Initial Commit
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{
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"$schema": "http://json-schema.org/draft-07/schema",
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"$id": "blockception.minecraft.behaviour.entities.1.8.0.minecraft.behavior.ranged_attack",
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"description": "Allows the mob to use ranged attacks like shooting arrows.",
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"type": "object",
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"title": "Behavior.ranged_attack 1.8.0",
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"additionalProperties": false,
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"required": [],
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"properties": {
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"priority": { "ref": "types/base_priority.json" },
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"speed_multiplier": { "ref": "types/base_speed_multiplier.json" },
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"attack_interval": {
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"type": "number",
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"default": 0,
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"description": "UNDOCUMENTATED",
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"title": "TODO title"
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},
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"attack_interval_max": {
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"type": "number",
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"default": 0,
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"description": "Maximum amount of time in seconds the entity will wait after an attack before launching another",
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"title": "TODO title"
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},
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"attack_interval_min": {
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"type": "number",
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"default": 0,
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"description": "Minimum amount of time in seconds the entity will wait after an attack before launching another",
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"title": "TODO title"
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},
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"attack_radius": {
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"type": "number",
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"default": 0,
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"description": "Maximum distance the target can be for this mob to fire. If the target is further away, this mob will move first before firing",
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"title": "TODO title"
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},
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"burst_interval": {
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"type": "number",
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"default": 0,
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"description": "Amount of time in seconds between each individual shot when firing multiple shots per attack",
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"title": "TODO title"
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},
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"burst_shots": {
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"type": "integer",
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"default": 1,
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"description": "Number of shots fired every time the mob uses a charged attack",
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"title": "TODO title"
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},
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"charge_charged_trigger": {
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"type": "number",
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"default": 0,
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"description": "The minimum amount of time in ticks the mob has to charge before firing a charged attack",
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"title": "TODO title"
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},
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"charge_shoot_trigger": {
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"type": "number",
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"default": 0,
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"description": "The minimum amount of time in ticks for the mob to start charging a charged shot. Must be greater than 0 to enable burst shots",
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"title": "TODO title"
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},
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"ranged_fov": {
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"type": "number",
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"default": 90,
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"description": "The allowable FOV the actor will use to determine if it can make a valid ranged attack",
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"title": "TODO title"
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},
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"target_in_sight_time": {
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"type": "number",
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"title": "Target in sight time",
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"description": "UNDOCUMENTATED"
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},
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"attack_radius_min": {
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"type": "number",
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"title": "Attack radius min",
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"description": "UNDOCUMENTATED"
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}
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}
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}
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