Updated
This commit is contained in:
@@ -16,7 +16,7 @@
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"pre_effect_script": {
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"title": "Pre Effect Script",
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"description": "A molang script that will be run when the particle emitter is initialized",
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"$ref": "../../../molang/1.8.0/string.json"
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"$ref": "../../../molang/string.json"
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},
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"bind_to_actor": {
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"type": "boolean",
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@@ -34,17 +34,17 @@
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{
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"title": "Position X",
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"description": "The position over the X-axis or forwards/backwards.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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{
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"title": "Position Y",
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"description": "The position over the Y-axis, or up/down.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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{
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"title": "Position Z",
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"description": "The position over the Z-axis, or left/right.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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}
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]
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},
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@@ -56,17 +56,17 @@
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{
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"title": "Rotation X",
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"description": "The rotation over the X-axis, or up or down.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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{
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"title": "Rotation Y",
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"description": "The rotation over the Y-axis, or yaw.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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{
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"title": "Rotation Z",
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"description": "The rotation over the Z-axis, or roll.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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}
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]
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},
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@@ -78,17 +78,17 @@
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{
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"title": "Position X",
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"description": "The position over the X-axis or forwards/backwards.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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{
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"title": "Position Y",
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"description": "The position over the Y-axis, or up/down.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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{
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"title": "Position Z",
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"description": "The position over the Z-axis, or left/right.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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}
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]
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},
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@@ -127,14 +127,14 @@
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"anim_time_update": {
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"title": "Start Delay",
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"description": "How does time pass when playing the animation. Defaults to \"query.anim_time + query.delta_time\" which means advance in seconds.",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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"animation_length": {
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"title": "Animation Length",
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"description": "Override calculated value (set as the last keyframe time) and set animation length in seconds.",
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"type": "number"
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},
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"blend_weight": { "title": "Blend Weight", "description": "TODO", "$ref": "../../../molang/1.8.0/number.json" },
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"blend_weight": { "title": "Blend Weight", "description": "TODO", "$ref": "../../../molang/number.json" },
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"bones": {
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"title": "Bones",
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"description": "Defines how the bones in an animation move or transform",
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@@ -151,7 +151,7 @@
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"description": "The Position transformation during this animation",
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"oneOf": [
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{ "$ref": "#/definitions/PositionV3" },
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{ "$ref": "../../../molang/1.8.0/arraynumber3.json" },
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{ "$ref": "../../../molang/arraynumber3.json" },
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{
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"type": "object",
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"propertyNames": { "pattern": "^(\\d+\\.\\d+|\\d+)$" },
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@@ -173,7 +173,7 @@
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"description": "The rotation transformation during this animation",
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"oneOf": [
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{ "$ref": "#/definitions/RotationV3" },
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{ "$ref": "../../../molang/1.8.0/arraynumber3.json" },
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{ "$ref": "../../../molang/arraynumber3.json" },
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{
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"type": "object",
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"propertyNames": { "pattern": "^(\\d+\\.\\d+|\\d+)$" },
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@@ -205,7 +205,7 @@
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"title": "Scale",
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"description": "TODO",
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"oneOf": [
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{ "$ref": "../../../molang/1.8.0/number.json" },
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{ "$ref": "../../../molang/number.json" },
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{ "$ref": "#/definitions/ScaleV3" },
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{
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"type": "object",
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@@ -234,7 +234,7 @@
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"loop_delay": {
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"title": "Loop Delay",
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"description": "How long to wait in seconds before looping this animation. Note that this expression is evaluated after each loop and on looping animation only.",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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"override_previous_animation": {
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"title": "Override Previous Animation",
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@@ -258,7 +258,7 @@
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"start_delay": {
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"title": "Start Delay",
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"description": "How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use 'loop_delay' if it wants a delay between loops.",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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"sound_effects": {
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"title": "Sound Effect",
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@@ -16,7 +16,7 @@
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"pre_effect_script": {
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"title": "Pre Effect Script",
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"description": "A molang script that will be run when the particle emitter is initialized",
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"$ref": "../../../molang/1.8.0/string.json"
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"$ref": "../../../molang/string.json"
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},
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"bind_to_actor": {
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"type": "boolean",
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@@ -34,17 +34,17 @@
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{
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"title": "Position X",
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"description": "The position over the X-axis or forwards/backwards.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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{
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"title": "Position Y",
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"description": "The position over the Y-axis, or up/down.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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{
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"title": "Position Z",
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"description": "The position over the Z-axis, or left/right.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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}
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]
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},
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@@ -56,17 +56,17 @@
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{
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"title": "Rotation X",
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"description": "The rotation over the X-axis, or up or down.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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{
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"title": "Rotation Y",
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"description": "The rotation over the Y-axis, or yaw.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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{
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"title": "Rotation Z",
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"description": "The rotation over the Z-axis, or roll.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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}
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]
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},
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@@ -78,17 +78,17 @@
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{
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"title": "Position X",
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"description": "The position over the X-axis or forwards/backwards.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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{
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"title": "Position Y",
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"description": "The position over the Y-axis, or up/down.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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{
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"title": "Position Z",
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"description": "The position over the Z-axis, or left/right.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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}
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]
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},
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@@ -127,14 +127,14 @@
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"anim_time_update": {
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"title": "Anim Time Update",
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"description": "How does time pass when playing the animation. Defaults to \"query.anim_time + query.delta_time\" which means advance in seconds.",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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"animation_length": {
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"title": "Animation Length",
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"description": "Override calculated value (set as the last keyframe time) and set animation length in seconds.",
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"type": "number"
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},
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"blend_weight": { "title": "Blend Weight", "description": "TODO", "$ref": "../../../molang/1.8.0/number.json" },
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"blend_weight": { "title": "Blend Weight", "description": "TODO", "$ref": "../../../molang/number.json" },
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"bones": {
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"title": "Bones",
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"minProperties": 1,
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@@ -151,7 +151,7 @@
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"description": "The Position transformation during this animation",
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"oneOf": [
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{ "$ref": "#/definitions/PositionV3" },
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{ "$ref": "../../../molang/1.8.0/arraynumber3.json" },
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{ "$ref": "../../../molang/arraynumber3.json" },
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{
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"type": "object",
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"propertyNames": { "pattern": "^(\\d+\\.\\d+|\\d+)$" },
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@@ -173,7 +173,7 @@
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"description": "The rotation transformation during this animation",
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"oneOf": [
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{ "$ref": "#/definitions/RotationV3" },
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{ "$ref": "../../../molang/1.8.0/arraynumber3.json" },
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{ "$ref": "../../../molang/arraynumber3.json" },
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{
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"type": "object",
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"propertyNames": { "pattern": "^(\\d+\\.\\d+|\\d+)$" },
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@@ -205,7 +205,7 @@
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"title": "Scale",
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"description": "TODO",
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"oneOf": [
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{ "$ref": "../../../molang/1.8.0/number.json" },
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{ "$ref": "../../../molang/number.json" },
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{ "$ref": "#/definitions/ScaleV3" },
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{
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"type": "object",
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@@ -234,7 +234,7 @@
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"loop_delay": {
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"title": "Loop Delay",
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"description": "How long to wait in seconds before looping this animation. Note that this expression is evaluated after each loop and on looping animation only.",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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"override_previous_animation": {
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"title": "Override Previous Animation",
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@@ -258,7 +258,7 @@
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"start_delay": {
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"title": "Start Delay",
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"description": "How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use 'loop_delay' if it wants a delay between loops.",
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"$ref": "../../../molang/1.8.0/number.json"
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"$ref": "../../../molang/number.json"
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},
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"sound_effects": {
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"title": "Sound Effect",
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