Moved to source folder

This commit is contained in:
DaanV2
2021-02-01 18:39:12 +01:00
parent c434801daf
commit ac0f3d12d6
1000 changed files with 1 additions and 1 deletions

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{
"$schema": "http://json-schema.org/draft-07/schema",
"$id": "blockception.minecraft.behaviour.condition.entity_properties",
"type": "object",
"additionalProperties": false,
"description": "Returns true if the actor properties defined were executed.",
"title": "Entity properties",
"properties": {
"condition": {
"type": "string",
"title": "Condition",
"description": "TODO"
},
"entity": {
"type": "string",
"default": "this",
"description": "The entity to test. The value must be only \"this\".",
"title": "Entity"
},
"properties": {
"type": "object",
"default": {},
"description": "The entity's properties. \"on_fire\", \"on_ground\" is used for now.",
"title": "Properties",
"additionalProperties": false,
"properties": {
"on_fire": {
"title": "On fire",
"description": "TODO",
"type": "boolean"
},
"on_ground": {
"title": "On fire",
"description": "TODO",
"type": "boolean"
}
}
}
}
}

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{
"$schema": "http://json-schema.org/draft-07/schema",
"$id": "blockception.minecraft.behaviour.condition.has_mark_variant",
"type": "object",
"additionalProperties": false,
"description": "Returns the condition true if the actor's mark variant is matched to the value.",
"title": "Has mark variant",
"properties": {
"condition": {
"type": "string",
"title": "Condition",
"description": "TODO"
},
"value": {
"type": "integer",
"default": "0",
"description": "Tests for the actor's mark variant (if it has one)",
"title": "Value"
}
}
}

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{
"$schema": "http://json-schema.org/draft-07/schema",
"$id": "blockception.minecraft.behaviour.condition.killed_by_player",
"type": "object",
"additionalProperties": false,
"description": "Returns the condition true if the actor of the loot table is killed by player or entities that has owner.",
"title": "Killed by player",
"properties": {
"condition": {
"type": "string",
"title": "Condition",
"description": "TODO"
}
}
}

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{
"$schema": "http://json-schema.org/draft-07/schema",
"$id": "blockception.minecraft.behaviour.condition.killed_by_player_or_pets",
"type": "object",
"additionalProperties": false,
"description": "Returns the condition true if the actor of the loot table is killed by player or entities that has owner.",
"title": "Killed by player or pets or pets",
"properties": {
"condition": {
"type": "string",
"title": "Condition",
"description": "TODO"
}
}
}

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{
"$schema": "http://json-schema.org/draft-07/schema",
"$id": "blockception.minecraft.behaviour.condition.random_chance",
"type": "object",
"additionalProperties": false,
"description": "Sets a random chance of the specified value.",
"title": "Random chance",
"properties": {
"condition": {
"type": "string",
"title": "Condition",
"description": "TODO"
},
"chance": {
"type": "number",
"default": 0,
"description": "TODO",
"title": "Chance"
},
"max_chance": {
"type": "number",
"default": 0,
"description": "The maximum random chance value allowed.",
"title": "Max chance"
}
}
}

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{
"$schema": "http://json-schema.org/draft-07/schema",
"$id": "blockception.minecraft.behaviour.condition.random_chance_with_looting",
"type": "object",
"additionalProperties": false,
"description": "Sets a random chance of the specified value. Looting enchantment increase the random chance multiplier.",
"title": "Random chance with looting",
"properties": {
"condition": {
"type": "string",
"title": "Condition",
"description": "TODO"
},
"chance": {
"type": "number",
"default": 0,
"description": "The random chance of the value.",
"title": "Chance"
},
"looting_multiplier": {
"type": "number",
"default": 0,
"description": "The multiplier for the chance if the target entity has the looting enchant that affects the actor.",
"title": "Looting multiplier"
}
}
}

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{
"$schema": "http://json-schema.org/draft-07/schema",
"$id": "blockception.minecraft.behaviour.condition.random_difficulty_chance",
"type": "object",
"additionalProperties": false,
"description": "Sets a random chance of the specified value based on the level difficulty.",
"title": "Random difficulty chance",
"properties": {
"condition": {
"type": "string",
"title": "Condition",
"description": "TODO"
},
"default_chance": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is not assigned.",
"title": "Default chance"
},
"easy": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in easy. Omitting this field will set the value to \"default_chance\" field.",
"title": "Easy"
},
"hard": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in hard. Omitting this field will set the value to \"default_chance\" field.",
"title": "Hard"
},
"normal": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in normal. Omitting this field will set the value to \"default_chance\" field.",
"title": "Normal"
},
"peaceful": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in peaceful. Omitting this field will set the value to \"default_chance\" field.",
"title": "Peaceful"
}
}
}

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{
"$schema": "http://json-schema.org/draft-07/schema",
"$id": "blockception.minecraft.behaviour.condition.random_regional_difficulty_chance",
"type": "object",
"additionalProperties": false,
"description": "Sets a max regional difficulty random chance of the specified value.",
"title": "Random regional difficulty chance",
"properties": {
"condition": {
"type": "string",
"title": "Condition",
"description": "TODO"
},
"default_chance": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is not assigned.",
"title": "Default chance"
},
"max_chance": {
"title": "Max chance",
"type": "number",
"description": "UNDOCUMENATED"
},
"easy": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in easy. Omitting this field will set the value to \"default_chance\" field.",
"title": "Easy"
},
"hard": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in hard. Omitting this field will set the value to \"default_chance\" field.",
"title": "Hard"
},
"normal": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in normal. Omitting this field will set the value to \"default_chance\" field.",
"title": "Normal"
},
"peaceful": {
"type": "number",
"default": 0,
"description": "The default random chance if the level difficulty is in peaceful. Omitting this field will set the value to \"default_chance\" field.",
"title": "Peaceful"
}
}
}