auto: Formatted documents
This commit is contained in:
@@ -14,12 +14,23 @@
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],
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"title": "TODO Title"
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},
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"duration": { "type": "number", "default": 1200, "description": "Amount of time before the entity grows up, -1 for always a baby.", "title": "TODO Title" },
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"duration": {
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"type": "number",
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"default": 1200,
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"description": "Amount of time before the entity grows up, -1 for always a baby.",
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"title": "TODO Title"
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},
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"feed_items": {
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"description": "List of items that can be fed to the entity. Includes 'item' for the item name and 'growth' to define how much time it grows up by",
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"oneOf": [
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{ "type": "array", "items": { "$ref": "../../../../general/item/identifier.json" } },
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{ "type": "array", "items": { "type": "object", "properties": { "growth": { "type": "number" }, "item": { "$ref": "../../../../general/item/identifier.json" } } } },
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{
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"type": "array",
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"items": {
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"type": "object",
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"properties": { "growth": { "type": "number" }, "item": { "$ref": "../../../../general/item/identifier.json" } }
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}
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},
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{ "type": "string", "$ref": "../../../../general/item/identifier.json" }
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],
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"title": "TODO Title"
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@@ -7,8 +7,23 @@
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"description": "Sets the entity's delay between playing its ambient sound.",
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"required": [],
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"properties": {
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"event_name": { "type": "string", "default": "ambient", "description": "Level sound event to be played as the ambient sound.", "title": "Event Name" },
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"range": { "type": "number", "default": 16, "description": "Maximum time in seconds to randomly add to the ambient sound delay time.", "title": "Range" },
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"value": { "type": "number", "default": 8, "description": "Minimum time in seconds before the entity plays its ambient sound again", "title": "Value" }
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"event_name": {
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"type": "string",
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"default": "ambient",
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"description": "Level sound event to be played as the ambient sound.",
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"title": "Event Name"
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},
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"range": {
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"type": "number",
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"default": 16,
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"description": "Maximum time in seconds to randomly add to the ambient sound delay time.",
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"title": "Range"
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},
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"value": {
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"type": "number",
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"default": 8,
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"description": "Minimum time in seconds before the entity plays its ambient sound again",
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"title": "Value"
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}
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}
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}
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@@ -13,8 +13,16 @@
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"description": "If true, other entities of the same entity definition within the broadcastRange will also become angry",
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"title": "Broadcast Anger"
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},
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"broadcast_filters": { "$ref": "../filters.json", "description": "Conditions that make this entry in the list valid", "title": "Broadcast Filters" },
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"filters": { "$ref": "../filters.json", "description": "Filter out mob types that it should not attack while angry (other Piglins)", "title": "Filters" },
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"broadcast_filters": {
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"$ref": "../filters.json",
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"description": "Conditions that make this entry in the list valid",
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"title": "Broadcast Filters"
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},
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"filters": {
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"$ref": "../filters.json",
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"description": "Filter out mob types that it should not attack while angry (other Piglins)",
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"title": "Filters"
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},
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"broadcast_range": {
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"type": "integer",
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"default": 20,
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@@ -45,8 +53,18 @@
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"description": "If true, other entities of the same entity definition within the broadcastRange will also become angry whenever this mob is attacked",
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"title": "Broadcast Anger On Being Attacked"
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},
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"duration": { "type": "integer", "default": 25, "description": "The amount of time in seconds that the entity will be angry", "title": "Duration" },
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"duration_delta": { "type": "integer", "default": 0, "description": "Variance in seconds added to the duration [-delta, delta]", "title": "Duration Delta" },
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"duration": {
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"type": "integer",
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"default": 25,
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"description": "The amount of time in seconds that the entity will be angry",
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"title": "Duration"
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},
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"duration_delta": {
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"type": "integer",
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"default": 0,
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"description": "Variance in seconds added to the duration [-delta, delta]",
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"title": "Duration Delta"
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},
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"sound_interval": {
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"description": "The range of time in seconds to randomly wait before playing the sound again",
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"title": "Sound Interval",
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@@ -12,7 +12,12 @@
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"description": "How much damage per tick is applied to entities that enter the damage range.",
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"title": "Damage Per Tick"
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},
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"damage_range": { "type": "number", "default": 0.2, "description": "How close a hostile entity must be to have the damage applied.", "title": "Damage Range" },
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"damage_range": {
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"type": "number",
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"default": 0.2,
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"description": "How close a hostile entity must be to have the damage applied.",
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"title": "Damage Range"
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},
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"entity_filter": { "$ref": "../filters.json", "description": "Entity_filter", "title": "Filter" },
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"cause": { "type": "string", "description": "TODO", "title": "Cause", "$ref": "../../../../general/entity/damage_source.json" }
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}
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@@ -23,9 +23,19 @@
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"additionalProperties": false,
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"description": "List of items that can be used to boost while riding this entity.",
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"properties": {
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"damage": { "type": "integer", "default": 1, "description": "This is the damage that the item will take each time it is used.", "title": "Damage" },
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"damage": {
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"type": "integer",
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"default": 1,
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"description": "This is the damage that the item will take each time it is used.",
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"title": "Damage"
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},
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"item": { "type": "string", "default": "", "description": "Name of the item that can be used to boost.", "title": "Item" },
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"replace_item": { "type": "string", "default": "", "description": "The item used to boost will become this item once it is used up.", "title": "Replace Item" }
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"replace_item": {
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"type": "string",
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"default": "",
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"description": "The item used to boost will become this item once it is used up.",
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"title": "Replace Item"
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}
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}
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}
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}
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@@ -34,7 +34,12 @@
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"title": "Blocks"
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}
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},
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{ "description": "A block type required nearby for the entity to breed.", "type": "string", "$ref": "../../../../general/blocks_item.json", "title": "Blocks" }
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{
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"description": "A block type required nearby for the entity to breed.",
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"type": "string",
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"$ref": "../../../../general/blocks_item.json",
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"title": "Blocks"
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}
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]
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},
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"count": { "type": "number", "description": "The number of the required block types nearby for the entity to breed.", "title": "Count" },
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@@ -57,7 +62,12 @@
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"default": true,
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"title": "Blend Attributes"
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},
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"breed_cooldown": { "description": "Time in seconds before the Entity can breed again.", "type": "number", "default": 60.0, "title": "Breed Cooldown" },
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"breed_cooldown": {
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"description": "Time in seconds before the Entity can breed again.",
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"type": "number",
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"default": 60.0,
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"title": "Breed Cooldown"
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},
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"breed_items": {
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"description": "The list of items that can be used to get the entity into the 'love' state",
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"title": "Breed Items",
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@@ -115,7 +125,14 @@
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"description": "Determines how likely the babies are to NOT inherit one of their parent's variances. Values are between 0.0 and 1.0, with a higher number meaning more likely to mutate.",
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"additionalProperties": false,
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"properties": {
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"color": { "type": "number", "default": 0, "minimum": 0.0, "maximum": 1.0, "description": "The percentage chance of a mutation on the entity's color.", "title": "Color" },
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"color": {
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"type": "number",
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"default": 0,
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"minimum": 0.0,
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"maximum": 1.0,
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"description": "The percentage chance of a mutation on the entity's color.",
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"title": "Color"
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},
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"extra_variant": {
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"type": "number",
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"default": 0,
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@@ -135,14 +152,29 @@
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},
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"title": "Mutation Factor"
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},
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"causes_pregnancy": { "type": "boolean", "default": false, "description": "If true, the entity will become pregnant instead of spawning a baby.", "title": "Causes Pregnancy" },
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"inherit_tamed": { "type": "boolean", "default": true, "description": "If true, the babies will be automatically tamed if its parents are", "title": "Inherit Tamed" },
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"causes_pregnancy": {
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"type": "boolean",
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"default": false,
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"description": "If true, the entity will become pregnant instead of spawning a baby.",
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"title": "Causes Pregnancy"
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},
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"inherit_tamed": {
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"type": "boolean",
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"default": true,
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"description": "If true, the babies will be automatically tamed if its parents are",
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"title": "Inherit Tamed"
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},
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"require_full_health": {
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"type": "boolean",
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"default": false,
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"description": "If true, the entity needs to be at full health before it can breed.",
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"title": "Require Full Health"
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},
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"require_tame": { "type": "boolean", "default": true, "description": "If true, the entities need to be tamed first before they can breed.", "title": "Require Tame" }
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"require_tame": {
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"type": "boolean",
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"default": true,
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"description": "If true, the entities need to be tamed first before they can breed.",
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"title": "Require Tame"
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}
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}
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}
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@@ -12,7 +12,12 @@
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"description": "Applies gravity each tick. Causes more of a wave simulation, but will cause more gravity to be applied outside liquids.",
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"title": "Apply Gravity"
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},
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"base_buoyancy": { "type": "number", "default": 1, "description": "Base buoyancy used to calculate how much will a mob float.", "title": "Base Buoyancy" },
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"base_buoyancy": {
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"type": "number",
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"default": 1,
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"description": "Base buoyancy used to calculate how much will a mob float.",
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"title": "Base Buoyancy"
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},
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"big_wave_probability": {
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"type": "number",
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"default": 0.03,
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@@ -37,6 +42,11 @@
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"title": "Liquid Blocks",
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"items": { "type": "string", "title": "Block ID" }
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},
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"simulate_waves": { "type": "boolean", "default": true, "description": "Should the movement simulate waves going through.", "title": "Simulate Waves" }
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"simulate_waves": {
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"type": "boolean",
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"default": true,
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"description": "Should the movement simulate waves going through.",
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"title": "Simulate Waves"
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}
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}
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}
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@@ -6,13 +6,23 @@
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"description": "Specifies hunt celebration behavior.",
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"additionalProperties": false,
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"properties": {
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"broadcast": { "type": "boolean", "default": true, "description": "If true, celebration will be broadcasted to other entities in the radius.", "title": "Broadcast" },
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"broadcast": {
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"type": "boolean",
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"default": true,
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"description": "If true, celebration will be broadcasted to other entities in the radius.",
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"title": "Broadcast"
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},
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"celebration_targets": {
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"$ref": "../filters.json",
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"description": "The list of conditions that target of hunt must satisfy to initiate celebration.",
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"title": "Celeberation Targets"
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},
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"celebrate_sound": { "type": "string", "default": "", "description": "The sound event to play when the mob is celebrating", "title": "Celebrate Sound" },
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"celebrate_sound": {
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"type": "string",
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"default": "",
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"description": "The sound event to play when the mob is celebrating",
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"title": "Celebrate Sound"
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},
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"duration": { "type": "integer", "default": 4, "description": "Duration, in seconds, of celebration", "title": "Duration" },
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"radius": {
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"type": "number",
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@@ -18,7 +18,12 @@
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"properties": {
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"width": { "type": "number", "title": "Width", "description": "TODO" },
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"height": { "type": "number", "title": "Height", "description": "TODO" },
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"pivot": { "type": "array", "title": "Pivot", "description": "TODO", "items": [{ "type": "number" }, { "type": "number" }, { "type": "number" }] }
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"pivot": {
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"type": "array",
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"title": "Pivot",
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"description": "TODO",
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"items": [{ "type": "number" }, { "type": "number" }, { "type": "number" }]
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}
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}
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}
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}
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@@ -37,7 +37,11 @@
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"event": { "type": "string", "pattern": "^.*$", "description": "TODO description: event", "title": "Event" },
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"target": { "$ref": "../filters/types/base_subject.json", "description": "TODO description: target", "title": "Target" }
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},
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"on_damage_sound_event": { "type": "string", "description": "Defines what sound to play, if any, when the on_damage filters are met.", "title": "On Damage Sound Event" }
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"on_damage_sound_event": {
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"type": "string",
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"description": "Defines what sound to play, if any, when the on_damage filters are met.",
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"title": "On Damage Sound Event"
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}
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}
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}
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}
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@@ -16,8 +16,18 @@
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"max_distance": { "type": "integer", "default": 128, "description": "Maximum distance for standard despawn rules to instantly despawn the mob.", "title": "Max Distance" },
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"min_distance": { "type": "integer", "default": 32, "description": "Minimum distance for standard despawn rules to try to despawn the mob.", "title": "Min Distance" }
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"max_distance": {
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"type": "integer",
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"default": 128,
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"description": "Maximum distance for standard despawn rules to instantly despawn the mob.",
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"title": "Max Distance"
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},
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"min_distance": {
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"type": "integer",
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"default": 32,
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"description": "Minimum distance for standard despawn rules to try to despawn the mob.",
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"title": "Min Distance"
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}
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},
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"description": "TODO description",
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"title": "TODO Title"
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@@ -45,7 +55,12 @@
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"description": "The amount of time in seconds that the mob must be inactive.",
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"title": "Min Range Inactivity Timer"
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},
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"min_range_random_chance": { "type": "integer", "default": 800, "description": "A random chance between 1 and the given value.", "title": "Min Range Random Chance" },
|
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"min_range_random_chance": {
|
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"type": "integer",
|
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"default": 800,
|
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"description": "A random chance between 1 and the given value.",
|
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"title": "Min Range Random Chance"
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||||
},
|
||||
"remove_child_entities": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
|
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@@ -18,7 +18,12 @@
|
||||
"description": "The minimum number of entities that must pass the filter conditions for the event to send.",
|
||||
"title": "Minimum Count"
|
||||
},
|
||||
"relative_range": { "type": "boolean", "default": true, "description": "If true the sensor range is additive on top of the entity's size.", "title": "Relative Range" },
|
||||
"relative_range": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "If true the sensor range is additive on top of the entity's size.",
|
||||
"title": "Relative Range"
|
||||
},
|
||||
"require_all": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
|
||||
@@ -18,17 +18,34 @@
|
||||
"accepted_items": {
|
||||
"type": "array",
|
||||
"description": "The list of items that can go in this slot",
|
||||
"items": { "type": "string", "description": "A item name", "$ref": "../../../../general/item/identifier.json", "title": "Accepted Items" },
|
||||
"items": {
|
||||
"type": "string",
|
||||
"description": "A item name",
|
||||
"$ref": "../../../../general/item/identifier.json",
|
||||
"title": "Accepted Items"
|
||||
},
|
||||
"title": "Accepted Items"
|
||||
},
|
||||
"item": { "$ref": "../../../../general/item/identifier.json", "description": "Identifier of the item that can be equipped for this slot", "title": "Item" },
|
||||
"item": {
|
||||
"$ref": "../../../../general/item/identifier.json",
|
||||
"description": "Identifier of the item that can be equipped for this slot",
|
||||
"title": "Item"
|
||||
},
|
||||
"interact_text": {
|
||||
"type": "string",
|
||||
"description": "Text to be displayed when the entity can be equipped with this item when playing with Touch-screen controls",
|
||||
"title": "Interact Text"
|
||||
},
|
||||
"on_equip": { "$ref": "../types/event.json", "description": "Event to trigger when this entity is equipped with this item", "title": "On Equip" },
|
||||
"on_unequip": { "$ref": "../types/event.json", "description": "Event to trigger when this item is removed from this entity", "title": "On Unequip" }
|
||||
"on_equip": {
|
||||
"$ref": "../types/event.json",
|
||||
"description": "Event to trigger when this entity is equipped with this item",
|
||||
"title": "On Equip"
|
||||
},
|
||||
"on_unequip": {
|
||||
"$ref": "../types/event.json",
|
||||
"description": "Event to trigger when this item is removed from this entity",
|
||||
"title": "On Unequip"
|
||||
}
|
||||
},
|
||||
"title": "Slots"
|
||||
},
|
||||
|
||||
@@ -7,8 +7,18 @@
|
||||
"description": "Defines how the entity explodes.",
|
||||
"required": [],
|
||||
"properties": {
|
||||
"breaks_blocks": { "type": "boolean", "default": true, "description": "If true, the explosion will destroy blocks in the explosion radius.", "title": "Breaks Blocks" },
|
||||
"causes_fire": { "type": "boolean", "default": false, "description": "If true, blocks in the explosion radius will be set on fire.", "title": "Causes Fire" },
|
||||
"breaks_blocks": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "If true, the explosion will destroy blocks in the explosion radius.",
|
||||
"title": "Breaks Blocks"
|
||||
},
|
||||
"causes_fire": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "If true, blocks in the explosion radius will be set on fire.",
|
||||
"title": "Causes Fire"
|
||||
},
|
||||
"destroy_affected_by_griefing": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -27,13 +37,23 @@
|
||||
"title": "Fuse Length",
|
||||
"oneOf": [{ "type": "array", "items": [{ "type": "number" }, { "type": "number" }] }, { "type": "number" }]
|
||||
},
|
||||
"fuse_lit": { "type": "boolean", "default": false, "description": "If true, the fuse is already lit when this component is added to the entity.", "title": "Fuse Lit" },
|
||||
"fuse_lit": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "If true, the fuse is already lit when this component is added to the entity.",
|
||||
"title": "Fuse Lit"
|
||||
},
|
||||
"max_resistance": {
|
||||
"type": "number",
|
||||
"default": 3.40282e38,
|
||||
"description": "A blocks explosion resistance will be capped at this value when an explosion occurs.",
|
||||
"title": "Max Resistance"
|
||||
},
|
||||
"power": { "type": "number", "default": 3, "description": "The radius of the explosion in blocks and the amount of damage the explosion deals.", "title": "Power" }
|
||||
"power": {
|
||||
"type": "number",
|
||||
"default": 3,
|
||||
"description": "The radius of the explosion in blocks and the amount of damage the explosion deals.",
|
||||
"title": "Power"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,12 @@
|
||||
"description": "Allows entities to flock in groups in water or not.",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"block_distance": { "type": "number", "default": 0, "description": "The amount of blocks away the entity will look at to push away from.", "title": "Block Distance" },
|
||||
"block_distance": {
|
||||
"type": "number",
|
||||
"default": 0,
|
||||
"description": "The amount of blocks away the entity will look at to push away from.",
|
||||
"title": "Block Distance"
|
||||
},
|
||||
"block_weight": { "type": "number", "default": 0, "description": "The weight of the push back away from blocks.", "title": "Block Weight" },
|
||||
"breach_influence": {
|
||||
"type": "number",
|
||||
@@ -14,8 +19,18 @@
|
||||
"description": "The amount of push back given to a flocker that breaches out of the water.",
|
||||
"title": "Breach Influence"
|
||||
},
|
||||
"cohesion_threshold": { "type": "number", "default": 1, "description": "The threshold in which to start applying cohesion.", "title": "Cohesion Threshold" },
|
||||
"cohesion_weight": { "type": "number", "default": 1, "description": "The weight applied for the cohesion steering of the flock.", "title": "Cohesion Weight" },
|
||||
"cohesion_threshold": {
|
||||
"type": "number",
|
||||
"default": 1,
|
||||
"description": "The threshold in which to start applying cohesion.",
|
||||
"title": "Cohesion Threshold"
|
||||
},
|
||||
"cohesion_weight": {
|
||||
"type": "number",
|
||||
"default": 1,
|
||||
"description": "The weight applied for the cohesion steering of the flock.",
|
||||
"title": "Cohesion Weight"
|
||||
},
|
||||
"goal_weight": { "type": "number", "default": 0, "description": "The weight on which to apply on the goal output.", "title": "Goal Weight" },
|
||||
"high_flock_limit": {
|
||||
"type": "integer",
|
||||
@@ -23,8 +38,18 @@
|
||||
"description": "Determines the high bound amount of entities that can be allowed in the flock.",
|
||||
"title": "High Flock Limit"
|
||||
},
|
||||
"in_water": { "type": "boolean", "default": false, "description": "Tells the Flocking Component if the entity exists in water.", "title": "In Water" },
|
||||
"influence_radius": { "type": "number", "default": 0, "description": "The area around the entity that allows others to be added to the flock.", "title": "Influence Radius" },
|
||||
"in_water": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the Flocking Component if the entity exists in water.",
|
||||
"title": "In Water"
|
||||
},
|
||||
"influence_radius": {
|
||||
"type": "number",
|
||||
"default": 0,
|
||||
"description": "The area around the entity that allows others to be added to the flock.",
|
||||
"title": "Influence Radius"
|
||||
},
|
||||
"innner_cohesion_threshold": {
|
||||
"type": "number",
|
||||
"default": 0,
|
||||
@@ -57,7 +82,12 @@
|
||||
"description": "The distance that is determined to be to close to another flocking and to start applying separation.",
|
||||
"title": "Separation Threshold"
|
||||
},
|
||||
"separation_weight": { "type": "number", "default": 1, "description": "The weight applied to the separation of the flock.", "title": "Separation Weight" },
|
||||
"separation_weight": {
|
||||
"type": "number",
|
||||
"default": 1,
|
||||
"description": "The weight applied to the separation of the flock.",
|
||||
"title": "Separation Weight"
|
||||
},
|
||||
"use_center_of_mass": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
|
||||
@@ -11,7 +11,12 @@
|
||||
"description": "UNDOCUMENTATED",
|
||||
"title": "UNDOCUMENTATED",
|
||||
"properties": {
|
||||
"cooldown": { "type": "number", "default": 0.0, "description": "An optional cool down in seconds to prevent spamming interactions.", "title": "Cooldown" },
|
||||
"cooldown": {
|
||||
"type": "number",
|
||||
"default": 0.0,
|
||||
"description": "An optional cool down in seconds to prevent spamming interactions.",
|
||||
"title": "Cooldown"
|
||||
},
|
||||
"items": {
|
||||
"type": "array",
|
||||
"description": "The list of items that can be given to the entity to place in their inventory.",
|
||||
|
||||
@@ -6,7 +6,14 @@
|
||||
"description": "Could increase crop growth when entity walks over crop.",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"chance": { "type": "number", "default": 0, "description": "Value between 0-1. Chance of success per tick.", "minimum": 0, "maximum": 1, "title": "Chance" },
|
||||
"chance": {
|
||||
"type": "number",
|
||||
"default": 0,
|
||||
"description": "Value between 0-1. Chance of success per tick.",
|
||||
"minimum": 0,
|
||||
"maximum": 1,
|
||||
"title": "Chance"
|
||||
},
|
||||
"charges": { "type": "integer", "default": 10, "description": "Number of charges", "title": "Charges" }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,10 @@
|
||||
"value": {
|
||||
"description": "UNDOCUMENTATED",
|
||||
"title": "Value",
|
||||
"oneOf": [{ "type": "object", "additionalProperties": false, "properties": { "range_min": { "type": "number" }, "range_max": { "type": "number" } } }, { "type": "number" }]
|
||||
"oneOf": [
|
||||
{ "type": "object", "additionalProperties": false, "properties": { "range_min": { "type": "number" }, "range_max": { "type": "number" } } },
|
||||
{ "type": "number" }
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,8 +9,17 @@
|
||||
"interaction_spec": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"add_items": { "type": "object", "description": "Loot table with items to add to the player's inventory upon successful interaction.", "title": "Add Items" },
|
||||
"cooldown": { "type": "number", "default": 0, "description": "Time in seconds before this entity can be interacted with again.", "title": "Cooldown" },
|
||||
"add_items": {
|
||||
"type": "object",
|
||||
"description": "Loot table with items to add to the player's inventory upon successful interaction.",
|
||||
"title": "Add Items"
|
||||
},
|
||||
"cooldown": {
|
||||
"type": "number",
|
||||
"default": 0,
|
||||
"description": "Time in seconds before this entity can be interacted with again.",
|
||||
"title": "Cooldown"
|
||||
},
|
||||
"hurt_item": {
|
||||
"type": "integer",
|
||||
"default": 0,
|
||||
@@ -35,20 +44,44 @@
|
||||
"title": "Particle Offset Towards Interactor"
|
||||
},
|
||||
"particle_type": { "type": "string", "description": "The type of particle that will be spawned.", "title": "Particle Type" },
|
||||
"particle_y_offset": { "type": "number", "description": "Will offset the particle this amount in the y direction.", "title": "Particle Y Offset" }
|
||||
"particle_y_offset": {
|
||||
"type": "number",
|
||||
"description": "Will offset the particle this amount in the y direction.",
|
||||
"title": "Particle Y Offset"
|
||||
}
|
||||
}
|
||||
},
|
||||
"play_sounds": { "type": "string", "default": "", "description": "List of sounds to play when the interaction occurs.", "title": "Play Sounds" },
|
||||
"spawn_entities": { "type": "string", "default": "", "description": "List of entities to spawn when the interaction occurs.", "title": "Spawn Entities" },
|
||||
"play_sounds": {
|
||||
"type": "string",
|
||||
"default": "",
|
||||
"description": "List of sounds to play when the interaction occurs.",
|
||||
"title": "Play Sounds"
|
||||
},
|
||||
"spawn_entities": {
|
||||
"type": "string",
|
||||
"default": "",
|
||||
"description": "List of entities to spawn when the interaction occurs.",
|
||||
"title": "Spawn Entities"
|
||||
},
|
||||
"spawn_items": {
|
||||
"type": "object",
|
||||
"description": "Loot table with items to drop on the ground upon successful interaction.",
|
||||
"title": "Spawn Items",
|
||||
"properties": {
|
||||
"table": { "type": "string", "default": "", "description": "File path, relative to the Behavior Pack's path, to the loot table file.", "title": "Table" }
|
||||
"table": {
|
||||
"type": "string",
|
||||
"default": "",
|
||||
"description": "File path, relative to the Behavior Pack's path, to the loot table file.",
|
||||
"title": "Table"
|
||||
}
|
||||
}
|
||||
},
|
||||
"swing": { "type": "boolean", "default": false, "description": "If true, the player will do the 'swing' animation when interacting with this entity.", "title": "Swing" },
|
||||
"swing": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "If true, the player will do the 'swing' animation when interacting with this entity.",
|
||||
"title": "Swing"
|
||||
},
|
||||
"transform_to_item": {
|
||||
"type": "string",
|
||||
"default": "",
|
||||
|
||||
@@ -12,7 +12,12 @@
|
||||
"description": "If true, players can leash this entity even if it is already leashed to another mob.",
|
||||
"title": "Can Be Stolen"
|
||||
},
|
||||
"hard_distance": { "type": "number", "default": 6, "description": "Distance in blocks at which the leash stiffens, restricting movement.", "title": "Hard Distance" },
|
||||
"hard_distance": {
|
||||
"type": "number",
|
||||
"default": 6,
|
||||
"description": "Distance in blocks at which the leash stiffens, restricting movement.",
|
||||
"title": "Hard Distance"
|
||||
},
|
||||
"max_distance": { "type": "number", "default": 10, "description": "Distance in blocks at which the leash breaks.", "title": "Max Distance" },
|
||||
"on_leash": { "$ref": "../types/event.json", "description": "Event to call when this entity is leashed.", "title": "On Leash" },
|
||||
"on_unleash": { "$ref": "../types/event.json", "description": "Event to call when this entity is unleashed.", "title": "On Unleash" },
|
||||
|
||||
@@ -20,16 +20,40 @@
|
||||
"description": "The range for the random amount of time during which the entity is 'cooling down' and won't get angered or look for a target",
|
||||
"title": "TODO Title"
|
||||
},
|
||||
"look_event": { "type": "string", "description": "The event identifier to run when the entities specified in filters look at this entity", "title": "TODO Title" },
|
||||
"look_event": {
|
||||
"type": "string",
|
||||
"description": "The event identifier to run when the entities specified in filters look at this entity",
|
||||
"title": "TODO Title"
|
||||
},
|
||||
"mAllowInvulnerable": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "If true, invulnerable entities (e.g. Players in creative mode) are considered valid targets",
|
||||
"title": "TODO Title"
|
||||
},
|
||||
"searchRadius": { "type": "number", "default": 10, "description": "Maximum distance this entity will look for another entity looking at it", "title": "TODO Title" },
|
||||
"setTarget": { "type": "boolean", "default": true, "description": "If true, this entity will set the attack target as the entity that looked at it", "title": "TODO Title" },
|
||||
"search_radius": { "type": "number", "default": 10, "description": "Maximum distance this entity will look for another entity looking at it.", "title": "Search Radius" },
|
||||
"set_target": { "type": "boolean", "default": true, "description": "If true, this entity will set the attack target as the entity that looked at it.", "title": "Set Target" }
|
||||
"searchRadius": {
|
||||
"type": "number",
|
||||
"default": 10,
|
||||
"description": "Maximum distance this entity will look for another entity looking at it",
|
||||
"title": "TODO Title"
|
||||
},
|
||||
"setTarget": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "If true, this entity will set the attack target as the entity that looked at it",
|
||||
"title": "TODO Title"
|
||||
},
|
||||
"search_radius": {
|
||||
"type": "number",
|
||||
"default": 10,
|
||||
"description": "Maximum distance this entity will look for another entity looking at it.",
|
||||
"title": "Search Radius"
|
||||
},
|
||||
"set_target": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "If true, this entity will set the attack target as the entity that looked at it.",
|
||||
"title": "Set Target"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,9 +6,19 @@
|
||||
"description": "A component that applies a mob effect to entities that get within range.",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"effect_range": { "type": "number", "default": 0.2, "description": "How close a hostile entity must be to have the mob effect applied.", "title": "Effect Range" },
|
||||
"effect_range": {
|
||||
"type": "number",
|
||||
"default": 0.2,
|
||||
"description": "How close a hostile entity must be to have the mob effect applied.",
|
||||
"title": "Effect Range"
|
||||
},
|
||||
"effect_time": { "type": "integer", "default": 10, "description": "How long the applied mob effect lasts in seconds.", "title": "Effect Time" },
|
||||
"mob_effect": { "type": "string", "default": "", "description": "The mob effect that is applied to entities that enter this entities effect range.", "title": "Mob Effect" },
|
||||
"mob_effect": {
|
||||
"type": "string",
|
||||
"default": "",
|
||||
"description": "The mob effect that is applied to entities that enter this entities effect range.",
|
||||
"title": "Mob Effect"
|
||||
},
|
||||
"entity_filter": { "$ref": "../filters.json", "title": "Entity Filter", "description": "TODO" }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,5 +5,7 @@
|
||||
"description": "This move control causes the mob to hover.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": { "max_turn": { "type": "number", "default": 30, "description": "The maximum number in degrees the mob can turn per tick.", "title": "Max Turn" } }
|
||||
"properties": {
|
||||
"max_turn": { "type": "number", "default": 30, "description": "The maximum number in degrees the mob can turn per tick.", "title": "Max Turn" }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,13 +13,27 @@
|
||||
"description": "Describes the special names for this entity and the events to call when the entity acquires those names",
|
||||
"title": "Name Action",
|
||||
"properties": {
|
||||
"name_filter": { "type": "string", "default": "", "description": "List of special names that will cause the events defined in 'on_named' to fire", "title": "Name Filter" },
|
||||
"on_named": { "$ref": "../types/event.json", "description": "Event to be called when this entity acquires the name specified in 'name_filter'", "title": "On Named" }
|
||||
"name_filter": {
|
||||
"type": "string",
|
||||
"default": "",
|
||||
"description": "List of special names that will cause the events defined in 'on_named' to fire",
|
||||
"title": "Name Filter"
|
||||
},
|
||||
"on_named": {
|
||||
"$ref": "../types/event.json",
|
||||
"description": "Event to be called when this entity acquires the name specified in 'name_filter'",
|
||||
"title": "On Named"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"properties": {
|
||||
"allow_name_tag_renaming": { "type": "boolean", "default": true, "description": "If true, this entity can be renamed with name tags", "title": "Allow Name Tag Renaming" },
|
||||
"allow_name_tag_renaming": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "If true, this entity can be renamed with name tags",
|
||||
"title": "Allow Name Tag Renaming"
|
||||
},
|
||||
"always_show": { "type": "boolean", "default": false, "description": "If true, the name will always be shown", "title": "Always Show" },
|
||||
"default_trigger": { "$ref": "../types/trigger.json", "description": "Trigger to run when the entity gets named", "title": "Default Trigger" },
|
||||
"name_actions": {
|
||||
|
||||
@@ -24,21 +24,36 @@
|
||||
"description": "Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths",
|
||||
"title": "Avoid Sun"
|
||||
},
|
||||
"avoid_water": { "type": "boolean", "default": false, "description": "Tells the pathfinder to avoid water when creating a path", "title": "Avoid Water" },
|
||||
"avoid_water": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder to avoid water when creating a path",
|
||||
"title": "Avoid Water"
|
||||
},
|
||||
"blocks_to_avoid": {
|
||||
"type": "array",
|
||||
"description": "Tells the pathfinder which blocks to avoid when creating a path",
|
||||
"title": "Blocks To Avoid",
|
||||
"items": { "title": "Block", "description": "UNDOCUMENTATED", "$ref": "../../../../general/block/identifier.json" }
|
||||
},
|
||||
"can_breach": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)", "title": "Can Breach" },
|
||||
"can_breach": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)",
|
||||
"title": "Can Breach"
|
||||
},
|
||||
"can_break_doors": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder that it can path through a closed door and break it",
|
||||
"title": "Can Break Doors"
|
||||
},
|
||||
"can_jump": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can jump up blocks", "title": "Can Jump" },
|
||||
"can_jump": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it can jump up blocks",
|
||||
"title": "Can Jump"
|
||||
},
|
||||
"can_open_doors": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -51,8 +66,18 @@
|
||||
"description": "Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door",
|
||||
"title": "Can Open Iron Doors"
|
||||
},
|
||||
"can_pass_doors": { "type": "boolean", "default": true, "description": "Whether a path can be created through a door", "title": "Can Pass Doors" },
|
||||
"can_path_from_air": { "type": "boolean", "default": false, "description": "Tells the pathfinder that it can start pathing when in the air", "title": "Can Path From Air" },
|
||||
"can_pass_doors": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Whether a path can be created through a door",
|
||||
"title": "Can Pass Doors"
|
||||
},
|
||||
"can_path_from_air": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder that it can start pathing when in the air",
|
||||
"title": "Can Path From Air"
|
||||
},
|
||||
"can_path_over_lava": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -65,20 +90,35 @@
|
||||
"description": "Tells the pathfinder whether or not it can travel on the surface of the water",
|
||||
"title": "Can Path Over Water"
|
||||
},
|
||||
"can_sink": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water", "title": "Can Sink" },
|
||||
"can_sink": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water",
|
||||
"title": "Can Sink"
|
||||
},
|
||||
"can_swim": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path",
|
||||
"title": "Can Swim"
|
||||
},
|
||||
"can_walk": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can walk on the ground outside water", "title": "Can Walk" },
|
||||
"can_walk": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it can walk on the ground outside water",
|
||||
"title": "Can Walk"
|
||||
},
|
||||
"can_walk_in_lava": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can travel in lava like walking on ground",
|
||||
"title": "Can Walk In Lava"
|
||||
},
|
||||
"is_amphibious": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can walk on the ground underwater", "title": "Is Amphibious" }
|
||||
"is_amphibious": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can walk on the ground underwater",
|
||||
"title": "Is Amphibious"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,21 +24,36 @@
|
||||
"description": "Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths",
|
||||
"title": "Avoid Sun"
|
||||
},
|
||||
"avoid_water": { "type": "boolean", "default": false, "description": "Tells the pathfinder to avoid water when creating a path", "title": "Avoid Water" },
|
||||
"avoid_water": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder to avoid water when creating a path",
|
||||
"title": "Avoid Water"
|
||||
},
|
||||
"blocks_to_avoid": {
|
||||
"type": "array",
|
||||
"description": "Tells the pathfinder which blocks to avoid when creating a path",
|
||||
"title": "Blocks To Avoid",
|
||||
"items": { "title": "Block", "description": "UNDOCUMENTATED", "$ref": "../../../../general/block/identifier.json" }
|
||||
},
|
||||
"can_breach": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)", "title": "Can Breach" },
|
||||
"can_breach": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)",
|
||||
"title": "Can Breach"
|
||||
},
|
||||
"can_break_doors": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder that it can path through a closed door and break it",
|
||||
"title": "Can Break Doors"
|
||||
},
|
||||
"can_jump": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can jump up blocks", "title": "Can Jump" },
|
||||
"can_jump": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it can jump up blocks",
|
||||
"title": "Can Jump"
|
||||
},
|
||||
"can_open_doors": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -51,8 +66,18 @@
|
||||
"description": "Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door",
|
||||
"title": "Can Open Iron Doors"
|
||||
},
|
||||
"can_pass_doors": { "type": "boolean", "default": true, "description": "Whether a path can be created through a door", "title": "Can Pass Doors" },
|
||||
"can_path_from_air": { "type": "boolean", "default": false, "description": "Tells the pathfinder that it can start pathing when in the air", "title": "Can Path From Air" },
|
||||
"can_pass_doors": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Whether a path can be created through a door",
|
||||
"title": "Can Pass Doors"
|
||||
},
|
||||
"can_path_from_air": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder that it can start pathing when in the air",
|
||||
"title": "Can Path From Air"
|
||||
},
|
||||
"can_path_over_lava": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -65,20 +90,35 @@
|
||||
"description": "Tells the pathfinder whether or not it can travel on the surface of the water",
|
||||
"title": "Can Path Over Water"
|
||||
},
|
||||
"can_sink": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water", "title": "Can Sink" },
|
||||
"can_sink": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water",
|
||||
"title": "Can Sink"
|
||||
},
|
||||
"can_swim": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path",
|
||||
"title": "Can Swim"
|
||||
},
|
||||
"can_walk": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can walk on the ground outside water", "title": "Can Walk" },
|
||||
"can_walk": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it can walk on the ground outside water",
|
||||
"title": "Can Walk"
|
||||
},
|
||||
"can_walk_in_lava": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can travel in lava like walking on ground",
|
||||
"title": "Can Walk In Lava"
|
||||
},
|
||||
"is_amphibious": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can walk on the ground underwater", "title": "Is Amphibious" }
|
||||
"is_amphibious": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can walk on the ground underwater",
|
||||
"title": "Is Amphibious"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,21 +24,36 @@
|
||||
"description": "Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths",
|
||||
"title": "Avoid Sun"
|
||||
},
|
||||
"avoid_water": { "type": "boolean", "default": false, "description": "Tells the pathfinder to avoid water when creating a path", "title": "Avoid Water" },
|
||||
"avoid_water": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder to avoid water when creating a path",
|
||||
"title": "Avoid Water"
|
||||
},
|
||||
"blocks_to_avoid": {
|
||||
"type": "array",
|
||||
"description": "Tells the pathfinder which blocks to avoid when creating a path",
|
||||
"title": "Blocks To Avoid",
|
||||
"items": { "title": "Block", "description": "UNDOCUMENTATED", "$ref": "../../../../general/block/identifier.json" }
|
||||
},
|
||||
"can_breach": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)", "title": "Can Breach" },
|
||||
"can_breach": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)",
|
||||
"title": "Can Breach"
|
||||
},
|
||||
"can_break_doors": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder that it can path through a closed door and break it",
|
||||
"title": "Can Break Doors"
|
||||
},
|
||||
"can_jump": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can jump up blocks", "title": "Can Jump" },
|
||||
"can_jump": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it can jump up blocks",
|
||||
"title": "Can Jump"
|
||||
},
|
||||
"can_open_doors": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -51,8 +66,18 @@
|
||||
"description": "Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door",
|
||||
"title": "Can Open Iron Doors"
|
||||
},
|
||||
"can_pass_doors": { "type": "boolean", "default": true, "description": "Whether a path can be created through a door", "title": "Can Pass Doors" },
|
||||
"can_path_from_air": { "type": "boolean", "default": false, "description": "Tells the pathfinder that it can start pathing when in the air", "title": "Can Path From Air" },
|
||||
"can_pass_doors": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Whether a path can be created through a door",
|
||||
"title": "Can Pass Doors"
|
||||
},
|
||||
"can_path_from_air": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder that it can start pathing when in the air",
|
||||
"title": "Can Path From Air"
|
||||
},
|
||||
"can_path_over_lava": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -65,20 +90,35 @@
|
||||
"description": "Tells the pathfinder whether or not it can travel on the surface of the water",
|
||||
"title": "Can Path Over Water"
|
||||
},
|
||||
"can_sink": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water", "title": "Can Sink" },
|
||||
"can_sink": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water",
|
||||
"title": "Can Sink"
|
||||
},
|
||||
"can_swim": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path",
|
||||
"title": "Can Swim"
|
||||
},
|
||||
"can_walk": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can walk on the ground outside water", "title": "Can Walk" },
|
||||
"can_walk": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it can walk on the ground outside water",
|
||||
"title": "Can Walk"
|
||||
},
|
||||
"can_walk_in_lava": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can travel in lava like walking on ground",
|
||||
"title": "Can Walk In Lava"
|
||||
},
|
||||
"is_amphibious": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can walk on the ground underwater", "title": "Is Amphibious" }
|
||||
"is_amphibious": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can walk on the ground underwater",
|
||||
"title": "Is Amphibious"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,21 +24,36 @@
|
||||
"description": "Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths",
|
||||
"title": "Avoid Sun"
|
||||
},
|
||||
"avoid_water": { "type": "boolean", "default": false, "description": "Tells the pathfinder to avoid water when creating a path", "title": "Avoid Water" },
|
||||
"avoid_water": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder to avoid water when creating a path",
|
||||
"title": "Avoid Water"
|
||||
},
|
||||
"blocks_to_avoid": {
|
||||
"type": "array",
|
||||
"description": "Tells the pathfinder which blocks to avoid when creating a path",
|
||||
"title": "Blocks To Avoid",
|
||||
"items": { "title": "Block", "description": "UNDOCUMENTATED", "$ref": "../../../../general/block/identifier.json" }
|
||||
},
|
||||
"can_breach": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)", "title": "Can Breach" },
|
||||
"can_breach": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)",
|
||||
"title": "Can Breach"
|
||||
},
|
||||
"can_break_doors": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder that it can path through a closed door and break it",
|
||||
"title": "Can Break Doors"
|
||||
},
|
||||
"can_jump": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can jump up blocks", "title": "Can Jump" },
|
||||
"can_jump": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it can jump up blocks",
|
||||
"title": "Can Jump"
|
||||
},
|
||||
"can_open_doors": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -51,8 +66,18 @@
|
||||
"description": "Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door",
|
||||
"title": "Can Open Iron Doors"
|
||||
},
|
||||
"can_pass_doors": { "type": "boolean", "default": true, "description": "Whether a path can be created through a door", "title": "Can Pass Doors" },
|
||||
"can_path_from_air": { "type": "boolean", "default": false, "description": "Tells the pathfinder that it can start pathing when in the air", "title": "Can Path From Air" },
|
||||
"can_pass_doors": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Whether a path can be created through a door",
|
||||
"title": "Can Pass Doors"
|
||||
},
|
||||
"can_path_from_air": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder that it can start pathing when in the air",
|
||||
"title": "Can Path From Air"
|
||||
},
|
||||
"can_path_over_lava": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -65,20 +90,35 @@
|
||||
"description": "Tells the pathfinder whether or not it can travel on the surface of the water",
|
||||
"title": "Can Path Over Water"
|
||||
},
|
||||
"can_sink": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water", "title": "Can Sink" },
|
||||
"can_sink": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water",
|
||||
"title": "Can Sink"
|
||||
},
|
||||
"can_swim": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path",
|
||||
"title": "Can Swim"
|
||||
},
|
||||
"can_walk": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can walk on the ground outside water", "title": "Can Walk" },
|
||||
"can_walk": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it can walk on the ground outside water",
|
||||
"title": "Can Walk"
|
||||
},
|
||||
"can_walk_in_lava": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can travel in lava like walking on ground",
|
||||
"title": "Can Walk In Lava"
|
||||
},
|
||||
"is_amphibious": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can walk on the ground underwater", "title": "Is Amphibious" }
|
||||
"is_amphibious": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can walk on the ground underwater",
|
||||
"title": "Is Amphibious"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,21 +24,36 @@
|
||||
"description": "Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths",
|
||||
"title": "Avoid Sun"
|
||||
},
|
||||
"avoid_water": { "type": "boolean", "default": false, "description": "Tells the pathfinder to avoid water when creating a path", "title": "Avoid Water" },
|
||||
"avoid_water": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder to avoid water when creating a path",
|
||||
"title": "Avoid Water"
|
||||
},
|
||||
"blocks_to_avoid": {
|
||||
"type": "array",
|
||||
"description": "Tells the pathfinder which blocks to avoid when creating a path",
|
||||
"title": "Blocks To Avoid",
|
||||
"items": { "title": "Block", "description": "UNDOCUMENTATED", "$ref": "../../../../general/block/identifier.json" }
|
||||
},
|
||||
"can_breach": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)", "title": "Can Breach" },
|
||||
"can_breach": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)",
|
||||
"title": "Can Breach"
|
||||
},
|
||||
"can_break_doors": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder that it can path through a closed door and break it",
|
||||
"title": "Can Break Doors"
|
||||
},
|
||||
"can_jump": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can jump up blocks", "title": "Can Jump" },
|
||||
"can_jump": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it can jump up blocks",
|
||||
"title": "Can Jump"
|
||||
},
|
||||
"can_open_doors": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -51,8 +66,18 @@
|
||||
"description": "Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door",
|
||||
"title": "Can Open Iron Doors"
|
||||
},
|
||||
"can_pass_doors": { "type": "boolean", "default": true, "description": "Whether a path can be created through a door", "title": "Can Pass Doors" },
|
||||
"can_path_from_air": { "type": "boolean", "default": false, "description": "Tells the pathfinder that it can start pathing when in the air", "title": "Can Path From Air" },
|
||||
"can_pass_doors": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Whether a path can be created through a door",
|
||||
"title": "Can Pass Doors"
|
||||
},
|
||||
"can_path_from_air": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder that it can start pathing when in the air",
|
||||
"title": "Can Path From Air"
|
||||
},
|
||||
"can_path_over_lava": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -65,20 +90,35 @@
|
||||
"description": "Tells the pathfinder whether or not it can travel on the surface of the water",
|
||||
"title": "Can Path Over Water"
|
||||
},
|
||||
"can_sink": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water", "title": "Can Sink" },
|
||||
"can_sink": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water",
|
||||
"title": "Can Sink"
|
||||
},
|
||||
"can_swim": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path",
|
||||
"title": "Can Swim"
|
||||
},
|
||||
"can_walk": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can walk on the ground outside water", "title": "Can Walk" },
|
||||
"can_walk": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it can walk on the ground outside water",
|
||||
"title": "Can Walk"
|
||||
},
|
||||
"can_walk_in_lava": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can travel in lava like walking on ground",
|
||||
"title": "Can Walk In Lava"
|
||||
},
|
||||
"is_amphibious": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can walk on the ground underwater", "title": "Is Amphibious" }
|
||||
"is_amphibious": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can walk on the ground underwater",
|
||||
"title": "Is Amphibious"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,21 +24,36 @@
|
||||
"description": "Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths",
|
||||
"title": "Avoid Sun"
|
||||
},
|
||||
"avoid_water": { "type": "boolean", "default": false, "description": "Tells the pathfinder to avoid water when creating a path", "title": "Avoid Water" },
|
||||
"avoid_water": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder to avoid water when creating a path",
|
||||
"title": "Avoid Water"
|
||||
},
|
||||
"blocks_to_avoid": {
|
||||
"type": "array",
|
||||
"description": "Tells the pathfinder which blocks to avoid when creating a path",
|
||||
"title": "Blocks To Avoid",
|
||||
"items": { "title": "Block", "description": "UNDOCUMENTATED", "$ref": "../../../../general/block/identifier.json" }
|
||||
},
|
||||
"can_breach": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)", "title": "Can Breach" },
|
||||
"can_breach": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)",
|
||||
"title": "Can Breach"
|
||||
},
|
||||
"can_break_doors": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder that it can path through a closed door and break it",
|
||||
"title": "Can Break Doors"
|
||||
},
|
||||
"can_jump": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can jump up blocks", "title": "Can Jump" },
|
||||
"can_jump": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it can jump up blocks",
|
||||
"title": "Can Jump"
|
||||
},
|
||||
"can_open_doors": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -51,8 +66,18 @@
|
||||
"description": "Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door",
|
||||
"title": "Can Open Iron Doors"
|
||||
},
|
||||
"can_pass_doors": { "type": "boolean", "default": true, "description": "Whether a path can be created through a door", "title": "Can Pass Doors" },
|
||||
"can_path_from_air": { "type": "boolean", "default": false, "description": "Tells the pathfinder that it can start pathing when in the air", "title": "Can Path From Air" },
|
||||
"can_pass_doors": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Whether a path can be created through a door",
|
||||
"title": "Can Pass Doors"
|
||||
},
|
||||
"can_path_from_air": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder that it can start pathing when in the air",
|
||||
"title": "Can Path From Air"
|
||||
},
|
||||
"can_path_over_lava": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -65,20 +90,35 @@
|
||||
"description": "Tells the pathfinder whether or not it can travel on the surface of the water",
|
||||
"title": "Can Path Over Water"
|
||||
},
|
||||
"can_sink": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water", "title": "Can Sink" },
|
||||
"can_sink": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water",
|
||||
"title": "Can Sink"
|
||||
},
|
||||
"can_swim": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path",
|
||||
"title": "Can Swim"
|
||||
},
|
||||
"can_walk": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can walk on the ground outside water", "title": "Can Walk" },
|
||||
"can_walk": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it can walk on the ground outside water",
|
||||
"title": "Can Walk"
|
||||
},
|
||||
"can_walk_in_lava": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can travel in lava like walking on ground",
|
||||
"title": "Can Walk In Lava"
|
||||
},
|
||||
"is_amphibious": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can walk on the ground underwater", "title": "Is Amphibious" }
|
||||
"is_amphibious": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can walk on the ground underwater",
|
||||
"title": "Is Amphibious"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,21 +24,36 @@
|
||||
"description": "Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths",
|
||||
"title": "Avoid Sun"
|
||||
},
|
||||
"avoid_water": { "type": "boolean", "default": false, "description": "Tells the pathfinder to avoid water when creating a path", "title": "Avoid Water" },
|
||||
"avoid_water": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder to avoid water when creating a path",
|
||||
"title": "Avoid Water"
|
||||
},
|
||||
"blocks_to_avoid": {
|
||||
"type": "array",
|
||||
"description": "Tells the pathfinder which blocks to avoid when creating a path",
|
||||
"title": "Blocks To Avoid",
|
||||
"items": { "title": "Block", "description": "UNDOCUMENTATED", "$ref": "../../../../general/block/identifier.json" }
|
||||
},
|
||||
"can_breach": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)", "title": "Can Breach" },
|
||||
"can_breach": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)",
|
||||
"title": "Can Breach"
|
||||
},
|
||||
"can_break_doors": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder that it can path through a closed door and break it",
|
||||
"title": "Can Break Doors"
|
||||
},
|
||||
"can_jump": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can jump up blocks", "title": "Can Jump" },
|
||||
"can_jump": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it can jump up blocks",
|
||||
"title": "Can Jump"
|
||||
},
|
||||
"can_open_doors": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -51,8 +66,18 @@
|
||||
"description": "Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door",
|
||||
"title": "Can Open Iron Doors"
|
||||
},
|
||||
"can_pass_doors": { "type": "boolean", "default": true, "description": "Whether a path can be created through a door", "title": "Can Pass Doors" },
|
||||
"can_path_from_air": { "type": "boolean", "default": false, "description": "Tells the pathfinder that it can start pathing when in the air", "title": "Can Path From Air" },
|
||||
"can_pass_doors": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Whether a path can be created through a door",
|
||||
"title": "Can Pass Doors"
|
||||
},
|
||||
"can_path_from_air": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder that it can start pathing when in the air",
|
||||
"title": "Can Path From Air"
|
||||
},
|
||||
"can_path_over_lava": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -65,20 +90,35 @@
|
||||
"description": "Tells the pathfinder whether or not it can travel on the surface of the water",
|
||||
"title": "Can Path Over Water"
|
||||
},
|
||||
"can_sink": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water", "title": "Can Sink" },
|
||||
"can_sink": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water",
|
||||
"title": "Can Sink"
|
||||
},
|
||||
"can_swim": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path",
|
||||
"title": "Can Swim"
|
||||
},
|
||||
"can_walk": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can walk on the ground outside water", "title": "Can Walk" },
|
||||
"can_walk": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "Tells the pathfinder whether or not it can walk on the ground outside water",
|
||||
"title": "Can Walk"
|
||||
},
|
||||
"can_walk_in_lava": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can travel in lava like walking on ground",
|
||||
"title": "Can Walk In Lava"
|
||||
},
|
||||
"is_amphibious": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can walk on the ground underwater", "title": "Is Amphibious" }
|
||||
"is_amphibious": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Tells the pathfinder whether or not it can walk on the ground underwater",
|
||||
"title": "Is Amphibious"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,12 @@
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"anchor": { "type": "integer", "description": "UNDOCUMENTATED", "title": "UNDOCUMENTATED" },
|
||||
"angle_offset": { "type": "number", "default": 0, "description": "Determines the angle at which the projectile is thrown", "title": "Angle Offset" },
|
||||
"angle_offset": {
|
||||
"type": "number",
|
||||
"default": 0,
|
||||
"description": "Determines the angle at which the projectile is thrown",
|
||||
"title": "Angle Offset"
|
||||
},
|
||||
"catch_fire": { "type": "boolean", "default": false, "description": "If true, the entity hit will be set on fire", "title": "Catch Fire" },
|
||||
"crit_particle_on_hurt": {
|
||||
"type": "boolean",
|
||||
@@ -15,8 +20,18 @@
|
||||
"description": "If true, the projectile will produce additional particles when a critical hit happens",
|
||||
"title": "Crit Particle On Hurt"
|
||||
},
|
||||
"destroy_on_hurt": { "type": "boolean", "default": false, "description": "If true, this entity will be destroyed when hit", "title": "Destroy On Hurt" },
|
||||
"filter": { "type": "string", "default": "", "description": "Entity Definitions defined here can't be hurt by the projectile", "title": "Filter" },
|
||||
"destroy_on_hurt": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "If true, this entity will be destroyed when hit",
|
||||
"title": "Destroy On Hurt"
|
||||
},
|
||||
"filter": {
|
||||
"type": "string",
|
||||
"default": "",
|
||||
"description": "Entity Definitions defined here can't be hurt by the projectile",
|
||||
"title": "Filter"
|
||||
},
|
||||
"fire_affected_by_griefing": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -31,9 +46,24 @@
|
||||
},
|
||||
"hit_sound": { "type": "string", "default": "", "description": "The sound that plays when the projectile hits something", "title": "Hit Sound" },
|
||||
"homing": { "type": "boolean", "default": false, "description": "If true, the projectile homes in to the nearest entity", "title": "Homing" },
|
||||
"inertia": { "type": "number", "default": 0.99, "description": "The fraction of the projectile's speed maintained every frame while traveling in air", "title": "Inertia" },
|
||||
"is_dangerous": { "type": "boolean", "default": false, "description": "If true, the projectile will be treated as dangerous to the players", "title": "Is Dangerous" },
|
||||
"knockback": { "type": "boolean", "default": true, "description": "If true, the projectile will knock back the entity it hits", "title": "Knockback" },
|
||||
"inertia": {
|
||||
"type": "number",
|
||||
"default": 0.99,
|
||||
"description": "The fraction of the projectile's speed maintained every frame while traveling in air",
|
||||
"title": "Inertia"
|
||||
},
|
||||
"is_dangerous": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "If true, the projectile will be treated as dangerous to the players",
|
||||
"title": "Is Dangerous"
|
||||
},
|
||||
"knockback": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "If true, the projectile will knock back the entity it hits",
|
||||
"title": "Knockback"
|
||||
},
|
||||
"lightning": { "type": "boolean", "default": false, "description": "If true, the entity hit will be struck by lightning", "title": "Lightning" },
|
||||
"liquid_inertia": {
|
||||
"type": "number",
|
||||
@@ -41,7 +71,12 @@
|
||||
"description": "The fraction of the projectile's speed maintained every frame while traveling in water",
|
||||
"title": "Liquid Inertia"
|
||||
},
|
||||
"multiple_targets": { "type": "boolean", "default": true, "description": "If true, the projectile can hit multiple entities per flight", "title": "Multiple Targets" },
|
||||
"multiple_targets": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "If true, the projectile can hit multiple entities per flight",
|
||||
"title": "Multiple Targets"
|
||||
},
|
||||
"offset": {
|
||||
"type": "array",
|
||||
"default": [0, 0.5, 0],
|
||||
@@ -53,7 +88,12 @@
|
||||
{ "type": "number", "description": "Z", "title": "Z" }
|
||||
]
|
||||
},
|
||||
"on_fire_time": { "type": "number", "default": 5, "description": "Time in seconds that the entity hit will be on fire for", "title": "On Fire Time" },
|
||||
"on_fire_time": {
|
||||
"type": "number",
|
||||
"default": 5,
|
||||
"description": "Time in seconds that the entity hit will be on fire for",
|
||||
"title": "On Fire Time"
|
||||
},
|
||||
"on_hit": {
|
||||
"additionalProperties": false,
|
||||
"type": "object",
|
||||
@@ -149,9 +189,19 @@
|
||||
}
|
||||
},
|
||||
"particle": { "type": "string", "default": "iconcrack", "description": "Particle to use upon collision", "title": "Particle" },
|
||||
"potion_effect": { "type": "integer", "default": -1, "description": "Defines the effect the arrow will apply to the entity it hits", "title": "Potion Effect" },
|
||||
"potion_effect": {
|
||||
"type": "integer",
|
||||
"default": -1,
|
||||
"description": "Defines the effect the arrow will apply to the entity it hits",
|
||||
"title": "Potion Effect"
|
||||
},
|
||||
"power": { "type": "number", "default": 1.3, "description": "Determines the velocity of the projectile", "title": "Power" },
|
||||
"reflect_on_hurt": { "type": "boolean", "default": false, "description": "If true, this entity will be reflected back when hit", "title": "Reflect On Hurt" },
|
||||
"reflect_on_hurt": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "If true, this entity will be reflected back when hit",
|
||||
"title": "Reflect On Hurt"
|
||||
},
|
||||
"semi_random_diff_damage": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
@@ -166,7 +216,12 @@
|
||||
"title": "Shoot Target"
|
||||
},
|
||||
"should_bounce": { "type": "boolean", "default": false, "description": "If true, the projectile will bounce upon hit", "title": "Should Bounce" },
|
||||
"splash_potion": { "type": "boolean", "default": false, "description": "If true, the projectile will be treated like a splash potion", "title": "Splash Potion" },
|
||||
"splash_potion": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "If true, the projectile will be treated like a splash potion",
|
||||
"title": "Splash Potion"
|
||||
},
|
||||
"splash_range": { "type": "number", "default": 4, "description": "Radius in blocks of the 'splash' effect", "title": "Splash Range" },
|
||||
"uncertainty_base": {
|
||||
"type": "number",
|
||||
|
||||
@@ -15,27 +15,45 @@
|
||||
"default": 181,
|
||||
"description": "Angle in degrees that a rider is allowed to rotate while riding this entity. Omit this property for no limit"
|
||||
},
|
||||
"max_rider_count": { "type": "integer", "default": 0, "description": "Defines the maximum number of riders that can be riding this entity for this seat to be valid" },
|
||||
"max_rider_count": {
|
||||
"type": "integer",
|
||||
"default": 0,
|
||||
"description": "Defines the maximum number of riders that can be riding this entity for this seat to be valid"
|
||||
},
|
||||
"min_rider_count": {
|
||||
"type": "integer",
|
||||
"default": 0,
|
||||
"description": "Defines the minimum number of riders that need to be riding this entity before this seat can be used"
|
||||
},
|
||||
"position": { "$ref": "../../../../general/array_3_number.json", "default": [0.0, 0.0, 0.0], "description": "Position of this seat relative to this entity's position" },
|
||||
"position": {
|
||||
"$ref": "../../../../general/array_3_number.json",
|
||||
"default": [0.0, 0.0, 0.0],
|
||||
"description": "Position of this seat relative to this entity's position"
|
||||
},
|
||||
"rotate_rider_by": { "$ref": "../../../../molang/1.8.0/number.json", "description": "Offset to rotate riders by" }
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [],
|
||||
"properties": {
|
||||
"controlling_seat": { "type": "integer", "default": 0, "description": "The seat that designates the driver of the entity", "title": "TODO Title" },
|
||||
"controlling_seat": {
|
||||
"type": "integer",
|
||||
"default": 0,
|
||||
"description": "The seat that designates the driver of the entity",
|
||||
"title": "TODO Title"
|
||||
},
|
||||
"crouching_skip_interact": {
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"description": "If true, this entity can't be interacted with if the entity interacting with it is crouching",
|
||||
"title": "TODO Title"
|
||||
},
|
||||
"family_types": { "type": "array", "items": { "type": "string" }, "description": "List of entities that can ride this entity", "title": "TODO Title" },
|
||||
"family_types": {
|
||||
"type": "array",
|
||||
"items": { "type": "string" },
|
||||
"description": "List of entities that can ride this entity",
|
||||
"title": "TODO Title"
|
||||
},
|
||||
"interact_text": {
|
||||
"type": "string",
|
||||
"default": "",
|
||||
@@ -48,8 +66,18 @@
|
||||
"description": "If true, this entity will pull in entities that are in the correct family_types into any available seats",
|
||||
"title": "TODO Title"
|
||||
},
|
||||
"rider_can_interact": { "type": "boolean", "default": false, "description": "If true, this entity will be picked when looked at by the rider", "title": "TODO Title" },
|
||||
"seat_count": { "type": "integer", "default": 1, "description": "The number of entities that can ride this entity at the same time", "title": "TODO Title" },
|
||||
"rider_can_interact": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "If true, this entity will be picked when looked at by the rider",
|
||||
"title": "TODO Title"
|
||||
},
|
||||
"seat_count": {
|
||||
"type": "integer",
|
||||
"default": 1,
|
||||
"description": "The number of entities that can ride this entity at the same time",
|
||||
"title": "TODO Title"
|
||||
},
|
||||
"seats": {
|
||||
"description": "The list of positions and number of riders for each position for entities riding this entity",
|
||||
"title": "TODO Title",
|
||||
|
||||
@@ -13,14 +13,24 @@
|
||||
"description": "A bucket for all other items in the game. Note this category is always least priority items.",
|
||||
"title": "All Items"
|
||||
},
|
||||
"all_items_max_amount": { "type": "integer", "default": -1, "description": "Maximum number of this item the mob will hold.", "title": "All Items Max Amount" },
|
||||
"all_items_max_amount": {
|
||||
"type": "integer",
|
||||
"default": -1,
|
||||
"description": "Maximum number of this item the mob will hold.",
|
||||
"title": "All Items Max Amount"
|
||||
},
|
||||
"all_items_surplus_amount": {
|
||||
"type": "integer",
|
||||
"default": -1,
|
||||
"description": "Number of this item considered extra that the entity wants to share.",
|
||||
"title": "All Items Surplus Amount"
|
||||
},
|
||||
"all_items_want_amount": { "type": "integer", "default": -1, "description": "Number of this item this entity wants to share.", "title": "All Items Want Amount" },
|
||||
"all_items_want_amount": {
|
||||
"type": "integer",
|
||||
"default": -1,
|
||||
"description": "Number of this item this entity wants to share.",
|
||||
"title": "All Items Want Amount"
|
||||
},
|
||||
"items": {
|
||||
"type": "array",
|
||||
"description": "List of items that the entity wants to share",
|
||||
@@ -46,14 +56,26 @@
|
||||
"item": { "type": "string", "description": "The name of the item", "$ref": "../../../../general/item/identifier.json" },
|
||||
"item_aux": { "type": "integer", "description": "Aux value for the item.", "title": "Item Aux" },
|
||||
"max_amount": { "type": "integer", "description": "Maximum number of this item the mob will hold.", "title": "Max Amount" },
|
||||
"pickup_limit": { "type": "integer", "description": "Maximum number of this item the mob will pick up during a single goal tick.", "title": "Pickup Limit" },
|
||||
"priority": { "type": "integer", "description": "Prioritizes which items the entity prefers. 0 is the highest priority.", "title": "Priority" },
|
||||
"pickup_limit": {
|
||||
"type": "integer",
|
||||
"description": "Maximum number of this item the mob will pick up during a single goal tick.",
|
||||
"title": "Pickup Limit"
|
||||
},
|
||||
"priority": {
|
||||
"type": "integer",
|
||||
"description": "Prioritizes which items the entity prefers. 0 is the highest priority.",
|
||||
"title": "Priority"
|
||||
},
|
||||
"stored_in_inventory": {
|
||||
"type": "boolean",
|
||||
"description": "Determines whether the mob will try to put the item in its inventory if it has the inventory component and if it can't be equipped.",
|
||||
"title": "Stored In Inventory"
|
||||
},
|
||||
"surplus_amount": { "type": "integer", "description": "Number of this item considered extra that the entity wants to share.", "title": "Surplus Amount" },
|
||||
"surplus_amount": {
|
||||
"type": "integer",
|
||||
"description": "Number of this item considered extra that the entity wants to share.",
|
||||
"title": "Surplus Amount"
|
||||
},
|
||||
"want_amount": { "type": "integer", "description": "Number of this item this entity wants to have.", "title": "Want Amount" }
|
||||
}
|
||||
},
|
||||
|
||||
@@ -25,19 +25,44 @@
|
||||
"description": "Minimum amount of time to randomly wait in seconds before another entity is spawned.",
|
||||
"title": "Min Wait Time"
|
||||
},
|
||||
"num_to_spawn": { "type": "integer", "default": 1, "description": "The number of entities of this type to spawn each time that this triggers.", "title": "Num To Spawn" },
|
||||
"should_leash": { "type": "boolean", "default": false, "description": "If true, this the spawned entity will be leashed to the parent.", "title": "Should Leash" },
|
||||
"single_use": { "type": "boolean", "default": false, "description": "If true, this component will only ever spawn the specified entity once.", "title": "Single Use" },
|
||||
"num_to_spawn": {
|
||||
"type": "integer",
|
||||
"default": 1,
|
||||
"description": "The number of entities of this type to spawn each time that this triggers.",
|
||||
"title": "Num To Spawn"
|
||||
},
|
||||
"should_leash": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "If true, this the spawned entity will be leashed to the parent.",
|
||||
"title": "Should Leash"
|
||||
},
|
||||
"single_use": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "If true, this component will only ever spawn the specified entity once.",
|
||||
"title": "Single Use"
|
||||
},
|
||||
"spawn_entity": {
|
||||
"type": "string",
|
||||
"default": "",
|
||||
"description": "Identifier of the entity to spawn, leave empty to spawn the item defined above instead.",
|
||||
"title": "Spawn Entity"
|
||||
},
|
||||
"spawn_event": { "type": "string", "default": "minecraft:entity_born", "description": "Event to call when the entity is spawned.", "title": "Spawn Event" },
|
||||
"spawn_event": {
|
||||
"type": "string",
|
||||
"default": "minecraft:entity_born",
|
||||
"description": "Event to call when the entity is spawned.",
|
||||
"title": "Spawn Event"
|
||||
},
|
||||
"spawn_item": { "type": "string", "default": "egg", "description": "Item identifier of the item to spawn.", "title": "Spawn Item" },
|
||||
"spawn_method": { "type": "string", "default": "born", "description": "Method to use to spawn the entity.", "title": "Spawn Method" },
|
||||
"spawn_sound": { "type": "string", "default": "plop", "description": "Identifier of the sound effect to play when the entity is spawned.", "title": "Spawn Sound" }
|
||||
"spawn_sound": {
|
||||
"type": "string",
|
||||
"default": "plop",
|
||||
"description": "Identifier of the sound effect to play when the entity is spawned.",
|
||||
"title": "Spawn Sound"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -15,20 +15,33 @@
|
||||
"description": "Name of the item this entity likes and can be used to increase this entity's temper",
|
||||
"title": "Item"
|
||||
},
|
||||
"temper_mod": { "type": "number", "default": 0, "description": "The amount of temper this entity gains when fed this item", "title": "Temper Mod" }
|
||||
"temper_mod": {
|
||||
"type": "number",
|
||||
"default": 0,
|
||||
"description": "The amount of temper this entity gains when fed this item",
|
||||
"title": "Temper Mod"
|
||||
}
|
||||
}
|
||||
},
|
||||
"auto_reject_items": {
|
||||
"type": "object",
|
||||
"description": "The list of items that this entity dislikes and will cause it to get angry if used while untamed.",
|
||||
"properties": {
|
||||
"item": { "$ref": "../../../../general/item/identifier.json", "description": "Name of the item this entity dislikes and will cause it to get angry if used while untamed" }
|
||||
"item": {
|
||||
"$ref": "../../../../general/item/identifier.json",
|
||||
"description": "Name of the item this entity dislikes and will cause it to get angry if used while untamed"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": [],
|
||||
"properties": {
|
||||
"attempt_temper_mod": { "type": "integer", "default": 5, "description": "The amount the entity's temper will increase when mounted.", "title": "Attempt Temper Mod" },
|
||||
"attempt_temper_mod": {
|
||||
"type": "integer",
|
||||
"default": 5,
|
||||
"description": "The amount the entity's temper will increase when mounted.",
|
||||
"title": "Attempt Temper Mod"
|
||||
},
|
||||
"auto_reject_items": {
|
||||
"description": "The list of items that, if carried while interacting with the entity, will anger it.",
|
||||
"oneOf": [
|
||||
@@ -46,8 +59,18 @@
|
||||
{ "type": "array", "items": { "$ref": "#/definitions/feed_items" } }
|
||||
]
|
||||
},
|
||||
"max_temper": { "type": "integer", "default": 100, "description": "The maximum value for the entity's random starting temper", "title": "Max Temper" },
|
||||
"min_temper": { "type": "integer", "default": 0, "description": "The minimum value for the entity's random starting temper", "title": "Min Temper" },
|
||||
"max_temper": {
|
||||
"type": "integer",
|
||||
"default": 100,
|
||||
"description": "The maximum value for the entity's random starting temper",
|
||||
"title": "Max Temper"
|
||||
},
|
||||
"min_temper": {
|
||||
"type": "integer",
|
||||
"default": 0,
|
||||
"description": "The minimum value for the entity's random starting temper",
|
||||
"title": "Min Temper"
|
||||
},
|
||||
"ride_text": { "type": "string", "description": "The text that shows in the riding interact button", "title": "Ride Text" },
|
||||
"tame_event": { "$ref": "../types/event.json", "description": "Event that triggers when the entity becomes tamed", "title": "TODO Title" }
|
||||
}
|
||||
|
||||
@@ -27,13 +27,21 @@
|
||||
"default": 0,
|
||||
"description": "Chance that the entity will look for nearby blocks that can speed up the transformation. Value must be between 0.0 and 1.0"
|
||||
},
|
||||
"block_chance": { "type": "number", "default": 0, "description": "Chance that, once a block is found, will help speed up the transformation" },
|
||||
"block_chance": {
|
||||
"type": "number",
|
||||
"default": 0,
|
||||
"description": "Chance that, once a block is found, will help speed up the transformation"
|
||||
},
|
||||
"block_max": {
|
||||
"type": "integer",
|
||||
"default": 0,
|
||||
"description": "Maximum number of blocks the entity will look for to aid in the transformation. If not defined or set to 0, it will be set to the block radius"
|
||||
},
|
||||
"block_radius": { "type": "integer", "default": 0, "description": "Distance in Blocks that the entity will search for blocks that can help the transformation" },
|
||||
"block_radius": {
|
||||
"type": "integer",
|
||||
"default": 0,
|
||||
"description": "Distance in Blocks that the entity will search for blocks that can help the transformation"
|
||||
},
|
||||
"block_types": {
|
||||
"type": "array",
|
||||
"description": "List of blocks that can help the transformation of this entity",
|
||||
@@ -45,8 +53,18 @@
|
||||
],
|
||||
"title": "TODO Title"
|
||||
},
|
||||
"drop_equipment": { "type": "boolean", "default": false, "description": "Cause the entity to drop all equipment upon transformation", "title": "Drop Equipment" },
|
||||
"drop_inventory": { "type": "boolean", "default": false, "description": "Cause the entity to drop all items in inventory upon transformation", "title": "Drop Inventory" },
|
||||
"drop_equipment": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Cause the entity to drop all equipment upon transformation",
|
||||
"title": "Drop Equipment"
|
||||
},
|
||||
"drop_inventory": {
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"description": "Cause the entity to drop all items in inventory upon transformation",
|
||||
"title": "Drop Inventory"
|
||||
},
|
||||
"into": { "type": "string", "default": "", "description": "Entity Definition that this entity will transform into", "title": "Into" },
|
||||
"keep_level": {
|
||||
"type": "boolean",
|
||||
@@ -66,6 +84,11 @@
|
||||
"description": "Cause the entity to keep equipment after going through transformation",
|
||||
"title": "Preserve Equipment"
|
||||
},
|
||||
"transformation_sound": { "type": "string", "default": "", "description": "Sound to play when the entity is done transforming", "title": "Transformation Sound" }
|
||||
"transformation_sound": {
|
||||
"type": "string",
|
||||
"default": "",
|
||||
"description": "Sound to play when the entity is done transforming",
|
||||
"title": "Transformation Sound"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user