* - Updated old biome format

* - Added biome tags component

* - Added dismount mode, and rider enter/exit event

* - Made surface_color not required

* - Update float wander goal

* - Update follow mob behavior

* - Added music def field

* - Added camera fields to rideable

* - Add array snippet

* - Updated leashable component with presets

* - Made texture field optional in destruction particles

* - Marked isotropic as stable

* - Moved can_be_stolen back

* - Updated tempt goal

* - Added float tempt behavior

* - Made heightmap project optional

* - Added distance based render methods

* - Marked tint method as stable

* - Added droop item y offset

* - Added has_equipment_tag filter

* - Remove unnused test.json

* - Allow for custom components

* - Add new block culling support

* - Removed enum for biome tags in support of custom biomes

* - Added replace_biomes component

* - Fix errors
This commit is contained in:
Xterionix
2025-04-29 12:02:06 +05:00
committed by GitHub
parent 9a916b580b
commit ae9e79c04d
50 changed files with 799 additions and 568 deletions

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{
"$id": "blockception.minecraft.behavior.biomes.minecraft.mesa_surface",
"title": "Mesa Surface",
"description": "Similar to overworld_surface. Adds colored strata and optional pillars.",
"type": "object",
"additionalProperties": false,
"required": [
"top_material",
"mid_material",
"bryce_pillars",
"clay_material",
"foundation_material",
"hard_clay_material",
"has_forest",
"sea_floor_depth",
"sea_floor_material",
"sea_material"
],
"properties": {
"top_material": {
"title": "Top Material",
"description": "Controls the block type used for the surface of this biome.",
"$ref": "../../../../general/block/reference.json"
},
"mid_material": {
"title": "Mid Material",
"description": "Controls the block type used in a layer below the surface of this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_floor_material": {
"title": "Sea Floor Material",
"description": "Controls the block type used as a floor for bodies of water in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"foundation_material": {
"title": "Foundation Material",
"description": "Controls the block type used deep underground in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_material": {
"title": "Sea Material",
"description": "Controls the block type used for the bodies of water in this biome.",
"$ref": "../../../../general/block/reference.json"
},
"sea_floor_depth": {
"title": "Sea Floor Depth",
"description": "Controls how deep below the world water level the floor should occur.",
"type": "integer"
},
"clay_material": {
"title": "Clay Material",
"description": "Base clay block to use.",
"$ref": "../../../../general/block/reference.json"
},
"hard_clay_material": {
"title": "Hard Clay Material",
"description": "Hardened clay block to use.",
"$ref": "../../../../general/block/reference.json"
},
"bryce_pillars": {
"title": "Bryce Pillars",
"description": "Whether the mesa generates with pillars.",
"type": "boolean"
},
"has_forest": {
"title": "Has Forest",
"description": "Places coarse dirt and grass at high altitudes.",
"type": "boolean"
}
}
}