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source/behavior/features/vegeation.md
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source/behavior/features/vegeation.md
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"replaceable_blocks": array of block references or stateful objects, required even if empty (but useless if empty),
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"ground_block": block reference, required
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"waterlogged": boolean, opt, defaults to false,
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"surface": string: "floor"|"ceiling", opt, defaults to "floor"
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"horizontal_radius": int (maybe floats work but are probably truncated), required, must be 0 or greater for feature to work, but no error is thrown if
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negative is given
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"vertical_range": int >= 0, required, values below 0 clamped,
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"depth": int, required, typically 1+, 0 acts like 1, negative values do have functionality, though: continue downward indefinitely until hitting an
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invalid block or world boundary,
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"extra_deep_block_chance": float, [0, 1], values above or below clamped, opt, defaults to 0
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"extra_edge_column_chance": float, [0, 1], values above or below clamped, opt, defaults to 0
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"vegetation_feature": feature reference, required, doesn't do anything when vegetation_chance is 0 or less,
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"vegetation_chance": float, [0, 1], values above or below clamped, opt, defaults to 0
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