Updated for 1.21.60 (#334)
* - Add crafting item catalogs * - Removed experimental warning for item visual * - Added renders_when_invisible entity component * - Removed experimental warning for liquid detection * - Added property inheritance to breedable * - Added min_looked_at_duration field to look_at component * - Added combine_parent_colors to breedable * - Update catalog file schema * - Split storage item components * - Added new entity filters * - Added surface opacity to water appearance biome component * - Remove actor_id loot table example as it is no longer the standard * - Add set_armor_trim trim loot table function * - Added match_tool loot table condition * - Added creature_spawn_probability component * - Added verticalFlySpeed to has_ability * - Update descriptions and default values * - Add base field to block_sounds * - Removed block sounds enum as creators can specify custom ones too * - Change default format version
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@@ -82,6 +82,12 @@
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"description": "Maximum distance this entity will look for another entity looking at it.",
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"title": "Search Radius"
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},
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"min_looked_at_duration": {
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"type": "number",
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"default": 0,
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"description": "Defines the minimum, continuous time the owner entity has to be looked at before being considered as such.",
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"title": "Min Looked At Duration"
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},
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"set_target": {
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"title": "Set Target",
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"description": "Defines if and how the owner entity will set entities that are looking at it as its combat targets. Valid values:\n- \"never\", looking entities are never set as targets, but events are emitted.\n- \"once_and_stop_scanning\", the first detected looking entity is set as target. Scanning and event emission is suspended if and until the owner entity has a target.\n- \"once_and_keep_scanning\", the first detected looking entity is set as target. Scanning and event emission continues.",
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