Updated
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@@ -30,7 +30,7 @@
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"type": "number",
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"default": 0,
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"description": "Maximum distance in blocks this mob will look for entities to drop an item for.",
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"title": "Max Dist"
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"title": "Maximum Dist"
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},
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"minimum_teleport_distance": {
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"title": "Minimum Teleport Distance",
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@@ -38,7 +38,12 @@
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"$comment": "UNDOCUMENTED",
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"type": "number"
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},
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"max_head_look_at_height": { "title": "Max Head Look At Height", "description": "UNDOCUMENTED", "$comment": "UNDOCUMENTED", "type": "number" },
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"max_head_look_at_height": {
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"title": "Maximum Head Look At Height",
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"description": "UNDOCUMENTED",
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"$comment": "UNDOCUMENTED",
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"type": "number"
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},
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"offering_distance": {
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"type": "number",
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"default": [1.0],
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@@ -40,7 +40,7 @@
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"type": "integer",
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"description": "UNDOCUMENTED",
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"$comment": "UNDOCUMENTED",
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"title": "Max Failed Attempts"
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"title": "Maximum Failed Attempts"
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}
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}
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}
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@@ -17,7 +17,7 @@
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"type": "number",
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"default": 10.0,
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"description": "Minimum distance the target must be for the mob to run this goal.",
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"title": "Min Radius"
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"title": "Minimum Radius"
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},
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"within_radius_event": {
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"$ref": "../types/event.json",
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@@ -15,7 +15,7 @@
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"type": "number",
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"default": 16,
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"description": "To be a valid target choice, the target type cannot be farther away from this entity than `max_dist`.",
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"title": "Max Dist"
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"title": "Maximum Dist"
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},
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"must_see": {
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"type": "boolean",
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@@ -32,7 +32,12 @@
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the `wiggle room` to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "Goal Radius"
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},
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"max_dist": { "type": "number", "default": 0, "description": "Maximum distance this mob will look for items to pick up", "title": "Max Dist" },
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"max_dist": {
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"type": "number",
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"default": 0,
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"description": "Maximum distance this mob will look for items to pick up",
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"title": "Maximum Dist"
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},
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"pickup_based_on_chance": {
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"type": "boolean",
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"default": false,
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@@ -10,26 +10,26 @@
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"max_look_count": {
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"type": "integer",
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"default": 2,
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"description": "The max amount of unique looks a mob will have while looking around.",
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"title": "Max Look Count"
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"description": "The Maximum amount of unique looks a mob will have while looking around.",
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"title": "Maximum Look Count"
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},
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"max_look_time": {
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"type": "integer",
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"default": 40,
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"description": "The max amount of time (in ticks) a mob will stay looking at a direction while looking around.",
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"title": "Max Look Time"
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"description": "The Maximum amount of time (in ticks) a mob will stay looking at a direction while looking around.",
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"title": "Maximum Look Time"
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},
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"min_look_count": {
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"type": "integer",
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"default": 1,
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"description": "The min amount of unique looks a mob will have while looking around.",
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"title": "Min Look Count"
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"description": "The Minimum amount of unique looks a mob will have while looking around.",
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"title": "Minimum Look Count"
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},
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"min_look_time": {
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"type": "integer",
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"default": 20,
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"description": "The min amount of time (in ticks) a mob will stay looking at a direction while looking around.",
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"title": "Min Look Time"
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"description": "The Minimum amount of time (in ticks) a mob will stay looking at a direction while looking around.",
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"title": "Minimum Look Time"
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},
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"probability": { "type": "number", "default": 0.02, "description": "The probability of randomly looking around/sitting.", "title": "Probability" }
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}
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@@ -29,13 +29,13 @@
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"type": "number",
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"default": 10,
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"description": "The maximum distance away a target can be before the mob gives up on stalking",
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"title": "Max Stalk Dist"
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"title": "Maximum Stalk Dist"
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},
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"pounce_max_dist": {
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"type": "number",
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"default": 5,
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"description": "The maximum distance away from the target in blocks to begin pouncing at the target",
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"title": "Pounce Max Dist"
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"title": "Pounce Maximum Dist"
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},
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"set_persistent": {
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"type": "boolean",
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@@ -47,7 +47,7 @@
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"strike_dist": {
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"type": "number",
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"default": 2,
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"description": "The max distance away from the target when landing from the pounce that will still result in damaging the target",
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"description": "The Maximum distance away from the target when landing from the pounce that will still result in damaging the target",
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"title": "Strike Dist"
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},
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"stuck_time": {
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