set entities that are looking at it as its combat targets. Valid values:\n- \"never\", looking entities are never set as targets, but events are emitted.\n- \"once_and_stop_scanning\", the first detected looking entity is set as target. Scanning and event emission is suspended if and until the owner entity has a target.\n- \"once_and_keep_scanning\", the first detected looking entity is set as target. Scanning and event emission continues.",
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@@ -0,0 +1,8 @@
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{
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"$id": "blockception.minecraft.behavior.entities.minecraft.renders_when_invisible",
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"title": "Renders When Invisible",
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"description": "Marks the entity as being able to fly, the pathfinder won't be restricted to paths where a solid block is required underneath it.",
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"type": "object",
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"additionalProperties": false,
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"properties": {}
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}
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