Refactor
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{
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"$schema": "http://json-schema.org/draft-07/schema",
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"$id": "blockception.minecraft.behavior.entities.1.8.0.minecraft.projectile",
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"description": "Allows the entity to be a thrown entity.",
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"type": "object",
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"title": "Projectile 1.8.0",
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"additionalProperties": false,
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"required": [],
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"properties": {
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"angleoffset": { "type": "number", "default": 0, "description": "Determines the angle at which the projectile is thrown", "title": "TODO Title" },
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"catchFire": { "type": "boolean", "default": false, "description": "If true, the entity hit will be set on fire", "title": "TODO Title" },
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"critParticleOnHurt": {
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"type": "boolean",
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"default": false,
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"description": "If true, the projectile will produce additional particles when a critical hit happens",
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"title": "TODO Title"
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},
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"destroyOnHurt": { "type": "boolean", "default": false, "description": "If true, this entity will be destroyed when hit", "title": "TODO Title" },
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"filter": { "$ref": "../filters.json", "description": "Entity Definitions defined here can't be hurt by the projectile", "title": "TODO Title" },
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"fireAffectedByGriefing": {
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"type": "boolean",
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"default": false,
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"description": "If true, whether the projectile causes fire is affected by the mob griefing game rule",
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"title": "TODO Title"
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},
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"gravity": {
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"type": "number",
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"default": 0.05,
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"description": "The gravity applied to this entity when thrown. The higher the value, the faster the entity falls",
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"title": "TODO Title"
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},
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"hitSound": { "type": "string", "default": "", "description": "The sound that plays when the projectile hits something", "title": "TODO Title" },
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"homing": { "type": "boolean", "default": false, "description": "If true, the projectile homes in to the nearest entity", "title": "TODO Title" },
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"inertia": { "type": "number", "default": 0.99, "description": "The fraction of the projectile's speed maintained every frame while traveling in air", "title": "TODO Title" },
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"isdangerous": { "type": "boolean", "default": false, "description": "If true, the projectile will be treated as dangerous to the players", "title": "TODO Title" },
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"knockback": { "type": "boolean", "default": true, "description": "If true, the projectile will knock back the entity it hits", "title": "TODO Title" },
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"lightning": { "type": "boolean", "default": false, "description": "If true, the entity hit will be struck by lightning", "title": "TODO Title" },
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"liquid_inertia": {
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"type": "number",
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"default": 0.6,
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"description": "The fraction of the projectile's speed maintained every frame while traveling in water",
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"title": "TODO Title"
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},
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"multipletargets": { "type": "boolean", "default": true, "description": "If true, the projectile can hit multiple entities per flight", "title": "TODO Title" },
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"offset": {
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"$ref": "../../../../general/array_3_number.json",
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"default": [0.0, 0.5, 0.0],
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"description": "The offset from the entity's anchor where the projectile will spawn",
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"title": "TODO Title"
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},
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"onFireTime": { "type": "number", "default": 5, "description": "Time in seconds that the entity hit will be on fire for", "title": "TODO Title" },
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"particle": { "type": "string", "default": "iconcrack", "description": "Particle to use upon collision", "title": "TODO Title" },
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"potionEffect": { "type": "integer", "default": -1, "description": "Defines the effect the arrow will apply to the entity it hits", "title": "TODO Title" },
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"power": { "type": "number", "default": 1.3, "description": "Determines the velocity of the projectile", "title": "TODO Title" },
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"reflectOnHurt": { "type": "boolean", "default": false, "description": "If true, this entity will be reflected back when hit", "title": "TODO Title" },
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"semirandomdiffdamage": { "type": "boolean", "default": false, "description": "If true, damage will be randomized based on damage and speed", "title": "TODO Title" },
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"shootSound": { "type": "string", "description": "The sound that plays when the projectile is shot", "title": "TODO Title" },
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"shoottarget": { "type": "boolean", "default": true, "description": "If true, the projectile will be shot towards the target of the entity firing it", "title": "TODO Title" },
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"shouldbounce": { "type": "boolean", "default": false, "description": "If true, the projectile will bounce upon hit", "title": "TODO Title" },
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"splashPotion": { "type": "boolean", "default": false, "description": "If true, the projectile will be treated like a splash potion", "title": "TODO Title" },
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"splashRange": { "type": "number", "default": 4, "description": "Radius in blocks of the 'splash' effect", "title": "TODO Title" },
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"uncertaintyBase": {
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"type": "number",
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"default": 0,
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"description": "The base accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier",
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"title": "TODO Title"
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},
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"uncertaintyMultiplier": {
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"type": "number",
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"default": 0,
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"description": "Determines how much difficulty affects accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier",
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"title": "TODO Title"
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}
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}
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}
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