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126
behaviour/entities/1.13.0/components/minecraft.interact.json
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126
behaviour/entities/1.13.0/components/minecraft.interact.json
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{
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"$schema": "http://json-schema.org/draft-07/schema",
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"$id": "blockception.minecraft.behaviour.entities.1.13.0.minecraft.interact",
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"type": "object",
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"title": "Interact 1.13.0",
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"description": "Defines interactions with this entity.",
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"additionalProperties": false,
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"definitions": {
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"interaction_spec": {
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"type": "object",
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"properties": {
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"add_items": {
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"type": "object",
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"description": "Loot table with items to add to the player's inventory upon successful interaction.",
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"title": "Add items"
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},
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"cooldown": {
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"type": "number",
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"default": 0,
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"description": "Time in seconds before this entity can be interacted with again.",
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"title": "Cooldown"
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},
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"hurt_item": {
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"type": "integer",
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"default": 0,
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"description": "The amount of damage the item will take when used to interact with this entity. A value of 0 means the item won't lose durability.",
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"title": "Hurt item"
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},
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"interact_text": {
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"type": "string",
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"default": "",
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"description": "Text to show when the player is able to interact in this way with this entity when playing with Touch-screen controls.",
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"title": "Interact text"
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},
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"on_interact": {
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"$ref": "../types/trigger.json",
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"description": "Event to fire when the interaction occurs.",
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"title": "On interact"
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},
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"particle_on_start": {
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"type": "object",
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"description": "Particle effect that will be triggered at the start of the interaction.",
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"title": "Particle on start",
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"properties": {
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"particle_offset_towards_interactor": {
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"type": "boolean",
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"description": "Whether or not the particle will appear closer to who performed the interaction.",
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"title": "Particle offset towards interactor"
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},
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"particle_type": {
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"type": "string",
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"description": "The type of particle that will be spawned.",
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"title": "Particle type"
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},
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"particle_y_offset": {
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"type": "number",
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"description": "Will offset the particle this amount in the y direction.",
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"title": "Particle y offset"
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}
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}
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},
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"play_sounds": {
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"type": "string",
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"default": "",
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"description": "List of sounds to play when the interaction occurs.",
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"title": "Play sounds"
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},
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"spawn_entities": {
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"type": "string",
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"default": "",
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"description": "List of entities to spawn when the interaction occurs.",
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"title": "Spawn entities"
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},
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"spawn_items": {
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"type": "object",
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"description": "Loot table with items to drop on the ground upon successful interaction.",
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"title": "Spawn items",
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"properties": {
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"table": {
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"type": "string",
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"default": "",
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"description": "File path, relative to the Behavior Pack's path, to the loot table file.",
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"title": "Table"
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}
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}
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},
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"swing": {
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"type": "boolean",
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"default": false,
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"description": "If true, the player will do the 'swing' animation when interacting with this entity.",
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"title": "Swing"
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},
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"transform_to_item": {
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"type": "string",
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"default": "",
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"description": "The item used will transform to this item upon successful interaction. Format: itemName:auxValue",
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"title": "Transform to item"
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},
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"use_item": {
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"type": "boolean",
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"default": false,
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"description": "If true, the interaction will use an item.",
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"title": "Use item"
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}
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}
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}
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},
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"properties": {
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"interactions": {
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"oneOf": [
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{
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"type": "object",
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"$ref": "#/definitions/interaction_spec"
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},
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{
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"type": "array",
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"items": {
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"$ref": "#/definitions/interaction_spec"
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}
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}
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],
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"description": "TODO description",
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"title": "TODO title"
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}
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}
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}
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