Adding dots to description
This commit is contained in:
@@ -12,12 +12,12 @@
|
||||
"additionalProperties": false,
|
||||
"type": "object",
|
||||
"title": "Render Controllers",
|
||||
"description": "A collection of render controllers to apply",
|
||||
"description": "A collection of render controllers to apply.",
|
||||
"definitions": {
|
||||
"color": {
|
||||
"anyOf": [
|
||||
{ "type": "number", "description": "A color definition as number, between 0 and 1", "minimum": 0, "maximum": 1, "title": "Color Number" },
|
||||
{ "type": "string", "description": "A color definition in molang, between 0 and 1", "title": "Molang Color" }
|
||||
{ "type": "number", "description": "A color definition as number, between 0 and 1.", "minimum": 0, "maximum": 1, "title": "Color Number" },
|
||||
{ "type": "string", "description": "A color definition in molang, between 0 and 1.", "title": "Molang Color" }
|
||||
]
|
||||
}
|
||||
},
|
||||
@@ -25,70 +25,70 @@
|
||||
"format_version": { "$ref": "../../general/format_version.json" },
|
||||
"render_controllers": {
|
||||
"title": "Render Controllers",
|
||||
"description": "The collection of render controllers, each property is the identifier of a render controller",
|
||||
"description": "The collection of render controllers, each property is the identifier of a render controller.",
|
||||
"type": "object",
|
||||
"propertyNames": { "pattern": "^controller\\.render\\.[a-z\\.]+" },
|
||||
"additionalProperties": {
|
||||
"title": "Render Controller",
|
||||
"additionalProperties": false,
|
||||
"type": "object",
|
||||
"description": "A single render_controller",
|
||||
"description": "A single render_controller.",
|
||||
"required": ["geometry", "materials"],
|
||||
"properties": {
|
||||
"arrays": {
|
||||
"type": "object",
|
||||
"title": "Arrays",
|
||||
"additionalProperties": false,
|
||||
"description": "A collection of definition of arrays",
|
||||
"description": "A collection of definition of arrays.",
|
||||
"properties": {
|
||||
"geometries": {
|
||||
"type": "object",
|
||||
"minProperties": 1,
|
||||
"description": "A collection of Geometry array",
|
||||
"description": "A collection of Geometry array.",
|
||||
"title": "Geometries",
|
||||
"additionalProperties": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"type": "string",
|
||||
"pattern": "^[Gg]eometry\\..+",
|
||||
"description": "A geometry item, must be defined in the entity",
|
||||
"description": "A geometry item, must be defined in the entity.",
|
||||
"title": "Geometry Reference"
|
||||
},
|
||||
"description": "A geometry array definition",
|
||||
"description": "A geometry array definition.",
|
||||
"title": "Geometries"
|
||||
}
|
||||
},
|
||||
"materials": {
|
||||
"type": "object",
|
||||
"minProperties": 1,
|
||||
"description": "A collection of materials array",
|
||||
"description": "A collection of materials array.",
|
||||
"title": "Materials",
|
||||
"additionalProperties": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"type": "string",
|
||||
"pattern": "^[Mm]aterial\\..+",
|
||||
"description": "A material item, must be defined in the entity",
|
||||
"description": "A material item, must be defined in the entity.",
|
||||
"title": "Material"
|
||||
},
|
||||
"description": "A material array definition",
|
||||
"description": "A material array definition.",
|
||||
"title": "Materials"
|
||||
}
|
||||
},
|
||||
"textures": {
|
||||
"type": "object",
|
||||
"minProperties": 1,
|
||||
"description": "A collection of texture array",
|
||||
"description": "A collection of texture array.",
|
||||
"title": "Textures",
|
||||
"additionalProperties": {
|
||||
"type": "array",
|
||||
"description": "Textures",
|
||||
"description": "Textures.",
|
||||
"title": "Texture",
|
||||
"items": {
|
||||
"type": "string",
|
||||
"pattern": "^[Tt]exture\\..+",
|
||||
"default": "texture.",
|
||||
"description": "An texture item",
|
||||
"description": "An texture item.",
|
||||
"title": "Texture"
|
||||
}
|
||||
}
|
||||
@@ -99,56 +99,56 @@
|
||||
"additionalProperties": false,
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"r": { "$ref": "#/definitions/color", "description": "The value of red, between 0 and 1", "title": "R" },
|
||||
"g": { "$ref": "#/definitions/color", "description": "The value of green, between 0 and 1", "title": "G" },
|
||||
"b": { "$ref": "#/definitions/color", "description": "The value of blue, between 0 and 1", "title": "B" },
|
||||
"a": { "$ref": "#/definitions/color", "description": "The value of alpha, between 0 and 1", "title": "A" }
|
||||
"r": { "$ref": "#/definitions/color", "description": "The value of red, between 0 and 1.", "title": "R" },
|
||||
"g": { "$ref": "#/definitions/color", "description": "The value of green, between 0 and 1.", "title": "G" },
|
||||
"b": { "$ref": "#/definitions/color", "description": "The value of blue, between 0 and 1.", "title": "B" },
|
||||
"a": { "$ref": "#/definitions/color", "description": "The value of alpha, between 0 and 1.", "title": "A" }
|
||||
},
|
||||
"description": "The color to apply",
|
||||
"description": "The color to apply.",
|
||||
"title": "Color"
|
||||
},
|
||||
"filter_lighting": {
|
||||
"type": "boolean",
|
||||
"description": "Whenever or not to apply enviroment lighting to this object",
|
||||
"description": "Whenever or not to apply enviroment lighting to this object.",
|
||||
"title": "Filter Lighting"
|
||||
},
|
||||
"geometry": {
|
||||
"$ref": "../../molang/string.json",
|
||||
"description": "The model data to use",
|
||||
"description": "The model data to use.",
|
||||
"title": "Geometry",
|
||||
"examples": ["geometry.default"]
|
||||
},
|
||||
"ignore_lighting": { "type": "boolean", "description": "Whenever or not to apply enviroment lighting to this object", "title": "Ignore Lighting" },
|
||||
"ignore_lighting": { "type": "boolean", "description": "Whenever or not to apply enviroment lighting to this object.", "title": "Ignore Lighting" },
|
||||
"is_hurt_color": {
|
||||
"additionalProperties": false,
|
||||
"type": "object",
|
||||
"description": "The color to overlay on the entity when hurt",
|
||||
"description": "The color to overlay on the entity when hurt.",
|
||||
"title": "Is Hurt Color",
|
||||
"properties": {
|
||||
"r": { "$ref": "#/definitions/color", "description": "The value of red, between 0 and 1", "title": "R" },
|
||||
"g": { "$ref": "#/definitions/color", "description": "The value of green, between 0 and 1", "title": "G" },
|
||||
"b": { "$ref": "#/definitions/color", "description": "The value of blue, between 0 and 1", "title": "B" },
|
||||
"a": { "$ref": "#/definitions/color", "description": "The value of alpha, between 0 and 1", "title": "A" }
|
||||
"r": { "$ref": "#/definitions/color", "description": "The value of red, between 0 and 1.", "title": "R" },
|
||||
"g": { "$ref": "#/definitions/color", "description": "The value of green, between 0 and 1.", "title": "G" },
|
||||
"b": { "$ref": "#/definitions/color", "description": "The value of blue, between 0 and 1.", "title": "B" },
|
||||
"a": { "$ref": "#/definitions/color", "description": "The value of alpha, between 0 and 1.", "title": "A" }
|
||||
}
|
||||
},
|
||||
"light_color_multiplier": {
|
||||
"$ref": "../../molang/number.json",
|
||||
"description": "The amount of light that blends into what is being rendered, lower values gives darker rendering, (1 = 100%)",
|
||||
"description": "The amount of light that blends into what is being rendered, lower values gives darker rendering, (1 = 100%).",
|
||||
"title": "Light Color Multiplier"
|
||||
},
|
||||
"materials": {
|
||||
"title": "Materials",
|
||||
"description": "The specification where to apply materials to",
|
||||
"description": "The specification where to apply materials to.",
|
||||
"type": "array",
|
||||
"minItems": 1,
|
||||
"examples": [[{ "*": "material.default" }], [{ "Alpha_*": "material.alpha" }]],
|
||||
"items": {
|
||||
"type": "object",
|
||||
"description": "The definitions of what material to apply to what set of bones, can be done through specific names, or patterns using * as a wildcard",
|
||||
"description": "The definitions of what material to apply to what set of bones, can be done through specific names, or patterns using * as a wildcard.",
|
||||
"title": "Materials",
|
||||
"additionalProperties": {
|
||||
"type": "string",
|
||||
"description": "The material to apply, or patterns using * as a wildcard",
|
||||
"description": "The material to apply, or patterns using * as a wildcard.",
|
||||
"$comment": "UNDOCUMENTED",
|
||||
"title": "Material"
|
||||
}
|
||||
@@ -156,35 +156,35 @@
|
||||
},
|
||||
"on_fire_color": {
|
||||
"title": "On Fire Color",
|
||||
"description": "The color that will be overlayed when the object is on fire",
|
||||
"description": "The color that will be overlayed when the object is on fire.",
|
||||
"additionalProperties": false,
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"r": { "$ref": "#/definitions/color", "description": "The value of red, must result in a float between 0 and 1", "title": "R" },
|
||||
"g": { "$ref": "#/definitions/color", "description": "The value of green, must result in a float between 0 and 1", "title": "G" },
|
||||
"b": { "$ref": "#/definitions/color", "description": "The value of blue, must result in a float between 0 and 1", "title": "B" },
|
||||
"a": { "$ref": "#/definitions/color", "description": "The value of alpha, must result in a float between 0 and 1", "title": "A" }
|
||||
"r": { "$ref": "#/definitions/color", "description": "The value of red, must result in a float between 0 and 1.", "title": "R" },
|
||||
"g": { "$ref": "#/definitions/color", "description": "The value of green, must result in a float between 0 and 1.", "title": "G" },
|
||||
"b": { "$ref": "#/definitions/color", "description": "The value of blue, must result in a float between 0 and 1.", "title": "B" },
|
||||
"a": { "$ref": "#/definitions/color", "description": "The value of alpha, must result in a float between 0 and 1.", "title": "A" }
|
||||
}
|
||||
},
|
||||
"overlay_color": {
|
||||
"additionalProperties": false,
|
||||
"type": "object",
|
||||
"description": "The color to put over the object",
|
||||
"description": "The color to put over the object.",
|
||||
"title": "Overlay Color",
|
||||
"properties": {
|
||||
"r": { "$ref": "#/definitions/color", "description": "The value of red, between 0 and 1", "title": "R" },
|
||||
"g": { "$ref": "#/definitions/color", "description": "The value of green, between 0 and 1", "title": "G" },
|
||||
"b": { "$ref": "#/definitions/color", "description": "The value of blue, between 0 and 1", "title": "B" },
|
||||
"a": { "$ref": "#/definitions/color", "description": "The value of alpha, between 0 and 1", "title": "A" }
|
||||
"r": { "$ref": "#/definitions/color", "description": "The value of red, between 0 and 1.", "title": "R" },
|
||||
"g": { "$ref": "#/definitions/color", "description": "The value of green, between 0 and 1.", "title": "G" },
|
||||
"b": { "$ref": "#/definitions/color", "description": "The value of blue, between 0 and 1.", "title": "B" },
|
||||
"a": { "$ref": "#/definitions/color", "description": "The value of alpha, between 0 and 1.", "title": "A" }
|
||||
}
|
||||
},
|
||||
"part_visibility": {
|
||||
"title": "Part Visibility",
|
||||
"description": "Determines what part of the object to show or hide",
|
||||
"description": "Determines what part of the object to show or hide.",
|
||||
"type": "array",
|
||||
"minItems": 1,
|
||||
"items": {
|
||||
"description": "The object that describe different bone visibility",
|
||||
"description": "The object that describe different bone visibility.",
|
||||
"title": "Part Visibility",
|
||||
"type": "object",
|
||||
"additionalProperties": { "oneOf": [{ "type": "string" }, { "type": "boolean" }, { "type": "number" }] }
|
||||
@@ -196,7 +196,7 @@
|
||||
"type": "array",
|
||||
"minItems": 1,
|
||||
"items": {
|
||||
"description": "The texture definition to apply",
|
||||
"description": "The texture definition to apply.",
|
||||
"title": "Textures",
|
||||
"$ref": "../../molang/string.json",
|
||||
"examples": ["texture.default", "Array.skins[query.variant]"]
|
||||
@@ -204,7 +204,7 @@
|
||||
},
|
||||
"uv_anim": {
|
||||
"title": "Uv Anim",
|
||||
"description": "The UV animation to apply to the render texture",
|
||||
"description": "The UV animation to apply to the render texture.",
|
||||
"additionalProperties": false,
|
||||
"type": "object",
|
||||
"required": ["offset", "scale"],
|
||||
@@ -215,15 +215,15 @@
|
||||
"type": "array",
|
||||
"minItems": 2,
|
||||
"maxItems": 2,
|
||||
"items": { "$ref": "../../molang/number.json", "description": "The offset to apply on the texture, can be molang", "title": "Offset" }
|
||||
"items": { "$ref": "../../molang/number.json", "description": "The offset to apply on the texture, can be molang.", "title": "Offset" }
|
||||
},
|
||||
"scale": {
|
||||
"type": "array",
|
||||
"description": "The scale to apply to the texture, this will cause texture to seem to grow and shrink if done per frame",
|
||||
"description": "The scale to apply to the texture, this will cause texture to seem to grow and shrink if done per frame.",
|
||||
"title": "Scale",
|
||||
"minItems": 2,
|
||||
"maxItems": 2,
|
||||
"items": { "$ref": "../../molang/number.json", "description": "The scale to apply on the texture, can be molang", "title": "Scale" }
|
||||
"items": { "$ref": "../../molang/number.json", "description": "The scale to apply on the texture, can be molang.", "title": "Scale" }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user