auto: Formatted json files

This commit is contained in:
Blockception Bot
2021-06-06 10:07:19 +00:00
parent 65dc629711
commit 77b8b88cc1
1017 changed files with 36952 additions and 36952 deletions

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@@ -1,22 +1,22 @@
{
"$id": "blockception.minecraft.behavior.condition.entity_properties",
"type": "object",
"additionalProperties": false,
"description": "Returns true if the actor properties defined were executed.",
"title": "Entity Properties",
"properties": {
"condition": { "type": "string", "title": "Condition", "description": "TODO" },
"entity": { "type": "string", "default": "this", "description": "The entity to test. The value must be only \"this\".", "title": "Entity" },
"properties": {
"type": "object",
"default": {},
"description": "The entity's properties. \"on_fire\", \"on_ground\" is used for now.",
"title": "Properties",
"additionalProperties": false,
"properties": {
"on_fire": { "title": "On Fire", "description": "TODO", "type": "boolean" },
"on_ground": { "title": "On Fire", "description": "TODO", "type": "boolean" }
}
}
}
}
{
"$id": "blockception.minecraft.behavior.condition.entity_properties",
"type": "object",
"additionalProperties": false,
"description": "Returns true if the actor properties defined were executed.",
"title": "Entity Properties",
"properties": {
"condition": { "type": "string", "title": "Condition", "description": "TODO" },
"entity": { "type": "string", "default": "this", "description": "The entity to test. The value must be only \"this\".", "title": "Entity" },
"properties": {
"type": "object",
"default": {},
"description": "The entity's properties. \"on_fire\", \"on_ground\" is used for now.",
"title": "Properties",
"additionalProperties": false,
"properties": {
"on_fire": { "title": "On Fire", "description": "TODO", "type": "boolean" },
"on_ground": { "title": "On Fire", "description": "TODO", "type": "boolean" }
}
}
}
}

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@@ -1,11 +1,11 @@
{
"$id": "blockception.minecraft.behavior.condition.has_mark_variant",
"type": "object",
"additionalProperties": false,
"description": "Returns the condition true if the actor's mark variant is matched to the value.",
"title": "Has Mark Variant",
"properties": {
"condition": { "type": "string", "title": "Condition", "description": "TODO" },
"value": { "type": "integer", "default": "0", "description": "Tests for the actor's mark variant (if it has one)", "title": "Value" }
}
}
{
"$id": "blockception.minecraft.behavior.condition.has_mark_variant",
"type": "object",
"additionalProperties": false,
"description": "Returns the condition true if the actor's mark variant is matched to the value.",
"title": "Has Mark Variant",
"properties": {
"condition": { "type": "string", "title": "Condition", "description": "TODO" },
"value": { "type": "integer", "default": "0", "description": "Tests for the actor's mark variant (if it has one)", "title": "Value" }
}
}

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@@ -1,8 +1,8 @@
{
"$id": "blockception.minecraft.behavior.condition.killed_by_player",
"type": "object",
"additionalProperties": false,
"description": "Returns the condition true if the actor of the loot table is killed by player or entities that has owner.",
"title": "Killed By Player",
"properties": { "condition": { "type": "string", "title": "Condition", "description": "TODO" } }
}
{
"$id": "blockception.minecraft.behavior.condition.killed_by_player",
"type": "object",
"additionalProperties": false,
"description": "Returns the condition true if the actor of the loot table is killed by player or entities that has owner.",
"title": "Killed By Player",
"properties": { "condition": { "type": "string", "title": "Condition", "description": "TODO" } }
}

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@@ -1,8 +1,8 @@
{
"$id": "blockception.minecraft.behavior.condition.killed_by_player_or_pets",
"type": "object",
"additionalProperties": false,
"description": "Returns the condition true if the actor of the loot table is killed by player or entities that has owner.",
"title": "Killed By Player Or Pets Or Pets",
"properties": { "condition": { "type": "string", "title": "Condition", "description": "TODO" } }
}
{
"$id": "blockception.minecraft.behavior.condition.killed_by_player_or_pets",
"type": "object",
"additionalProperties": false,
"description": "Returns the condition true if the actor of the loot table is killed by player or entities that has owner.",
"title": "Killed By Player Or Pets Or Pets",
"properties": { "condition": { "type": "string", "title": "Condition", "description": "TODO" } }
}

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@@ -1,12 +1,12 @@
{
"$id": "blockception.minecraft.behavior.condition.random_chance",
"type": "object",
"additionalProperties": false,
"description": "Sets a random chance of the specified value.",
"title": "Random Chance",
"properties": {
"condition": { "type": "string", "title": "Condition", "description": "TODO" },
"chance": { "type": "number", "default": 0, "description": "TODO", "title": "Chance" },
"max_chance": { "type": "number", "default": 0, "description": "The maximum random chance value allowed.", "title": "Max Chance" }
}
}
{
"$id": "blockception.minecraft.behavior.condition.random_chance",
"type": "object",
"additionalProperties": false,
"description": "Sets a random chance of the specified value.",
"title": "Random Chance",
"properties": {
"condition": { "type": "string", "title": "Condition", "description": "TODO" },
"chance": { "type": "number", "default": 0, "description": "TODO", "title": "Chance" },
"max_chance": { "type": "number", "default": 0, "description": "The maximum random chance value allowed.", "title": "Max Chance" }
}
}

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@@ -1,17 +1,17 @@
{
"$id": "blockception.minecraft.behavior.condition.random_chance_with_looting",
"type": "object",
"additionalProperties": false,
"description": "Sets a random chance of the specified value. Looting enchantment increase the random chance multiplier.",
"title": "Random Chance With Looting",
"properties": {
"condition": { "type": "string", "title": "Condition", "description": "TODO" },
"chance": { "type": "number", "default": 0, "description": "The random chance of the value.", "title": "Chance" },
"looting_multiplier": {
"type": "number",
"default": 0,
"description": "The multiplier for the chance if the target entity has the looting enchant that affects the actor.",
"title": "Looting Multiplier"
}
}
}
{
"$id": "blockception.minecraft.behavior.condition.random_chance_with_looting",
"type": "object",
"additionalProperties": false,
"description": "Sets a random chance of the specified value. Looting enchantment increase the random chance multiplier.",
"title": "Random Chance With Looting",
"properties": {
"condition": { "type": "string", "title": "Condition", "description": "TODO" },
"chance": { "type": "number", "default": 0, "description": "The random chance of the value.", "title": "Chance" },
"looting_multiplier": {
"type": "number",
"default": 0,
"description": "The multiplier for the chance if the target entity has the looting enchant that affects the actor.",
"title": "Looting Multiplier"
}
}
}

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@@ -1,40 +1,40 @@
{
"$id": "blockception.minecraft.behavior.condition.random_difficulty_chance",
"type": "object",
"additionalProperties": false,
"description": "Sets a random chance of the specified value based on the level difficulty.",
"title": "Random Difficulty Chance",
"properties": {
"condition": { "type": "string", "title": "Condition", "description": "TODO" },
"default_chance": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is not assigned.",
"title": "Default Chance"
},
"easy": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in easy. Omitting this field will set the value to \"default_chance\" field.",
"title": "Easy"
},
"hard": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in hard. Omitting this field will set the value to \"default_chance\" field.",
"title": "Hard"
},
"normal": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in normal. Omitting this field will set the value to \"default_chance\" field.",
"title": "Normal"
},
"peaceful": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in peaceful. Omitting this field will set the value to \"default_chance\" field.",
"title": "Peaceful"
}
}
}
{
"$id": "blockception.minecraft.behavior.condition.random_difficulty_chance",
"type": "object",
"additionalProperties": false,
"description": "Sets a random chance of the specified value based on the level difficulty.",
"title": "Random Difficulty Chance",
"properties": {
"condition": { "type": "string", "title": "Condition", "description": "TODO" },
"default_chance": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is not assigned.",
"title": "Default Chance"
},
"easy": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in easy. Omitting this field will set the value to \"default_chance\" field.",
"title": "Easy"
},
"hard": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in hard. Omitting this field will set the value to \"default_chance\" field.",
"title": "Hard"
},
"normal": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in normal. Omitting this field will set the value to \"default_chance\" field.",
"title": "Normal"
},
"peaceful": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in peaceful. Omitting this field will set the value to \"default_chance\" field.",
"title": "Peaceful"
}
}
}

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@@ -1,41 +1,41 @@
{
"$id": "blockception.minecraft.behavior.condition.random_regional_difficulty_chance",
"type": "object",
"additionalProperties": false,
"description": "Sets a max regional difficulty random chance of the specified value.",
"title": "Random Regional Difficulty Chance",
"properties": {
"condition": { "type": "string", "title": "Condition", "description": "TODO" },
"default_chance": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is not assigned.",
"title": "Default Chance"
},
"max_chance": { "title": "Max Chance", "type": "number", "description": "UNDOCUMENATED" },
"easy": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in easy. Omitting this field will set the value to \"default_chance\" field.",
"title": "Easy"
},
"hard": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in hard. Omitting this field will set the value to \"default_chance\" field.",
"title": "Hard"
},
"normal": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in normal. Omitting this field will set the value to \"default_chance\" field.",
"title": "Normal"
},
"peaceful": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in peaceful. Omitting this field will set the value to \"default_chance\" field.",
"title": "Peaceful"
}
}
}
{
"$id": "blockception.minecraft.behavior.condition.random_regional_difficulty_chance",
"type": "object",
"additionalProperties": false,
"description": "Sets a max regional difficulty random chance of the specified value.",
"title": "Random Regional Difficulty Chance",
"properties": {
"condition": { "type": "string", "title": "Condition", "description": "TODO" },
"default_chance": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is not assigned.",
"title": "Default Chance"
},
"max_chance": { "title": "Max Chance", "type": "number", "description": "UNDOCUMENATED" },
"easy": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in easy. Omitting this field will set the value to \"default_chance\" field.",
"title": "Easy"
},
"hard": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in hard. Omitting this field will set the value to \"default_chance\" field.",
"title": "Hard"
},
"normal": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in normal. Omitting this field will set the value to \"default_chance\" field.",
"title": "Normal"
},
"peaceful": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in peaceful. Omitting this field will set the value to \"default_chance\" field.",
"title": "Peaceful"
}
}
}