1.21.100 (#363)
* - Added replacements for enderman block place/take behaviors * - Added transport items goal * - Added grass_is_shaded property * - Removed experimental tag for movable component * - Remove experimental tag from random offset * - Added can_wear_armor field * - Added "none" heightmap projection * - Improved descriptions for jigsaw rule * - Added blockstate and random block state predicates * - Improve rule descriptions * - Added min and max values for terrain texture variations * - Update template pool with empty pool * - Improved surface builder component * - Added humidity biome component * - Added partially frozen biome component * - Renamed to rotation_axis_aligned * - Added map_tints biome component
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@@ -14,31 +14,57 @@
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"element": {
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"title": "Element",
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"description": "A grouping of a Structure Template, the Processor List to use when placing the structure, and its weight that determines the likelihood of the element being chosen.",
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"type": "object",
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"properties": {
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"element_type": {
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"title": "Element Type",
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"description": " The type of element.",
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"type": "string",
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"const": "minecraft:single_pool_element"
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"oneOf": [
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{
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"$ref": "#/definitions/empty_element"
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},
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"location": {
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"title": "Location",
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"description": "The path of the structure file. This path is relative to the behavior pack's \"structures\" folder.",
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"type": "string"
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},
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"processors": {
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"title": "Processors",
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"description": "The identifier of the processor list to use when placing the structure.",
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"type": "string"
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{
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"$ref": "#/definitions/single_element"
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}
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},
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"required": [
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"element_type",
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"location",
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"processors"
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]
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},
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"weight": {
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"title": "Weight",
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"description": "The weighted probability of choosing the element from the pool. For example, a template pool containing 2 structures with weights of 1 and 3 will have a 25% and 75% chance of being chosen respectively.",
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"type": "integer",
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"minimum": 1.0,
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"maximum": 200.0
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}
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}
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},
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"empty_element": {
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"type": "object",
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"properties": {
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"element_type": {
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"title": "Element Type",
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"description": " The type of element.",
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"type": "string",
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"const": "minecraft:empty_pool_element"
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}
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},
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"required": [
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"element_type"
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]
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},
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"single_element": {
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"type": "object",
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"properties": {
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"element_type": {
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"title": "Element Type",
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"description": " The type of element.",
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"type": "string",
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"const": "minecraft:single_pool_element"
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},
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"location": {
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"title": "Location",
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"description": "The path of the structure file. This path is relative to the behavior pack's \"structures\" folder.",
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"type": "string"
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},
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"processors": {
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"title": "Processors",
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"description": "The identifier of the processor list to use when placing the structure.",
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"type": "string"
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},
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"projection": {
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"title": "Projection",
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"description": "Specifies how structures should be placed relative to the terrain.",
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@@ -54,15 +80,12 @@
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"description": "Structures are placed relative to the terrain height. Structure blocks will adjust along the Y axis to match the ground."
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}
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]
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},
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"weight": {
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"title": "Weight",
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"description": "The weighted probability of choosing the element from the pool. For example, a template pool containing 2 structures with weights of 1 and 3 will have a 25% and 75% chance of being chosen respectively.",
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"type": "integer",
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"minimum": 1.0,
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"maximum": 200.0
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}
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}
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},
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"required": [
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"element_type",
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"location"
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]
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}
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},
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"required": [ "description", "elements" ],
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@@ -87,7 +110,7 @@
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"type": "array",
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"minItems": 1,
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"items": {
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"$ref": "#/definitions/template_pool_element"
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}
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},
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"fallback": {
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