Refactor
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{
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"$schema": "http://json-schema.org/draft-07/schema",
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"$id": "blockception.minecraft.behavior.entities.1.13.0.minecraft.interact",
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"type": "object",
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"title": "Interact 1.13.0",
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"description": "Defines interactions with this entity.",
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"additionalProperties": false,
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"definitions": {
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"interaction_spec": {
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"type": "object",
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"properties": {
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"add_items": { "type": "object", "description": "Loot table with items to add to the player's inventory upon successful interaction.", "title": "Add Items" },
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"cooldown": { "type": "number", "default": 0, "description": "Time in seconds before this entity can be interacted with again.", "title": "Cooldown" },
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"hurt_item": {
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"type": "integer",
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"default": 0,
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"description": "The amount of damage the item will take when used to interact with this entity. A value of 0 means the item won't lose durability.",
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"title": "Hurt Item"
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},
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"interact_text": {
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"type": "string",
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"default": "",
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"description": "Text to show when the player is able to interact in this way with this entity when playing with Touch-screen controls.",
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"title": "Interact Text"
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},
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"on_interact": { "$ref": "../types/trigger.json", "description": "Event to fire when the interaction occurs.", "title": "On Interact" },
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"particle_on_start": {
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"type": "object",
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"description": "Particle effect that will be triggered at the start of the interaction.",
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"title": "Particle On Start",
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"properties": {
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"particle_offset_towards_interactor": {
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"type": "boolean",
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"description": "Whether or not the particle will appear closer to who performed the interaction.",
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"title": "Particle Offset Towards Interactor"
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},
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"particle_type": { "type": "string", "description": "The type of particle that will be spawned.", "title": "Particle Type" },
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"particle_y_offset": { "type": "number", "description": "Will offset the particle this amount in the y direction.", "title": "Particle Y Offset" }
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}
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},
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"play_sounds": { "type": "string", "default": "", "description": "List of sounds to play when the interaction occurs.", "title": "Play Sounds" },
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"spawn_entities": { "type": "string", "default": "", "description": "List of entities to spawn when the interaction occurs.", "title": "Spawn Entities" },
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"spawn_items": {
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"type": "object",
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"description": "Loot table with items to drop on the ground upon successful interaction.",
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"title": "Spawn Items",
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"properties": {
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"table": { "type": "string", "default": "", "description": "File path, relative to the Behavior Pack's path, to the loot table file.", "title": "Table" }
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}
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},
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"swing": { "type": "boolean", "default": false, "description": "If true, the player will do the 'swing' animation when interacting with this entity.", "title": "Swing" },
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"transform_to_item": {
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"type": "string",
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"default": "",
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"description": "The item used will transform to this item upon successful interaction. Format: itemName:auxValue",
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"title": "Transform To Item"
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},
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"use_item": { "type": "boolean", "default": false, "description": "If true, the interaction will use an item.", "title": "Use Item" }
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}
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}
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},
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"properties": {
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"interactions": {
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"oneOf": [
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{ "type": "object", "$ref": "#/definitions/interaction_spec" },
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{ "type": "array", "items": { "$ref": "#/definitions/interaction_spec" } }
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],
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"description": "TODO description",
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"title": "TODO Title"
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}
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}
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}
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