auto: Formatted json files
This commit is contained in:
@@ -1,30 +1,30 @@
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{
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"$id": "minecraft.behavior.biomes.1.12.0",
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"type": "object",
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"title": "Biomes",
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"description": "The definition of a biome",
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"additionalProperties": {
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"title": "Tag",
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"type": "object",
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"description": "Components with no namespace are treated as 'tags': any name consisting of alphanumeric characters, '.' and '_' is permitted; the tag is attached to the biome so that either code or data may check for its existence; tag components may not have member fields.",
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"additionalProperties": false
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},
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"properties": {
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"minecraft:climate": { "$ref": "./components/minecraft.climate.json" },
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"minecraft:forced_features": { "$ref": "./components/minecraft.forced_features.json" },
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"minecraft:overworld_height": { "$ref": "./components/minecraft.overworld_height.json" },
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"minecraft:ignore_automatic_features": { "$ref": "./components/minecraft.ignore_automatic_features.json" },
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"minecraft:surface_parameters": { "$ref": "./components/minecraft.surface_parameters.json" },
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"minecraft:surface_material_adjustments": { "$ref": "./components/minecraft.surface_material_adjustments.json" },
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"minecraft:swamp_surface": { "$ref": "./components/minecraft.swamp_surface.json" },
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"minecraft:frozen_ocean_surface": { "$ref": "./components/minecraft.frozen_ocean_surface.json" },
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"minecraft:mesa_surface": { "$ref": "./components/minecraft.mesa_surface.json" },
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"minecraft:mountain_parameters": { "$ref": "./components/minecraft.mountain_parameters.json" },
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"minecraft:nether_surface": { "$ref": "./components/minecraft.nether_surface.json" },
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"minecraft:the_end_surface": { "$ref": "./components/minecraft.the_end_surface.json" },
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"minecraft:capped_surface": { "$ref": "./components/minecraft.capped_surface.json" },
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"minecraft:overworld_generation_rules": { "$ref": "./components/minecraft.overworld_generation_rules.json" },
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"minecraft:nether_generation_rules": { "$ref": "./components/minecraft.nether_generation_rules.json" },
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"minecraft:legacy_world_generation_rules": { "$ref": "./components/minecraft.legacy_world_generation_rules.json" }
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}
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}
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{
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"$id": "minecraft.behavior.biomes.1.12.0",
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"type": "object",
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"title": "Biomes",
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"description": "The definition of a biome",
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"additionalProperties": {
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"title": "Tag",
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"type": "object",
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"description": "Components with no namespace are treated as 'tags': any name consisting of alphanumeric characters, '.' and '_' is permitted; the tag is attached to the biome so that either code or data may check for its existence; tag components may not have member fields.",
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"additionalProperties": false
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},
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"properties": {
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"minecraft:climate": { "$ref": "./components/minecraft.climate.json" },
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"minecraft:forced_features": { "$ref": "./components/minecraft.forced_features.json" },
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"minecraft:overworld_height": { "$ref": "./components/minecraft.overworld_height.json" },
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"minecraft:ignore_automatic_features": { "$ref": "./components/minecraft.ignore_automatic_features.json" },
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"minecraft:surface_parameters": { "$ref": "./components/minecraft.surface_parameters.json" },
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"minecraft:surface_material_adjustments": { "$ref": "./components/minecraft.surface_material_adjustments.json" },
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"minecraft:swamp_surface": { "$ref": "./components/minecraft.swamp_surface.json" },
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"minecraft:frozen_ocean_surface": { "$ref": "./components/minecraft.frozen_ocean_surface.json" },
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"minecraft:mesa_surface": { "$ref": "./components/minecraft.mesa_surface.json" },
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"minecraft:mountain_parameters": { "$ref": "./components/minecraft.mountain_parameters.json" },
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"minecraft:nether_surface": { "$ref": "./components/minecraft.nether_surface.json" },
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"minecraft:the_end_surface": { "$ref": "./components/minecraft.the_end_surface.json" },
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"minecraft:capped_surface": { "$ref": "./components/minecraft.capped_surface.json" },
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"minecraft:overworld_generation_rules": { "$ref": "./components/minecraft.overworld_generation_rules.json" },
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"minecraft:nether_generation_rules": { "$ref": "./components/minecraft.nether_generation_rules.json" },
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"minecraft:legacy_world_generation_rules": { "$ref": "./components/minecraft.legacy_world_generation_rules.json" }
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}
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}
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@@ -1,37 +1,37 @@
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{
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"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.capped_surface",
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"title": "Capped Surface",
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"description": "Generates surface on blocks with non-solid blocks above or below.",
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"type": "object",
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"additionalProperties": false,
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"required": ["floor_materials", "ceiling_materials", "sea_material", "foundation_material"],
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"properties": {
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"ceiling_materials": {
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"title": "Ceiling Materials",
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"description": "Materials used for the surface ceiling.",
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"minItems": 1,
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"items": {
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"title": "Block Reference",
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"description": "UNDOCUMENTATED",
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"type": "string"
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}
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},
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"floor_materials": {
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"title": "Floor Materials",
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"description": "Materials used for the surface floor.",
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"minItems": 1,
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"items": {
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"title": "Block Reference",
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"description": "UNDOCUMENTATED",
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"type": "string"
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}
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},
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"sea_material": { "title": "Sea Material", "description": "Material used to replace air blocks below sea level.", "type": "string" },
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"foundation_material": {
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"title": "Foundation Material",
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"description": "Material used to repalce solid blocks that are not surface blocks.",
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"type": "string"
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},
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"beach_material": { "title": "Beach Material", "description": "Material used to decorate surface near sea level.", "type": "string" }
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}
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}
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{
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"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.capped_surface",
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"title": "Capped Surface",
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"description": "Generates surface on blocks with non-solid blocks above or below.",
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"type": "object",
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"additionalProperties": false,
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"required": ["floor_materials", "ceiling_materials", "sea_material", "foundation_material"],
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"properties": {
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"ceiling_materials": {
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"title": "Ceiling Materials",
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"description": "Materials used for the surface ceiling.",
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"minItems": 1,
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"items": {
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"title": "Block Reference",
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"description": "UNDOCUMENTATED",
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"type": "string"
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}
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},
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"floor_materials": {
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"title": "Floor Materials",
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"description": "Materials used for the surface floor.",
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"minItems": 1,
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"items": {
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"title": "Block Reference",
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"description": "UNDOCUMENTATED",
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"type": "string"
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}
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},
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"sea_material": { "title": "Sea Material", "description": "Material used to replace air blocks below sea level.", "type": "string" },
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"foundation_material": {
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"title": "Foundation Material",
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"description": "Material used to repalce solid blocks that are not surface blocks.",
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"type": "string"
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},
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"beach_material": { "title": "Beach Material", "description": "Material used to decorate surface near sea level.", "type": "string" }
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}
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}
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@@ -1,30 +1,30 @@
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{
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"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.climate",
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"title": "Climate",
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"description": "Describes temperature, humidity, precipitation, etc. Biomes without this component will have default values.",
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"type": "object",
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"minProperties": 0,
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"maxProperties": 7,
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"additionalProperties": false,
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"properties": {
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"temperature": { "title": "Temperature", "description": "UNDOCUMENATED", "type": "number" },
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"downfall": { "title": "Downfall", "description": "UNDOCUMENATED", "type": "number" },
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"red_spores": { "title": "Red Spores", "description": "UNDOCUMENATED", "type": "number" },
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"blue_spores": { "title": "Blue Spores", "description": "UNDOCUMENATED", "type": "number" },
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"ash": { "title": "Ash", "description": "UNDOCUMENATED", "type": "number" },
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"white_ash": { "title": "White Ash", "description": "UNDOCUMENATED", "type": "number" },
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"snow_accumulation": {
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"title": "Snow Accumulation",
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"description": "UNDOCUMENATED",
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"type": "array",
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"items": [
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{
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"type": "number"
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},
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{
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"type": "number"
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}
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]
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}
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}
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}
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{
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"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.climate",
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"title": "Climate",
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"description": "Describes temperature, humidity, precipitation, etc. Biomes without this component will have default values.",
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"type": "object",
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"minProperties": 0,
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"maxProperties": 7,
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"additionalProperties": false,
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"properties": {
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"temperature": { "title": "Temperature", "description": "UNDOCUMENATED", "type": "number" },
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"downfall": { "title": "Downfall", "description": "UNDOCUMENATED", "type": "number" },
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"red_spores": { "title": "Red Spores", "description": "UNDOCUMENATED", "type": "number" },
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"blue_spores": { "title": "Blue Spores", "description": "UNDOCUMENATED", "type": "number" },
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"ash": { "title": "Ash", "description": "UNDOCUMENATED", "type": "number" },
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"white_ash": { "title": "White Ash", "description": "UNDOCUMENATED", "type": "number" },
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"snow_accumulation": {
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"title": "Snow Accumulation",
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"description": "UNDOCUMENATED",
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"type": "array",
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"items": [
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{
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"type": "number"
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},
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{
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"type": "number"
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}
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]
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}
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}
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}
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@@ -1,231 +1,231 @@
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{
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"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.forced_features",
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"title": "Forced Features",
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"description": "Force specific decorative features (trees, plants, etc.) to appear in this Biome, regardless of normal decoration rules.",
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"type": "object",
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"minProperties": 0,
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"maxProperties": 11,
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"additionalProperties": false,
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"definitions": {
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"coordinate": {
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"oneOf": [
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{
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"type": "string",
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"$ref": "../../../../molang/number.json",
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"description": "Expression for the coordinate (evaluated each iteration). Mutually exclusive with random distribution object below."
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},
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{
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"type": "number",
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"description": "Expression for the coordinate (evaluated each iteration). Mutually exclusive with random distribution object below."
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},
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{
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"type": "object",
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"description": "Distribution for the coordinate (evaluated each iteration). Mutually exclusive with Molang expression above.",
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"additionalProperties": false,
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"required": ["distribution", "extent"],
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"properties": {
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"distribution": {
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"title": "Distribution",
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"description": "Type of distribution - uniform random, gaussian (centered in the range), or grid (either fixed-step or jittered)",
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"type": "string",
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"enum": ["uniform", "gaussian", "inverse_gaussian", "fixed_grid", "jittered_grid"]
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},
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"extent": {
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"title": "Extent",
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"description": "UNDOCUMENTATED",
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"type": "array",
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"items": [
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{
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"title": "Lower Bound",
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"description": "Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around",
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"$ref": "../../../../molang/number.json"
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},
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{
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"title": "Upper Bound",
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"description": "Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around",
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"$ref": "../../../../molang/number.json"
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}
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]
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},
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"grid_offset": {
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"title": "Step Size",
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"description": "When the distribution type is grid, defines the offset along this axis",
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"type": "integer",
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"minimum": 0
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},
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"step_size": {
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"title": "Step Size",
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"description": "When the distribution type is grid, defines the distance between steps along this axis",
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"type": "integer",
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"minimum": 1
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}
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}
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}
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]
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},
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"iteration": {
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"title": "Iteration",
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"description": "UNDOCUMENTED",
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"additionalProperties": false,
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"required": ["iterations", "places_feature", "identifier"],
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"properties": {
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"coordinate_eval_order": {
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"title": "Coordinate Eval Order",
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"description": "The order in which coordinates will be evaluated. Should be used when a coordinate depends on another. If omitted, defaults to 'xzy'.",
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"type": "string",
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"enum": ["xyz", "xzy", "yxz", "yzx", "zxy", "zyx"]
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},
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"identifier": {
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"title": "Identifier",
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"description": "UNDOCUMANTED",
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"type": "string"
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},
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"iterations": {
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"title": "Iterations",
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"description": "Number of scattered positions to generate",
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"$ref": "../../../../molang/number.json"
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},
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"places_feature": {
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"title": "Places Feature",
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"description": "UNDOCUMANTED",
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"type": "string"
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},
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"scatter_chance": {
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"title": "Scatter Chance",
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"oneOf": [
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{
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"type": "object",
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"description": "Probability numerator / denominator that this scatter will occur. Not evaluated each iteration; either no iterations will run, or all will.",
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"additionalProperties": false,
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"properties": {
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"denominator": {
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"title": "Denominator",
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"description": "",
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"type": "integer",
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"minimum": 1
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},
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"numerator": {
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"title": "Numerator",
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"description": "",
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"type": "integer",
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"minimum": 1
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}
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}
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||||
},
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||||
{
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"type": "string",
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"description": "Probability (0-100) that this scatter will occur. Not evaluated each iteration; either no iterations will run, or all will.",
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"$ref": "../../../../molang/number.json"
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},
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{
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"type": "number",
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"description": "Probability (0-100) that this scatter will occur. Not evaluated each iteration; either no iterations will run, or all will."
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}
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]
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},
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"x": {
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"title": "X",
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"$ref": "#/definitions/coordinate"
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},
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"y": {
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"title": "X",
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||||
"$ref": "#/definitions/coordinate"
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},
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"z": {
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"title": "X",
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"$ref": "#/definitions/coordinate"
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||||
}
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||||
}
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||||
}
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||||
},
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||||
"properties": {
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||||
"after_sky_pass": {
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||||
"title": "First Pass",
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||||
"description": "UNDOCUMENTED",
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||||
"type": "array",
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||||
"items": {
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||||
"$ref": "#/definitions/iteration"
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||||
}
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||||
},
|
||||
"after_surface_pass": {
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||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
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||||
"type": "array",
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||||
"items": {
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||||
"$ref": "#/definitions/iteration"
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||||
}
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||||
},
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||||
"after_underground_pass": {
|
||||
"title": "First Pass",
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||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
},
|
||||
"before_sky_pass": {
|
||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
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||||
"type": "array",
|
||||
"items": {
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||||
"$ref": "#/definitions/iteration"
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||||
}
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||||
},
|
||||
"before_surface_pass": {
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||||
"title": "First Pass",
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||||
"description": "UNDOCUMENTED",
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||||
"type": "array",
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||||
"items": {
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||||
"$ref": "#/definitions/iteration"
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||||
}
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||||
},
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||||
"before_underground_pass": {
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||||
"title": "First Pass",
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||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
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||||
"items": {
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||||
"$ref": "#/definitions/iteration"
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||||
}
|
||||
},
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||||
"final_pass": {
|
||||
"title": "First Pass",
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||||
"description": "UNDOCUMENTED",
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||||
"type": "array",
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||||
"items": {
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||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
},
|
||||
"first_pass": {
|
||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
},
|
||||
"surface_pass": {
|
||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
},
|
||||
"sky_pass": {
|
||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
},
|
||||
"underground_pass": {
|
||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.forced_features",
|
||||
"title": "Forced Features",
|
||||
"description": "Force specific decorative features (trees, plants, etc.) to appear in this Biome, regardless of normal decoration rules.",
|
||||
"type": "object",
|
||||
"minProperties": 0,
|
||||
"maxProperties": 11,
|
||||
"additionalProperties": false,
|
||||
"definitions": {
|
||||
"coordinate": {
|
||||
"oneOf": [
|
||||
{
|
||||
"type": "string",
|
||||
"$ref": "../../../../molang/number.json",
|
||||
"description": "Expression for the coordinate (evaluated each iteration). Mutually exclusive with random distribution object below."
|
||||
},
|
||||
{
|
||||
"type": "number",
|
||||
"description": "Expression for the coordinate (evaluated each iteration). Mutually exclusive with random distribution object below."
|
||||
},
|
||||
{
|
||||
"type": "object",
|
||||
"description": "Distribution for the coordinate (evaluated each iteration). Mutually exclusive with Molang expression above.",
|
||||
"additionalProperties": false,
|
||||
"required": ["distribution", "extent"],
|
||||
"properties": {
|
||||
"distribution": {
|
||||
"title": "Distribution",
|
||||
"description": "Type of distribution - uniform random, gaussian (centered in the range), or grid (either fixed-step or jittered)",
|
||||
"type": "string",
|
||||
"enum": ["uniform", "gaussian", "inverse_gaussian", "fixed_grid", "jittered_grid"]
|
||||
},
|
||||
"extent": {
|
||||
"title": "Extent",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"title": "Lower Bound",
|
||||
"description": "Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around",
|
||||
"$ref": "../../../../molang/number.json"
|
||||
},
|
||||
{
|
||||
"title": "Upper Bound",
|
||||
"description": "Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around",
|
||||
"$ref": "../../../../molang/number.json"
|
||||
}
|
||||
]
|
||||
},
|
||||
"grid_offset": {
|
||||
"title": "Step Size",
|
||||
"description": "When the distribution type is grid, defines the offset along this axis",
|
||||
"type": "integer",
|
||||
"minimum": 0
|
||||
},
|
||||
"step_size": {
|
||||
"title": "Step Size",
|
||||
"description": "When the distribution type is grid, defines the distance between steps along this axis",
|
||||
"type": "integer",
|
||||
"minimum": 1
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"iteration": {
|
||||
"title": "Iteration",
|
||||
"description": "UNDOCUMENTED",
|
||||
"additionalProperties": false,
|
||||
"required": ["iterations", "places_feature", "identifier"],
|
||||
"properties": {
|
||||
"coordinate_eval_order": {
|
||||
"title": "Coordinate Eval Order",
|
||||
"description": "The order in which coordinates will be evaluated. Should be used when a coordinate depends on another. If omitted, defaults to 'xzy'.",
|
||||
"type": "string",
|
||||
"enum": ["xyz", "xzy", "yxz", "yzx", "zxy", "zyx"]
|
||||
},
|
||||
"identifier": {
|
||||
"title": "Identifier",
|
||||
"description": "UNDOCUMANTED",
|
||||
"type": "string"
|
||||
},
|
||||
"iterations": {
|
||||
"title": "Iterations",
|
||||
"description": "Number of scattered positions to generate",
|
||||
"$ref": "../../../../molang/number.json"
|
||||
},
|
||||
"places_feature": {
|
||||
"title": "Places Feature",
|
||||
"description": "UNDOCUMANTED",
|
||||
"type": "string"
|
||||
},
|
||||
"scatter_chance": {
|
||||
"title": "Scatter Chance",
|
||||
"oneOf": [
|
||||
{
|
||||
"type": "object",
|
||||
"description": "Probability numerator / denominator that this scatter will occur. Not evaluated each iteration; either no iterations will run, or all will.",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"denominator": {
|
||||
"title": "Denominator",
|
||||
"description": "",
|
||||
"type": "integer",
|
||||
"minimum": 1
|
||||
},
|
||||
"numerator": {
|
||||
"title": "Numerator",
|
||||
"description": "",
|
||||
"type": "integer",
|
||||
"minimum": 1
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "string",
|
||||
"description": "Probability (0-100) that this scatter will occur. Not evaluated each iteration; either no iterations will run, or all will.",
|
||||
"$ref": "../../../../molang/number.json"
|
||||
},
|
||||
{
|
||||
"type": "number",
|
||||
"description": "Probability (0-100) that this scatter will occur. Not evaluated each iteration; either no iterations will run, or all will."
|
||||
}
|
||||
]
|
||||
},
|
||||
"x": {
|
||||
"title": "X",
|
||||
"$ref": "#/definitions/coordinate"
|
||||
},
|
||||
"y": {
|
||||
"title": "X",
|
||||
"$ref": "#/definitions/coordinate"
|
||||
},
|
||||
"z": {
|
||||
"title": "X",
|
||||
"$ref": "#/definitions/coordinate"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"properties": {
|
||||
"after_sky_pass": {
|
||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
},
|
||||
"after_surface_pass": {
|
||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
},
|
||||
"after_underground_pass": {
|
||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
},
|
||||
"before_sky_pass": {
|
||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
},
|
||||
"before_surface_pass": {
|
||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
},
|
||||
"before_underground_pass": {
|
||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
},
|
||||
"final_pass": {
|
||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
},
|
||||
"first_pass": {
|
||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
},
|
||||
"surface_pass": {
|
||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
},
|
||||
"sky_pass": {
|
||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
},
|
||||
"underground_pass": {
|
||||
"title": "First Pass",
|
||||
"description": "UNDOCUMENTED",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/iteration"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,37 +1,37 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.frozen_ocean_surface",
|
||||
"title": "Frozen Ocean Surface",
|
||||
"description": "Similar to overworld_surface. Adds icebergs.",
|
||||
"type": "object",
|
||||
"minProperties": 0,
|
||||
"maxProperties": 6,
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"top_material": { "title": "Top Material", "description": "Controls the block type used for the surface of this biome.", "string": "string" },
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome.",
|
||||
"string": "boostringlean"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Foundation Material",
|
||||
"description": "Controls the block type used deep underground in this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Sea Material",
|
||||
"description": "Controls the block type used for the bodies of water in this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_floor_depth": {
|
||||
"title": "Sea Floor Depth",
|
||||
"description": "Controls how deep below the world water level the floor should occur.",
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.frozen_ocean_surface",
|
||||
"title": "Frozen Ocean Surface",
|
||||
"description": "Similar to overworld_surface. Adds icebergs.",
|
||||
"type": "object",
|
||||
"minProperties": 0,
|
||||
"maxProperties": 6,
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"top_material": { "title": "Top Material", "description": "Controls the block type used for the surface of this biome.", "string": "string" },
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome.",
|
||||
"string": "boostringlean"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Foundation Material",
|
||||
"description": "Controls the block type used deep underground in this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Sea Material",
|
||||
"description": "Controls the block type used for the bodies of water in this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_floor_depth": {
|
||||
"title": "Sea Floor Depth",
|
||||
"description": "Controls how deep below the world water level the floor should occur.",
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.ignore_automatic_features",
|
||||
"title": "Ignore Automatic Features",
|
||||
"description": "No features will be automatically attached to this Biome, only features specified in the minecraft:forced_features component will appear.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {}
|
||||
}
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.ignore_automatic_features",
|
||||
"title": "Ignore Automatic Features",
|
||||
"description": "No features will be automatically attached to this Biome, only features specified in the minecraft:forced_features component will appear.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.legacy_world_generation_rules",
|
||||
"title": "Legacy World Generation Rules",
|
||||
"description": "Additional world generation control applicable only to legacy limited worlds.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {}
|
||||
}
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.legacy_world_generation_rules",
|
||||
"title": "Legacy World Generation Rules",
|
||||
"description": "Additional world generation control applicable only to legacy limited worlds.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {}
|
||||
}
|
||||
|
||||
@@ -1,41 +1,41 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.mesa_surface",
|
||||
"title": "Mesa Surface",
|
||||
"description": "Similar to overworld_surface. Adds colored strata and optional pillars.",
|
||||
"type": "object",
|
||||
"minProperties": 0,
|
||||
"maxProperties": 10,
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"top_material": { "title": "Top Material", "description": "Controls the block type used for the surface of this biome.", "string": "string" },
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome.",
|
||||
"string": "boostringlean"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Foundation Material",
|
||||
"description": "Controls the block type used deep underground in this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Sea Material",
|
||||
"description": "Controls the block type used for the bodies of water in this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_floor_depth": {
|
||||
"title": "Sea Floor Depth",
|
||||
"description": "Controls how deep below the world water level the floor should occur.",
|
||||
"type": "integer"
|
||||
},
|
||||
"clay_material": { "title": "Clay Material", "description": "UNDOCUMENTATED", "type": "string" },
|
||||
"hard_clay_material": { "title": "Hard Clay Material", "description": "UNDOCUMENTATED", "type": "string" },
|
||||
"bryce_pillars": { "title": "Bryce Pillars", "description": "UNDOCUMENTATED", "type": "boolean" },
|
||||
"has_forest": { "title": "Has Forest", "description": "UNDOCUMENTATED", "type": "boolean" }
|
||||
}
|
||||
}
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.mesa_surface",
|
||||
"title": "Mesa Surface",
|
||||
"description": "Similar to overworld_surface. Adds colored strata and optional pillars.",
|
||||
"type": "object",
|
||||
"minProperties": 0,
|
||||
"maxProperties": 10,
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"top_material": { "title": "Top Material", "description": "Controls the block type used for the surface of this biome.", "string": "string" },
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome.",
|
||||
"string": "boostringlean"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Foundation Material",
|
||||
"description": "Controls the block type used deep underground in this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Sea Material",
|
||||
"description": "Controls the block type used for the bodies of water in this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_floor_depth": {
|
||||
"title": "Sea Floor Depth",
|
||||
"description": "Controls how deep below the world water level the floor should occur.",
|
||||
"type": "integer"
|
||||
},
|
||||
"clay_material": { "title": "Clay Material", "description": "UNDOCUMENTATED", "type": "string" },
|
||||
"hard_clay_material": { "title": "Hard Clay Material", "description": "UNDOCUMENTATED", "type": "string" },
|
||||
"bryce_pillars": { "title": "Bryce Pillars", "description": "UNDOCUMENTATED", "type": "boolean" },
|
||||
"has_forest": { "title": "Has Forest", "description": "UNDOCUMENTATED", "type": "boolean" }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,61 +1,61 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.mountain_parameters",
|
||||
"title": "Mountain parameters",
|
||||
"description": "Noise parameters used to drive mountain terrain generation in Overworld",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"minProperties": 0,
|
||||
"maxProperties": 3,
|
||||
"properties": {
|
||||
"peaks_factor": {
|
||||
"type": "number",
|
||||
"title": "Peaks factor",
|
||||
"description": "UNDOCUMENTATED"
|
||||
},
|
||||
"steep_material_adjustment": {
|
||||
"type": "object",
|
||||
"title": "Steep material adjustment",
|
||||
"description": "Defines surface material for steep slopes",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"material": {
|
||||
"type": "string",
|
||||
"title": "Material",
|
||||
"description": "Block type use as steep material."
|
||||
},
|
||||
"north_slopes": {
|
||||
"type": "boolean",
|
||||
"title": "North slopes",
|
||||
"description": "Enable for north facing slopes"
|
||||
},
|
||||
"south_slopes": {
|
||||
"type": "boolean",
|
||||
"title": "South slopes",
|
||||
"description": "Enable for south facing slopes"
|
||||
},
|
||||
"west_slopes": {
|
||||
"type": "boolean",
|
||||
"title": "West slopes",
|
||||
"description": "Enable for west facing slopes"
|
||||
},
|
||||
"east_slopes": {
|
||||
"type": "boolean",
|
||||
"title": "East slopes",
|
||||
"description": "Enable for east facing slopes"
|
||||
}
|
||||
}
|
||||
},
|
||||
"top_slide": {
|
||||
"title": "Top slide",
|
||||
"description": "Controls the density tapering that happens at the top of the world to prevent terrain from reaching too high",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"enabled": {
|
||||
"title": "Enabled",
|
||||
"description": "If false, top slide will be disabled. If true, other parameters will be taken into account"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.mountain_parameters",
|
||||
"title": "Mountain parameters",
|
||||
"description": "Noise parameters used to drive mountain terrain generation in Overworld",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"minProperties": 0,
|
||||
"maxProperties": 3,
|
||||
"properties": {
|
||||
"peaks_factor": {
|
||||
"type": "number",
|
||||
"title": "Peaks factor",
|
||||
"description": "UNDOCUMENTATED"
|
||||
},
|
||||
"steep_material_adjustment": {
|
||||
"type": "object",
|
||||
"title": "Steep material adjustment",
|
||||
"description": "Defines surface material for steep slopes",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"material": {
|
||||
"type": "string",
|
||||
"title": "Material",
|
||||
"description": "Block type use as steep material."
|
||||
},
|
||||
"north_slopes": {
|
||||
"type": "boolean",
|
||||
"title": "North slopes",
|
||||
"description": "Enable for north facing slopes"
|
||||
},
|
||||
"south_slopes": {
|
||||
"type": "boolean",
|
||||
"title": "South slopes",
|
||||
"description": "Enable for south facing slopes"
|
||||
},
|
||||
"west_slopes": {
|
||||
"type": "boolean",
|
||||
"title": "West slopes",
|
||||
"description": "Enable for west facing slopes"
|
||||
},
|
||||
"east_slopes": {
|
||||
"type": "boolean",
|
||||
"title": "East slopes",
|
||||
"description": "Enable for east facing slopes"
|
||||
}
|
||||
}
|
||||
},
|
||||
"top_slide": {
|
||||
"title": "Top slide",
|
||||
"description": "Controls the density tapering that happens at the top of the world to prevent terrain from reaching too high",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"enabled": {
|
||||
"title": "Enabled",
|
||||
"description": "If false, top slide will be disabled. If true, other parameters will be taken into account"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,30 +1,30 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.nether_generation_rules",
|
||||
"title": "Nether Generation Rules",
|
||||
"description": "Controls how this biome is instantiated (and then potentially modified) during world generation of the nether.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"target_temperature": {
|
||||
"title": "Target Temperature",
|
||||
"description": "Temperature with which this biome should selected, relative to other biomes.",
|
||||
"type": "number"
|
||||
},
|
||||
"target_humidity": {
|
||||
"title": "Target Humidity",
|
||||
"description": "Humidity with which this biome should selected, relative to other biomes.",
|
||||
"type": "number"
|
||||
},
|
||||
"target_altitude": {
|
||||
"title": "Target Altitude",
|
||||
"description": "Altitude with which this biome should selected, relative to other biomes.",
|
||||
"type": "number"
|
||||
},
|
||||
"target_weirdness": {
|
||||
"title": "Target Weirdness",
|
||||
"description": "Weirdness with which this biome should selected, relative to other biomes.",
|
||||
"type": "number"
|
||||
},
|
||||
"weight": { "title": "Weight", "description": "Weight with which this biome should selected, relative to other biomes.", "type": "number" }
|
||||
}
|
||||
}
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.nether_generation_rules",
|
||||
"title": "Nether Generation Rules",
|
||||
"description": "Controls how this biome is instantiated (and then potentially modified) during world generation of the nether.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"target_temperature": {
|
||||
"title": "Target Temperature",
|
||||
"description": "Temperature with which this biome should selected, relative to other biomes.",
|
||||
"type": "number"
|
||||
},
|
||||
"target_humidity": {
|
||||
"title": "Target Humidity",
|
||||
"description": "Humidity with which this biome should selected, relative to other biomes.",
|
||||
"type": "number"
|
||||
},
|
||||
"target_altitude": {
|
||||
"title": "Target Altitude",
|
||||
"description": "Altitude with which this biome should selected, relative to other biomes.",
|
||||
"type": "number"
|
||||
},
|
||||
"target_weirdness": {
|
||||
"title": "Target Weirdness",
|
||||
"description": "Weirdness with which this biome should selected, relative to other biomes.",
|
||||
"type": "number"
|
||||
},
|
||||
"weight": { "title": "Weight", "description": "Weight with which this biome should selected, relative to other biomes.", "type": "number" }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.nether_surface",
|
||||
"title": "Nether Surface",
|
||||
"description": "Use default Minecraft Nether terrain generation.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {}
|
||||
}
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.nether_surface",
|
||||
"title": "Nether Surface",
|
||||
"description": "Use default Minecraft Nether terrain generation.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {}
|
||||
}
|
||||
|
||||
@@ -1,77 +1,77 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.overworld_generation_rules",
|
||||
"title": "Overworld Generation Rules",
|
||||
"description": "Control how this biome is instantiated (and then potentially modified) during world generation of the overworld.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"definitions": {
|
||||
"transformation": {
|
||||
"oneOf": [
|
||||
{
|
||||
"type": "string",
|
||||
"title": "Block Reference",
|
||||
"description": "UNDOCUMENTATED"
|
||||
},
|
||||
{
|
||||
"type": "array",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"minItems": 1,
|
||||
"items": {
|
||||
"oneOf": [
|
||||
{
|
||||
"type": "string",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"title": "Block Reference"
|
||||
},
|
||||
{
|
||||
"type": "array",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"items": [
|
||||
{
|
||||
"title": "Biome Reference",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"type": "string"
|
||||
},
|
||||
{
|
||||
"title": "_",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"type": "integer"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"properties": {
|
||||
"hills_transformation": { "title": "Hills Transformation", "description": "UNDOCUMENTATED", "$ref": "#/definitions/transformation" },
|
||||
"mutate_transformation": { "title": "Mutate Transformation", "description": "UNDOCUMENTATED", "$ref": "#/definitions/transformation" },
|
||||
"river_transformation": { "title": "River Transformation", "description": "UNDOCUMENTATED", "$ref": "#/definitions/transformation" },
|
||||
"shore_transformation": { "title": "Shore Transformation", "description": "UNDOCUMENTATED", "$ref": "#/definitions/transformation" },
|
||||
"generate_for_climates": {
|
||||
"title": "Generate For Climates",
|
||||
"description": "Controls the world generation climate categories that this biome can spawn for. A single biome can be associated with multiple categories with different weightings.",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"title": "_",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"title": "UNDOCUMENTATED",
|
||||
"description": "Name of a climate category",
|
||||
"type": "string",
|
||||
"enum": ["medium", "warm", "lukewarm", "cold", "frozen"]
|
||||
},
|
||||
{
|
||||
"title": "UNDOCUMENTATED",
|
||||
"description": "Weight with which this biome should be selected, relative to other biomes in the same category",
|
||||
"type": "integer"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.overworld_generation_rules",
|
||||
"title": "Overworld Generation Rules",
|
||||
"description": "Control how this biome is instantiated (and then potentially modified) during world generation of the overworld.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"definitions": {
|
||||
"transformation": {
|
||||
"oneOf": [
|
||||
{
|
||||
"type": "string",
|
||||
"title": "Block Reference",
|
||||
"description": "UNDOCUMENTATED"
|
||||
},
|
||||
{
|
||||
"type": "array",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"minItems": 1,
|
||||
"items": {
|
||||
"oneOf": [
|
||||
{
|
||||
"type": "string",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"title": "Block Reference"
|
||||
},
|
||||
{
|
||||
"type": "array",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"items": [
|
||||
{
|
||||
"title": "Biome Reference",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"type": "string"
|
||||
},
|
||||
{
|
||||
"title": "_",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"type": "integer"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"properties": {
|
||||
"hills_transformation": { "title": "Hills Transformation", "description": "UNDOCUMENTATED", "$ref": "#/definitions/transformation" },
|
||||
"mutate_transformation": { "title": "Mutate Transformation", "description": "UNDOCUMENTATED", "$ref": "#/definitions/transformation" },
|
||||
"river_transformation": { "title": "River Transformation", "description": "UNDOCUMENTATED", "$ref": "#/definitions/transformation" },
|
||||
"shore_transformation": { "title": "Shore Transformation", "description": "UNDOCUMENTATED", "$ref": "#/definitions/transformation" },
|
||||
"generate_for_climates": {
|
||||
"title": "Generate For Climates",
|
||||
"description": "Controls the world generation climate categories that this biome can spawn for. A single biome can be associated with multiple categories with different weightings.",
|
||||
"type": "array",
|
||||
"items": {
|
||||
"title": "_",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"title": "UNDOCUMENTATED",
|
||||
"description": "Name of a climate category",
|
||||
"type": "string",
|
||||
"enum": ["medium", "warm", "lukewarm", "cold", "frozen"]
|
||||
},
|
||||
{
|
||||
"title": "UNDOCUMENTATED",
|
||||
"description": "Weight with which this biome should be selected, relative to other biomes in the same category",
|
||||
"type": "integer"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,46 +1,46 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.overworld_height",
|
||||
"title": "Overworld Height",
|
||||
"description": "Noise parameters used to drive terrain height in the Overworld.",
|
||||
"type": "object",
|
||||
"minProperties": 0,
|
||||
"maxProperties": 2,
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"noise_params": {
|
||||
"title": "Noise Params",
|
||||
"description": "UNDOCUMENATED",
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"type": "number"
|
||||
}
|
||||
]
|
||||
},
|
||||
"noise_type": {
|
||||
"title": "Noise Type",
|
||||
"description": "UNDOCUMENATED",
|
||||
"type": "string",
|
||||
"enum": [
|
||||
"stone_beach",
|
||||
"deep_ocean",
|
||||
"default",
|
||||
"default_mutated",
|
||||
"lowlands",
|
||||
"river",
|
||||
"ocean",
|
||||
"taiga",
|
||||
"mountains",
|
||||
"highlands",
|
||||
"mushroom",
|
||||
"less_extreme",
|
||||
"extreme",
|
||||
"beach",
|
||||
"swamp"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.overworld_height",
|
||||
"title": "Overworld Height",
|
||||
"description": "Noise parameters used to drive terrain height in the Overworld.",
|
||||
"type": "object",
|
||||
"minProperties": 0,
|
||||
"maxProperties": 2,
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"noise_params": {
|
||||
"title": "Noise Params",
|
||||
"description": "UNDOCUMENATED",
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"type": "number"
|
||||
}
|
||||
]
|
||||
},
|
||||
"noise_type": {
|
||||
"title": "Noise Type",
|
||||
"description": "UNDOCUMENATED",
|
||||
"type": "string",
|
||||
"enum": [
|
||||
"stone_beach",
|
||||
"deep_ocean",
|
||||
"default",
|
||||
"default_mutated",
|
||||
"lowlands",
|
||||
"river",
|
||||
"ocean",
|
||||
"taiga",
|
||||
"mountains",
|
||||
"highlands",
|
||||
"mushroom",
|
||||
"less_extreme",
|
||||
"extreme",
|
||||
"beach",
|
||||
"swamp"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,86 +1,86 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.surface_material_adjustments",
|
||||
"title": "Surface Material Adjustments",
|
||||
"description": "Specify fine-detail changes to blocks used in terrain generation (based on a noise function)",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"adjustments": {
|
||||
"title": "Adjustments",
|
||||
"description": "All adjustments that match the column's noise values will be applied in the order listed.",
|
||||
"items": {
|
||||
"title": "Adjustment",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"height_range": {
|
||||
"title": "Height Range",
|
||||
"description": "Defines a range of noise values [min, max] for which this adjustment should be applied.",
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"$ref": "../../../../molang/number.json",
|
||||
"title": "Min"
|
||||
},
|
||||
{
|
||||
"$ref": "../../../../molang/number.json",
|
||||
"title": "Max"
|
||||
}
|
||||
]
|
||||
},
|
||||
"materials": {
|
||||
"title": "Materials",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"top_material": {
|
||||
"title": "Top Material",
|
||||
"description": "Controls the block type used for the surface of this biome when this adjustment is active.",
|
||||
"type": "string"
|
||||
},
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome when this adjustment is active.",
|
||||
"type": "string"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome when this adjustment is active.",
|
||||
"type": "string"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Top Materials",
|
||||
"description": "Controls the block type used deep underground in this biome when this adjustment is active.",
|
||||
"type": "string"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Top Materials",
|
||||
"description": "Controls the block type used in the bodies of water in this biome when this adjustment is active.",
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"noise_range": {
|
||||
"title": "Noise Range",
|
||||
"description": "Defines a range of noise values [min, max] for which this adjustment should be applied.",
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"minimum": -1,
|
||||
"maximum": 1,
|
||||
"title": "Min"
|
||||
},
|
||||
{
|
||||
"minimum": -1,
|
||||
"maximum": 1,
|
||||
"title": "Max"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.surface_material_adjustments",
|
||||
"title": "Surface Material Adjustments",
|
||||
"description": "Specify fine-detail changes to blocks used in terrain generation (based on a noise function)",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"adjustments": {
|
||||
"title": "Adjustments",
|
||||
"description": "All adjustments that match the column's noise values will be applied in the order listed.",
|
||||
"items": {
|
||||
"title": "Adjustment",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"height_range": {
|
||||
"title": "Height Range",
|
||||
"description": "Defines a range of noise values [min, max] for which this adjustment should be applied.",
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"$ref": "../../../../molang/number.json",
|
||||
"title": "Min"
|
||||
},
|
||||
{
|
||||
"$ref": "../../../../molang/number.json",
|
||||
"title": "Max"
|
||||
}
|
||||
]
|
||||
},
|
||||
"materials": {
|
||||
"title": "Materials",
|
||||
"description": "UNDOCUMENTATED",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"top_material": {
|
||||
"title": "Top Material",
|
||||
"description": "Controls the block type used for the surface of this biome when this adjustment is active.",
|
||||
"type": "string"
|
||||
},
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome when this adjustment is active.",
|
||||
"type": "string"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome when this adjustment is active.",
|
||||
"type": "string"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Top Materials",
|
||||
"description": "Controls the block type used deep underground in this biome when this adjustment is active.",
|
||||
"type": "string"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Top Materials",
|
||||
"description": "Controls the block type used in the bodies of water in this biome when this adjustment is active.",
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"noise_range": {
|
||||
"title": "Noise Range",
|
||||
"description": "Defines a range of noise values [min, max] for which this adjustment should be applied.",
|
||||
"type": "array",
|
||||
"items": [
|
||||
{
|
||||
"minimum": -1,
|
||||
"maximum": 1,
|
||||
"title": "Min"
|
||||
},
|
||||
{
|
||||
"minimum": -1,
|
||||
"maximum": 1,
|
||||
"title": "Max"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,37 +1,37 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.surface_parameters",
|
||||
"title": "Surface Parameters",
|
||||
"description": "Control the blocks used for the default Minecraft Overworld terrain generation.",
|
||||
"type": "object",
|
||||
"minProperties": 0,
|
||||
"maxProperties": 6,
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"top_material": { "title": "Top Material", "description": "Controls the block type used for the surface of this biome.", "string": "string" },
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome.",
|
||||
"string": "boostringlean"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Foundation Material",
|
||||
"description": "Controls the block type used deep underground in this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Sea Material",
|
||||
"description": "Controls the block type used for the bodies of water in this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_floor_depth": {
|
||||
"title": "Sea Floor Depth",
|
||||
"description": "Controls how deep below the world water level the floor should occur.",
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.surface_parameters",
|
||||
"title": "Surface Parameters",
|
||||
"description": "Control the blocks used for the default Minecraft Overworld terrain generation.",
|
||||
"type": "object",
|
||||
"minProperties": 0,
|
||||
"maxProperties": 6,
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"top_material": { "title": "Top Material", "description": "Controls the block type used for the surface of this biome.", "string": "string" },
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome.",
|
||||
"string": "boostringlean"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Foundation Material",
|
||||
"description": "Controls the block type used deep underground in this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Sea Material",
|
||||
"description": "Controls the block type used for the bodies of water in this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_floor_depth": {
|
||||
"title": "Sea Floor Depth",
|
||||
"description": "Controls how deep below the world water level the floor should occur.",
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,37 +1,37 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.swamp_surface",
|
||||
"title": "Swamp Surface",
|
||||
"description": "Similar to overworld_surface. Adds swamp surface details.",
|
||||
"type": "object",
|
||||
"minProperties": 0,
|
||||
"maxProperties": 6,
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"top_material": { "title": "Top Material", "description": "Controls the block type used for the surface of this biome.", "string": "string" },
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome.",
|
||||
"string": "boostringlean"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Foundation Material",
|
||||
"description": "Controls the block type used deep underground in this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Sea Material",
|
||||
"description": "Controls the block type used for the bodies of water in this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_floor_depth": {
|
||||
"title": "Sea Floor Depth",
|
||||
"description": "Controls how deep below the world water level the floor should occur.",
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.swamp_surface",
|
||||
"title": "Swamp Surface",
|
||||
"description": "Similar to overworld_surface. Adds swamp surface details.",
|
||||
"type": "object",
|
||||
"minProperties": 0,
|
||||
"maxProperties": 6,
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"top_material": { "title": "Top Material", "description": "Controls the block type used for the surface of this biome.", "string": "string" },
|
||||
"mid_material": {
|
||||
"title": "Mid Material",
|
||||
"description": "Controls the block type used in a layer below the surface of this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_floor_material": {
|
||||
"title": "Sea Floor Material",
|
||||
"description": "Controls the block type used as a floor for bodies of water in this biome.",
|
||||
"string": "boostringlean"
|
||||
},
|
||||
"foundation_material": {
|
||||
"title": "Foundation Material",
|
||||
"description": "Controls the block type used deep underground in this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_material": {
|
||||
"title": "Sea Material",
|
||||
"description": "Controls the block type used for the bodies of water in this biome.",
|
||||
"string": "string"
|
||||
},
|
||||
"sea_floor_depth": {
|
||||
"title": "Sea Floor Depth",
|
||||
"description": "Controls how deep below the world water level the floor should occur.",
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.the_end_surface",
|
||||
"title": "End Surface",
|
||||
"description": "Use default Minecraft End terrain generation.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {}
|
||||
}
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes.1.12.0.components.minecraft.the_end_surface",
|
||||
"title": "End Surface",
|
||||
"description": "Use default Minecraft End terrain generation.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes",
|
||||
"type": "object",
|
||||
"examples": [{ "plains": { "format_version": "1.12.0" } }],
|
||||
"additionalProperties": {
|
||||
"type": "object",
|
||||
"title": "Biome",
|
||||
"description": "A biome definition",
|
||||
"allOf": [
|
||||
{ "if": { "properties": { "format_version": { "type": "string", "const": "1.12.0" } } }, "then": { "$ref": "./1.12.0/biomes.json" } },
|
||||
{ "properties": { "format_version": { "$ref": "../../general/format_version.json" } } }
|
||||
]
|
||||
}
|
||||
}
|
||||
{
|
||||
"$id": "minecraft.behavior.biomes",
|
||||
"type": "object",
|
||||
"examples": [{ "plains": { "format_version": "1.12.0" } }],
|
||||
"additionalProperties": {
|
||||
"type": "object",
|
||||
"title": "Biome",
|
||||
"description": "A biome definition",
|
||||
"allOf": [
|
||||
{ "if": { "properties": { "format_version": { "type": "string", "const": "1.12.0" } } }, "then": { "$ref": "./1.12.0/biomes.json" } },
|
||||
{ "properties": { "format_version": { "$ref": "../../general/format_version.json" } } }
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user