Initial Commit
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{
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"$schema": "http://json-schema.org/draft-07/schema",
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"$id": "blockception.minecraft.behaviour.entities.1.16.0.minecraft.behavior.stroll_towards_village",
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"description": "Allows the mob to stay at a certain level when in liquid.",
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"type": "object",
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"title": "Behavior.stroll_towards_village 1.16.0",
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"additionalProperties": false,
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"required": [],
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"properties": {
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"priority": {
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"ref": "types/base_priority.json"
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},
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"cooldown_time": {
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"type": "number",
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"default": 0,
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"description": "Time in seconds the mob has to wait before using the goal again",
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"title": "Cooldown time"
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},
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"goal_radius": {
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"type": "number",
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"default": 0.5,
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"description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot",
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"title": "Goal radius"
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},
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"search_range": {
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"type": "integer",
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"default": 0,
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"description": "The distance in blocks to search for points inside villages. If <= 0, find the closest village regardless of distance.",
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"title": "Search range"
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},
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"speed_multiplier": {
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"type": "number",
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"default": 1,
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"description": "Movement speed multiplier of the mob when using this AI Goal",
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"title": "Speed multiplier"
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},
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"start_chance": {
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"type": "number",
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"default": 0.1,
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"description": "This is the chance that the mob will start this goal, from 0 to 1",
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"title": "Start chance"
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}
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}
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}
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