This commit is contained in:
DaanV2
2021-06-05 21:54:49 +02:00
parent 7fa54de89d
commit a0e4135b59
56 changed files with 717 additions and 147 deletions

View File

@@ -16,7 +16,7 @@
"pre_effect_script": {
"title": "Pre Effect Script",
"description": "A molang script that will be run when the particle emitter is initialized",
"$ref": "../../../molang/1.8.0/string.json"
"$ref": "../../../molang/string.json"
},
"bind_to_actor": {
"type": "boolean",
@@ -34,17 +34,17 @@
{
"title": "Position X",
"description": "The position over the X-axis or forwards/backwards.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
{
"title": "Position Y",
"description": "The position over the Y-axis, or up/down.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
{
"title": "Position Z",
"description": "The position over the Z-axis, or left/right.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
}
]
},
@@ -56,17 +56,17 @@
{
"title": "Rotation X",
"description": "The rotation over the X-axis, or up or down.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
{
"title": "Rotation Y",
"description": "The rotation over the Y-axis, or yaw.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
{
"title": "Rotation Z",
"description": "The rotation over the Z-axis, or roll.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
}
]
},
@@ -78,17 +78,17 @@
{
"title": "Position X",
"description": "The position over the X-axis or forwards/backwards.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
{
"title": "Position Y",
"description": "The position over the Y-axis, or up/down.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
{
"title": "Position Z",
"description": "The position over the Z-axis, or left/right.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
}
]
},
@@ -127,14 +127,14 @@
"anim_time_update": {
"title": "Start Delay",
"description": "How does time pass when playing the animation. Defaults to \"query.anim_time + query.delta_time\" which means advance in seconds.",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
"animation_length": {
"title": "Animation Length",
"description": "Override calculated value (set as the last keyframe time) and set animation length in seconds.",
"type": "number"
},
"blend_weight": { "title": "Blend Weight", "description": "TODO", "$ref": "../../../molang/1.8.0/number.json" },
"blend_weight": { "title": "Blend Weight", "description": "TODO", "$ref": "../../../molang/number.json" },
"bones": {
"title": "Bones",
"description": "Defines how the bones in an animation move or transform",
@@ -151,7 +151,7 @@
"description": "The Position transformation during this animation",
"oneOf": [
{ "$ref": "#/definitions/PositionV3" },
{ "$ref": "../../../molang/1.8.0/arraynumber3.json" },
{ "$ref": "../../../molang/arraynumber3.json" },
{
"type": "object",
"propertyNames": { "pattern": "^(\\d+\\.\\d+|\\d+)$" },
@@ -173,7 +173,7 @@
"description": "The rotation transformation during this animation",
"oneOf": [
{ "$ref": "#/definitions/RotationV3" },
{ "$ref": "../../../molang/1.8.0/arraynumber3.json" },
{ "$ref": "../../../molang/arraynumber3.json" },
{
"type": "object",
"propertyNames": { "pattern": "^(\\d+\\.\\d+|\\d+)$" },
@@ -205,7 +205,7 @@
"title": "Scale",
"description": "TODO",
"oneOf": [
{ "$ref": "../../../molang/1.8.0/number.json" },
{ "$ref": "../../../molang/number.json" },
{ "$ref": "#/definitions/ScaleV3" },
{
"type": "object",
@@ -234,7 +234,7 @@
"loop_delay": {
"title": "Loop Delay",
"description": "How long to wait in seconds before looping this animation. Note that this expression is evaluated after each loop and on looping animation only.",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
"override_previous_animation": {
"title": "Override Previous Animation",
@@ -258,7 +258,7 @@
"start_delay": {
"title": "Start Delay",
"description": "How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use 'loop_delay' if it wants a delay between loops.",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
"sound_effects": {
"title": "Sound Effect",

View File

@@ -16,7 +16,7 @@
"pre_effect_script": {
"title": "Pre Effect Script",
"description": "A molang script that will be run when the particle emitter is initialized",
"$ref": "../../../molang/1.8.0/string.json"
"$ref": "../../../molang/string.json"
},
"bind_to_actor": {
"type": "boolean",
@@ -34,17 +34,17 @@
{
"title": "Position X",
"description": "The position over the X-axis or forwards/backwards.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
{
"title": "Position Y",
"description": "The position over the Y-axis, or up/down.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
{
"title": "Position Z",
"description": "The position over the Z-axis, or left/right.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
}
]
},
@@ -56,17 +56,17 @@
{
"title": "Rotation X",
"description": "The rotation over the X-axis, or up or down.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
{
"title": "Rotation Y",
"description": "The rotation over the Y-axis, or yaw.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
{
"title": "Rotation Z",
"description": "The rotation over the Z-axis, or roll.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
}
]
},
@@ -78,17 +78,17 @@
{
"title": "Position X",
"description": "The position over the X-axis or forwards/backwards.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
{
"title": "Position Y",
"description": "The position over the Y-axis, or up/down.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
{
"title": "Position Z",
"description": "The position over the Z-axis, or left/right.\nCan be molang or a float",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
}
]
},
@@ -127,14 +127,14 @@
"anim_time_update": {
"title": "Anim Time Update",
"description": "How does time pass when playing the animation. Defaults to \"query.anim_time + query.delta_time\" which means advance in seconds.",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
"animation_length": {
"title": "Animation Length",
"description": "Override calculated value (set as the last keyframe time) and set animation length in seconds.",
"type": "number"
},
"blend_weight": { "title": "Blend Weight", "description": "TODO", "$ref": "../../../molang/1.8.0/number.json" },
"blend_weight": { "title": "Blend Weight", "description": "TODO", "$ref": "../../../molang/number.json" },
"bones": {
"title": "Bones",
"minProperties": 1,
@@ -151,7 +151,7 @@
"description": "The Position transformation during this animation",
"oneOf": [
{ "$ref": "#/definitions/PositionV3" },
{ "$ref": "../../../molang/1.8.0/arraynumber3.json" },
{ "$ref": "../../../molang/arraynumber3.json" },
{
"type": "object",
"propertyNames": { "pattern": "^(\\d+\\.\\d+|\\d+)$" },
@@ -173,7 +173,7 @@
"description": "The rotation transformation during this animation",
"oneOf": [
{ "$ref": "#/definitions/RotationV3" },
{ "$ref": "../../../molang/1.8.0/arraynumber3.json" },
{ "$ref": "../../../molang/arraynumber3.json" },
{
"type": "object",
"propertyNames": { "pattern": "^(\\d+\\.\\d+|\\d+)$" },
@@ -205,7 +205,7 @@
"title": "Scale",
"description": "TODO",
"oneOf": [
{ "$ref": "../../../molang/1.8.0/number.json" },
{ "$ref": "../../../molang/number.json" },
{ "$ref": "#/definitions/ScaleV3" },
{
"type": "object",
@@ -234,7 +234,7 @@
"loop_delay": {
"title": "Loop Delay",
"description": "How long to wait in seconds before looping this animation. Note that this expression is evaluated after each loop and on looping animation only.",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
"override_previous_animation": {
"title": "Override Previous Animation",
@@ -258,7 +258,7 @@
"start_delay": {
"title": "Start Delay",
"description": "How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use 'loop_delay' if it wants a delay between loops.",
"$ref": "../../../molang/1.8.0/number.json"
"$ref": "../../../molang/number.json"
},
"sound_effects": {
"title": "Sound Effect",