diff --git a/source/resource/animations/actor_animation.json b/source/resource/animations/actor_animation.json index d5f7b259..bfad8035 100644 --- a/source/resource/animations/actor_animation.json +++ b/source/resource/animations/actor_animation.json @@ -18,7 +18,7 @@ "pre_effect_script": { "title": "Pre Effect Script", "description": "A molang script that will be run when the particle emitter is initialized", - "$ref": "../../../molang/string.json" + "$ref": "../../molang/string.json" }, "bind_to_actor": { "type": "boolean", @@ -36,17 +36,17 @@ { "title": "Position X", "description": "The position over the X-axis or forwards/backwards.\nCan be molang or a float", - "$ref": "../../../molang/number.json" + "$ref": "../../molang/number.json" }, { "title": "Position Y", "description": "The position over the Y-axis, or up/down.\nCan be molang or a float", - "$ref": "../../../molang/number.json" + "$ref": "../../molang/number.json" }, { "title": "Position Z", "description": "The position over the Z-axis, or left/right.\nCan be molang or a float", - "$ref": "../../../molang/number.json" + "$ref": "../../molang/number.json" } ] }, @@ -58,17 +58,17 @@ { "title": "Rotation X", "description": "The rotation over the X-axis, or up or down.\nCan be molang or a float", - "$ref": "../../../molang/number.json" + "$ref": "../../molang/number.json" }, { "title": "Rotation Y", "description": "The rotation over the Y-axis, or yaw.\nCan be molang or a float", - "$ref": "../../../molang/number.json" + "$ref": "../../molang/number.json" }, { "title": "Rotation Z", "description": "The rotation over the Z-axis, or roll.\nCan be molang or a float", - "$ref": "../../../molang/number.json" + "$ref": "../../molang/number.json" } ] }, @@ -80,17 +80,17 @@ { "title": "Position X", "description": "The position over the X-axis or forwards/backwards.\nCan be molang or a float", - "$ref": "../../../molang/number.json" + "$ref": "../../molang/number.json" }, { "title": "Position Y", "description": "The position over the Y-axis, or up/down.\nCan be molang or a float", - "$ref": "../../../molang/number.json" + "$ref": "../../molang/number.json" }, { "title": "Position Z", "description": "The position over the Z-axis, or left/right.\nCan be molang or a float", - "$ref": "../../../molang/number.json" + "$ref": "../../molang/number.json" } ] }, @@ -124,7 +124,7 @@ "anim_time_update": { "title": "Start Delay", "description": "How does time pass when playing the animation. Defaults to `query.anim_time + query.delta_time` which means advance in seconds.", - "$ref": "../../../molang/number.json" + "$ref": "../../molang/number.json" }, "animation_length": { "title": "Animation Length", @@ -135,7 +135,7 @@ "title": "Blend Weight", "description": "UNDOCUMENTED", "$comment": "UNDOCUMENTED", - "$ref": "../../../molang/number.json" + "$ref": "../../molang/number.json" }, "bones": { "title": "Bones", @@ -162,7 +162,7 @@ "description": "A single point in time", "oneOf": [ { - "$ref": "../../../molang/number.json", + "$ref": "../../molang/number.json", "description": "Uniform position" }, { @@ -214,7 +214,7 @@ "description": "A single point in time", "oneOf": [ { - "$ref": "../../../molang/number.json", + "$ref": "../../molang/number.json", "description": "Uniform rotation" }, { @@ -270,7 +270,7 @@ "$comment": "UNDOCUMENTED", "oneOf": [ { - "$ref": "../../../molang/number.json", + "$ref": "../../molang/number.json", "description": "Uniform scale" }, { "$ref": "#/definitions/ScaleV3" }, @@ -309,7 +309,7 @@ "loop_delay": { "title": "Loop Delay", "description": "How long to wait in seconds before looping this animation. Note that this expression is evaluated after each loop and on looping animation only.", - "$ref": "../../../molang/number.json" + "$ref": "../../molang/number.json" }, "override_previous_animation": { "title": "Override Previous Animation", @@ -335,7 +335,7 @@ "start_delay": { "title": "Start Delay", "description": "How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use `loop_delay` if it wants a delay between loops.", - "$ref": "../../../molang/number.json" + "$ref": "../../molang/number.json" }, "sound_effects": { "title": "Sound Effect",