* - Added replacements for enderman block place/take behaviors
* - Added transport items goal
* - Added grass_is_shaded property
* - Removed experimental tag for movable component
* - Remove experimental tag from random offset
* - Added can_wear_armor field
* - Added "none" heightmap projection
* - Improved descriptions for jigsaw rule
* - Added blockstate and random block state predicates
* - Improve rule descriptions
* - Added min and max values for terrain texture variations
* - Update template pool with empty pool
* - Improved surface builder component
* - Added humidity biome component
* - Added partially frozen biome component
* - Renamed to rotation_axis_aligned
* - Added map_tints biome component
This commit is contained in:
Xterionix
2025-08-08 18:59:24 +05:00
committed by GitHub
parent b2f33a0ca9
commit 5503ea5612
25 changed files with 662 additions and 345 deletions

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@@ -1,41 +0,0 @@
{
"$id": "blockception.minecraft.behavior.biomes.minecraft.capped_surface",
"title": "Capped Surface",
"description": "Generates surface on blocks with non-solid blocks above or below.",
"type": "object",
"additionalProperties": false,
"required": ["floor_materials", "ceiling_materials", "sea_material", "foundation_material"],
"properties": {
"ceiling_materials": {
"title": "Ceiling Materials",
"description": "Materials used for the surface ceiling.",
"minItems": 1,
"items": {
"$ref": "../../../../general/block/reference.json"
}
},
"floor_materials": {
"title": "Floor Materials",
"description": "Materials used for the surface floor.",
"minItems": 1,
"items": {
"$ref": "../../../../general/block/reference.json"
}
},
"sea_material": {
"title": "Sea Material",
"description": "Material used to replace air blocks below sea level.",
"$ref": "../../../../general/block/reference.json"
},
"foundation_material": {
"title": "Foundation Material",
"description": "Material used to repalce solid blocks that are not surface blocks.",
"$ref": "../../../../general/block/reference.json"
},
"beach_material": {
"title": "Beach Material",
"description": "Material used to decorate surface near sea level.",
"$ref": "../../../../general/block/reference.json"
}
}
}

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@@ -1,40 +0,0 @@
{
"$id": "blockception.minecraft.behavior.biomes.minecraft.frozen_ocean_surface",
"title": "Frozen Ocean Surface",
"description": "Similar to overworld_surface. Adds icebergs.",
"type": "object",
"additionalProperties": false,
"required": ["top_material", "mid_material", "sea_floor_material", "foundation_material", "sea_material", "sea_floor_depth"],
"properties": {
"top_material": {
"title": "Top Material",
"description": "Controls the block type used for the surface of this biome.",
"$ref": "../../../../general/block/reference.json"
},
"mid_material": {
"title": "Mid Material",
"description": "Controls the block type used in a layer below the surface of this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_floor_material": {
"title": "Sea Floor Material",
"description": "Controls the block type used as a floor for bodies of water in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"foundation_material": {
"title": "Foundation Material",
"description": "Controls the block type used deep underground in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_material": {
"title": "Sea Material",
"description": "Controls the block type used for the bodies of water in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_floor_depth": {
"title": "Sea Floor Depth",
"description": "Controls how deep below the world water level the floor should occur.",
"type": "integer"
}
}
}

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@@ -0,0 +1,16 @@
{
"$id": "blockception.minecraft.behavior.biomes.minecraft.humidity",
"title": "Humidity",
"description": "Forces a biome to ether always be humid or never humid. Humidity effects the spread chance, and spread rate of fire in the biome",
"type": "object",
"additionalProperties": false,
"required": ["is_humid"],
"properties": {
"is_humid": {
"title": "Is Humid",
"description": "Whether or not the biome is humid.",
"type": "boolean",
"default": false
}
}
}

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@@ -0,0 +1,78 @@
{
"$id": "blockception.minecraft.behavior.biomes.minecraft.map_tints",
"title": "Map Tints",
"description": "Sets the color grass and foliage will be tinted by in this biome on the map.",
"type": "object",
"additionalProperties": false,
"required": [ "grass" ],
"definitions": {
"color": {
"oneOf": [
{
"type": "string",
"pattern": "^#[a-fA-F0-9]{6}$"
},
{
"type": "array",
"items": {
"type": "integer"
},
"minItems": 3,
"maxItems": 3
}
]
},
"tint": {
"type": "object",
"properties": {
"tint": {
"description": "Tint color used in this biome on the map.",
"$ref": "#/definitions/color"
},
"type": {
"title": "GrassType",
"description": "Controls the type of grass tint to use.",
"type": "string",
"const": "tint"
}
},
"required": [
"tint",
"type"
]
},
"noise": {
"type": "object",
"properties": {
"type": {
"title": "GrassType",
"description": "Controls the type of grass tint to use.",
"type": "string",
"const": "noise"
}
},
"required": [
"type"
]
}
},
"properties": {
"grass": {
"title": "Grass",
"description": "Controls whether the grass will use a custom tint color or a noise based tint color.",
"oneOf": [
{
"$ref": "#/definitions/tint"
},
{
"$ref": "#/definitions/noise"
}
]
},
"foliage": {
"title": "Foliage",
"description": "Sets the color foliage will be tinted by in this biome on the map.",
"$ref": "#/definitions/color"
}
}
}

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@@ -1,71 +0,0 @@
{
"$id": "blockception.minecraft.behavior.biomes.minecraft.mesa_surface",
"title": "Mesa Surface",
"description": "Similar to overworld_surface. Adds colored strata and optional pillars.",
"type": "object",
"additionalProperties": false,
"required": [
"top_material",
"mid_material",
"bryce_pillars",
"clay_material",
"foundation_material",
"hard_clay_material",
"has_forest",
"sea_floor_depth",
"sea_floor_material",
"sea_material"
],
"properties": {
"top_material": {
"title": "Top Material",
"description": "Controls the block type used for the surface of this biome.",
"$ref": "../../../../general/block/reference.json"
},
"mid_material": {
"title": "Mid Material",
"description": "Controls the block type used in a layer below the surface of this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_floor_material": {
"title": "Sea Floor Material",
"description": "Controls the block type used as a floor for bodies of water in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"foundation_material": {
"title": "Foundation Material",
"description": "Controls the block type used deep underground in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_material": {
"title": "Sea Material",
"description": "Controls the block type used for the bodies of water in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_floor_depth": {
"title": "Sea Floor Depth",
"description": "Controls how deep below the world water level the floor should occur.",
"type": "integer"
},
"clay_material": {
"title": "Clay Material",
"description": "Base clay block to use.",
"$ref": "../../../../general/block/reference.json"
},
"hard_clay_material": {
"title": "Hard Clay Material",
"description": "Hardened clay block to use.",
"$ref": "../../../../general/block/reference.json"
},
"bryce_pillars": {
"title": "Bryce Pillars",
"description": "Whether the mesa generates with pillars.",
"type": "boolean"
},
"has_forest": {
"title": "Has Forest",
"description": "Places coarse dirt and grass at high altitudes.",
"type": "boolean"
}
}
}

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@@ -0,0 +1,8 @@
{
"$id": "blockception.minecraft.behavior.biomes.minecraft.partially_frozen",
"title": "Partially Frozen",
"description": "Component will impact the temperature in a frozen biome, causing some areas to not be frozen. Ex: patchy ice, patchy snow",
"type": "object",
"additionalProperties": false,
"properties": {}
}

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@@ -3,7 +3,7 @@
"title": "Surface Builder",
"description": "Controls the materials used for terrain generation.",
"type": "object",
"required": ["builder"],
"required": [ "builder" ],
"additionalProperties": false,
"properties": {
"builder": {
@@ -11,42 +11,171 @@
"description": "Controls the block types used for terrain generation.",
"type": "object",
"additionalProperties": false,
"required": ["type"],
"required": [ "type" ],
"properties": {
"type": {
"enum": ["minecraft:overworld", "minecraft:frozen_ocean", "minecraft:mesa", "minecraft:swamp", "minecraft:capped", "minecraft:the_end"]
},
"top_material": {
"title": "Top Material",
"description": "Controls the block type used for the surface of this biome.",
"$ref": "../../../../general/block/reference.json"
},
"mid_material": {
"title": "Mid Material",
"description": "Controls the block type used in a layer below the surface of this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_floor_material": {
"title": "Sea Floor Material",
"description": "Controls the block type used as a floor for bodies of water in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"foundation_material": {
"title": "Foundation Material",
"description": "Controls the block type used deep underground in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_material": {
"title": "Sea Material",
"description": "Controls the block type used for the bodies of water in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_floor_depth": {
"title": "Sea Floor Depth",
"description": "Controls how deep below the world water level the floor should occur.",
"type": "integer"
"enum": [ "minecraft:overworld", "minecraft:frozen_ocean", "minecraft:mesa", "minecraft:swamp", "minecraft:capped", "minecraft:the_end" ]
}
}
},
"allOf": [
{
"if": {
"properties": {
"type": {
"anyOf": [
{ "const": "minecraft:overworld" },
{ "const": "minecraft:frozen_ocean" },
{ "const": "minecraft:swamp" }
]
}
}
},
"then": {
"required": [ "top_material", "mid_material", "sea_floor_material", "foundation_material", "sea_material", "sea_floor_depth" ],
"properties": {
"top_material": {
"title": "Top Material",
"description": "Controls the block type used for the surface of this biome.",
"$ref": "../../../../general/block/reference.json"
},
"mid_material": {
"title": "Mid Material",
"description": "Controls the block type used in a layer below the surface of this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_floor_material": {
"title": "Sea Floor Material",
"description": "Controls the block type used as a floor for bodies of water in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"foundation_material": {
"title": "Foundation Material",
"description": "Controls the block type used deep underground in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_material": {
"title": "Sea Material",
"description": "Controls the block type used for the bodies of water in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_floor_depth": {
"title": "Sea Floor Depth",
"description": "Controls how deep below the world water level the floor should occur.",
"type": "integer"
}
}
}
},
{
"if": {
"properties": {
"type": {
"const": "minecraft:mesa"
}
}
},
"then": {
"required": [ "top_material", "mid_material", "bryce_pillars", "clay_material", "foundation_material", "hard_clay_material", "has_forest", "sea_floor_depth", "sea_floor_material", "sea_material" ],
"properties": {
"top_material": {
"title": "Top Material",
"description": "Controls the block type used for the surface of this biome.",
"$ref": "../../../../general/block/reference.json"
},
"mid_material": {
"title": "Mid Material",
"description": "Controls the block type used in a layer below the surface of this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_floor_material": {
"title": "Sea Floor Material",
"description": "Controls the block type used as a floor for bodies of water in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"foundation_material": {
"title": "Foundation Material",
"description": "Controls the block type used deep underground in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_material": {
"title": "Sea Material",
"description": "Controls the block type used for the bodies of water in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_floor_depth": {
"title": "Sea Floor Depth",
"description": "Controls how deep below the world water level the floor should occur.",
"type": "integer"
},
"clay_material": {
"title": "Clay Material",
"description": "Base clay block to use.",
"$ref": "../../../../general/block/reference.json"
},
"hard_clay_material": {
"title": "Hard Clay Material",
"description": "Hardened clay block to use.",
"$ref": "../../../../general/block/reference.json"
},
"bryce_pillars": {
"title": "Bryce Pillars",
"description": "Whether the mesa generates with pillars.",
"type": "boolean"
},
"has_forest": {
"title": "Has Forest",
"description": "Places coarse dirt and grass at high altitudes.",
"type": "boolean"
}
}
}
},
{
"if": {
"properties": {
"type": {
"const": "minecraft:capped"
}
}
},
"then": {
"required": [ "floor_materials", "ceiling_materials", "sea_material", "foundation_material" ],
"properties": {
"ceiling_materials": {
"title": "Ceiling Materials",
"description": "Materials used for the surface ceiling.",
"minItems": 1,
"items": {
"$ref": "../../../../general/block/reference.json"
}
},
"floor_materials": {
"title": "Floor Materials",
"description": "Materials used for the surface floor.",
"minItems": 1,
"items": {
"$ref": "../../../../general/block/reference.json"
}
},
"sea_material": {
"title": "Sea Material",
"description": "Material used to replace air blocks below sea level.",
"$ref": "../../../../general/block/reference.json"
},
"foundation_material": {
"title": "Foundation Material",
"description": "Material used to repalce solid blocks that are not surface blocks.",
"$ref": "../../../../general/block/reference.json"
},
"beach_material": {
"title": "Beach Material",
"description": "Material used to decorate surface near sea level.",
"$ref": "../../../../general/block/reference.json"
}
}
}
}
]
}
}
}

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@@ -1,40 +0,0 @@
{
"$id": "blockception.minecraft.behavior.biomes.minecraft.swamp_surface",
"title": "Swamp Surface",
"description": "Similar to overworld_surface. Adds swamp surface details.",
"type": "object",
"required": ["foundation_material", "mid_material", "sea_floor_depth", "sea_floor_material", "sea_material", "top_material"],
"additionalProperties": false,
"properties": {
"top_material": {
"title": "Top Material",
"description": "Controls the block type used for the surface of this biome.",
"$ref": "../../../../general/block/reference.json"
},
"mid_material": {
"title": "Mid Material",
"description": "Controls the block type used in a layer below the surface of this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_floor_material": {
"title": "Sea Floor Material",
"description": "Controls the block type used as a floor for bodies of water in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"foundation_material": {
"title": "Foundation Material",
"description": "Controls the block type used deep underground in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_material": {
"title": "Sea Material",
"description": "Controls the block type used for the bodies of water in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_floor_depth": {
"title": "Sea Floor Depth",
"description": "Controls how deep below the world water level the floor should occur.",
"type": "integer"
}
}
}

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@@ -1,8 +0,0 @@
{
"$id": "blockception.minecraft.behavior.biomes.minecraft.the_end_surface",
"title": "End Surface",
"description": "Use default Minecraft End terrain generation.",
"type": "object",
"additionalProperties": false,
"properties": {}
}

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@@ -5,28 +5,26 @@
"description": "A custom biome definition.",
"type": "object",
"additionalProperties": false,
"required": ["description", "components"],
"required": [ "description", "components" ],
"definitions": {
"components_ref": {
"type": "object",
"title": "Components",
"additionalProperties": false,
"properties": {
"minecraft:capped_surface": { "$ref": "./components/capped_surface.json" },
"minecraft:climate": { "$ref": "./components/climate.json" },
"minecraft:creature_spawn_probability": { "$ref": "./components/creature_spawn_probability.json" },
"minecraft:frozen_ocean_surface": { "$ref": "./components/frozen_ocean_surface.json" },
"minecraft:mesa_surface": { "$ref": "./components/mesa_surface.json" },
"minecraft:humidity": { "$ref": "./components/humidity.json" },
"minecraft:map_tints": { "$ref": "./components/map_tints.json" },
"minecraft:mountain_parameters": { "$ref": "./components/mountain_parameters.json" },
"minecraft:multinoise_generation_rules": { "$ref": "./components/multinoise_generation_rules.json" },
"minecraft:overworld_generation_rules": { "$ref": "./components/overworld_generation_rules.json" },
"minecraft:overworld_height": { "$ref": "./components/overworld_height.json" },
"minecraft:partially_frozen": { "$ref": "./components/partially_frozen.json" },
"minecraft:replace_biomes": { "$ref": "./components/replace_biomes.json" },
"minecraft:surface_material_adjustments": { "$ref": "./components/surface_material_adjustments.json" },
"minecraft:surface_builder": { "$ref": "./components/surface_builder.json" },
"minecraft:swamp_surface": { "$ref": "./components/swamp_surface.json" },
"minecraft:tags": { "$ref": "./components/tags.json" },
"minecraft:the_end_surface": { "$ref": "./components/the_end_surface.json" }
"minecraft:tags": { "$ref": "./components/tags.json" }
}
}
},
@@ -36,7 +34,7 @@
"description": "The description for this biome.",
"type": "object",
"additionalProperties": false,
"required": ["identifier"],
"required": [ "identifier" ],
"properties": {
"identifier": {
"title": "Identifier",