* - Updated old biome format

* - Added biome tags component

* - Added dismount mode, and rider enter/exit event

* - Made surface_color not required

* - Update float wander goal

* - Update follow mob behavior

* - Added music def field

* - Added camera fields to rideable

* - Add array snippet

* - Updated leashable component with presets

* - Made texture field optional in destruction particles

* - Marked isotropic as stable

* - Moved can_be_stolen back

* - Updated tempt goal

* - Added float tempt behavior

* - Made heightmap project optional

* - Added distance based render methods

* - Marked tint method as stable

* - Added droop item y offset

* - Added has_equipment_tag filter

* - Remove unnused test.json

* - Allow for custom components

* - Add new block culling support

* - Removed enum for biome tags in support of custom biomes

* - Added replace_biomes component

* - Fix errors
This commit is contained in:
Xterionix
2025-04-29 12:02:06 +05:00
committed by GitHub
parent 9a916b580b
commit ae9e79c04d
50 changed files with 799 additions and 568 deletions

View File

@@ -1,21 +1,20 @@
{
"$id": "blockception.minecraft.behavior.blocks.minecraft.destruction_particles",
"title": "Destruction Particles",
"description": "[Experimental] Sets the particles that will be used when block is destroyed. This component can be omitted.",
"type": "object",
"additionalProperties": false,
"required": ["texture"],
"properties": {
"texture": {
"title": "Texture",
"description": "The texture name used for the particle.",
"type": "string"
},
"tint_method": {
"title": "Tint Method",
"description": "Tint multiplied to the color. Tint method logic varies, but often refers to the \"rain\" and \"temperature\" of the biome the block is placed in to compute the tint.",
"type": "string",
"$ref": "../../../../general/vanilla/tint_methods.json"
}
"$id": "blockception.minecraft.behavior.blocks.minecraft.destruction_particles",
"title": "Destruction Particles",
"description": "[Experimental] Sets the particles that will be used when block is destroyed. This component can be omitted.",
"type": "object",
"additionalProperties": false,
"properties": {
"texture": {
"title": "Texture",
"description": "The texture name used for the particle.",
"type": "string"
},
"tint_method": {
"title": "Tint Method",
"description": "Tint multiplied to the color. Tint method logic varies, but often refers to the \"rain\" and \"temperature\" of the biome the block is placed in to compute the tint.",
"type": "string",
"$ref": "../../../../general/vanilla/tint_methods.json"
}
}
}
}

View File

@@ -32,6 +32,12 @@
"title": "Block Culling Rule",
"description": "The description identifer of the block culling rule used to cull this block. This identifier must match an existing geometry identifier in any of the currently loaded resource packs.",
"type": "string"
},
"culling_layer": {
"title": "Culling Layer",
"description": "A string that allows culling rule to group multiple blocks together when comparing them.",
"type": "string",
"examples": ["minecraft:culling_layer.undefined", "minecraft:culling_layer.leaves"]
}
}
}

View File

@@ -2,13 +2,13 @@
"$id": "blockception.minecraft.behavior.blocks.minecraft.material_instances",
"title": "Material Instances",
"description": "The material instances for a block. Maps face or material_instance names in a geometry file to an actual material instance. You can assign a material instance object to any of these faces: \"up\", \"down\", \"north\", \"south\", \"east\", \"west\", or \"*\". You can also give an instance the name of your choosing such as \"my_instance\", and then assign it to a face by doing \"north\":\"my_instance\".",
"required": [ ],
"required": [],
"examples": [
{ "*": { } },
{ "custom_sides": { } },
{ "up": { } },
{ "down": { } },
{ "north": { } },
{ "*": {} },
{ "custom_sides": {} },
{ "up": {} },
{ "down": {} },
{ "north": {} },
{ "south": "custom_sides" },
{ "east": "custom_sides" },
{ "west": "custom_sides" }
@@ -51,7 +51,7 @@
"default": "opaque",
"description": "The render method to use. Must be one of these options: opaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency. double_sided - Used for completely disabling backface culling. blend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures). alpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
"markdownDescription": "The render method to use. Must be one of these options: \nopaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency.\ndouble_sided - Used for completely disabling backface culling.\nblend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures).\nalpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
"enum": [ "opaque", "double_sided", "blend", "alpha_test", "alpha_test_single_sided" ]
"enum": ["opaque", "double_sided", "blend", "alpha_test", "alpha_test_single_sided", "blend_to_opaque", "alpha_test_to_opaque", "alpha_test_single_sided_to_opaque"]
},
"texture": {
"title": "Texture",
@@ -60,12 +60,12 @@
},
"isotropic": {
"title": "Isotropic",
"description": "[Experimental] Controls rotating the face UVs randomly based on BlockPos",
"description": "Controls rotating the face UVs randomly based on BlockPos",
"type": "boolean"
},
"tint_method": {
"title": "Tint Method",
"description": "[Experimental] Tint multiplied to the color. Tint method logic varies, but often refers to the \"rain\" and \"temperature\" of the biome the block is placed in to compute the tint.",
"description": "Tint multiplied to the color. Tint method logic varies, but often refers to the \"rain\" and \"temperature\" of the biome the block is placed in to compute the tint.",
"type": "string",
"$ref": "../../../../general/vanilla/tint_methods.json"
}