1.21.80 (#343)
* - Updated old biome format * - Added biome tags component * - Added dismount mode, and rider enter/exit event * - Made surface_color not required * - Update float wander goal * - Update follow mob behavior * - Added music def field * - Added camera fields to rideable * - Add array snippet * - Updated leashable component with presets * - Made texture field optional in destruction particles * - Marked isotropic as stable * - Moved can_be_stolen back * - Updated tempt goal * - Added float tempt behavior * - Made heightmap project optional * - Added distance based render methods * - Marked tint method as stable * - Added droop item y offset * - Added has_equipment_tag filter * - Remove unnused test.json * - Allow for custom components * - Add new block culling support * - Removed enum for biome tags in support of custom biomes * - Added replace_biomes component * - Fix errors
This commit is contained in:
@@ -1,21 +1,20 @@
|
||||
{
|
||||
"$id": "blockception.minecraft.behavior.blocks.minecraft.destruction_particles",
|
||||
"title": "Destruction Particles",
|
||||
"description": "[Experimental] Sets the particles that will be used when block is destroyed. This component can be omitted.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"required": ["texture"],
|
||||
"properties": {
|
||||
"texture": {
|
||||
"title": "Texture",
|
||||
"description": "The texture name used for the particle.",
|
||||
"type": "string"
|
||||
},
|
||||
"tint_method": {
|
||||
"title": "Tint Method",
|
||||
"description": "Tint multiplied to the color. Tint method logic varies, but often refers to the \"rain\" and \"temperature\" of the biome the block is placed in to compute the tint.",
|
||||
"type": "string",
|
||||
"$ref": "../../../../general/vanilla/tint_methods.json"
|
||||
}
|
||||
"$id": "blockception.minecraft.behavior.blocks.minecraft.destruction_particles",
|
||||
"title": "Destruction Particles",
|
||||
"description": "[Experimental] Sets the particles that will be used when block is destroyed. This component can be omitted.",
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"texture": {
|
||||
"title": "Texture",
|
||||
"description": "The texture name used for the particle.",
|
||||
"type": "string"
|
||||
},
|
||||
"tint_method": {
|
||||
"title": "Tint Method",
|
||||
"description": "Tint multiplied to the color. Tint method logic varies, but often refers to the \"rain\" and \"temperature\" of the biome the block is placed in to compute the tint.",
|
||||
"type": "string",
|
||||
"$ref": "../../../../general/vanilla/tint_methods.json"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,6 +32,12 @@
|
||||
"title": "Block Culling Rule",
|
||||
"description": "The description identifer of the block culling rule used to cull this block. This identifier must match an existing geometry identifier in any of the currently loaded resource packs.",
|
||||
"type": "string"
|
||||
},
|
||||
"culling_layer": {
|
||||
"title": "Culling Layer",
|
||||
"description": "A string that allows culling rule to group multiple blocks together when comparing them.",
|
||||
"type": "string",
|
||||
"examples": ["minecraft:culling_layer.undefined", "minecraft:culling_layer.leaves"]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,13 +2,13 @@
|
||||
"$id": "blockception.minecraft.behavior.blocks.minecraft.material_instances",
|
||||
"title": "Material Instances",
|
||||
"description": "The material instances for a block. Maps face or material_instance names in a geometry file to an actual material instance. You can assign a material instance object to any of these faces: \"up\", \"down\", \"north\", \"south\", \"east\", \"west\", or \"*\". You can also give an instance the name of your choosing such as \"my_instance\", and then assign it to a face by doing \"north\":\"my_instance\".",
|
||||
"required": [ ],
|
||||
"required": [],
|
||||
"examples": [
|
||||
{ "*": { } },
|
||||
{ "custom_sides": { } },
|
||||
{ "up": { } },
|
||||
{ "down": { } },
|
||||
{ "north": { } },
|
||||
{ "*": {} },
|
||||
{ "custom_sides": {} },
|
||||
{ "up": {} },
|
||||
{ "down": {} },
|
||||
{ "north": {} },
|
||||
{ "south": "custom_sides" },
|
||||
{ "east": "custom_sides" },
|
||||
{ "west": "custom_sides" }
|
||||
@@ -51,7 +51,7 @@
|
||||
"default": "opaque",
|
||||
"description": "The render method to use. Must be one of these options: opaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency. double_sided - Used for completely disabling backface culling. blend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures). alpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
|
||||
"markdownDescription": "The render method to use. Must be one of these options: \nopaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency.\ndouble_sided - Used for completely disabling backface culling.\nblend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures).\nalpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
|
||||
"enum": [ "opaque", "double_sided", "blend", "alpha_test", "alpha_test_single_sided" ]
|
||||
"enum": ["opaque", "double_sided", "blend", "alpha_test", "alpha_test_single_sided", "blend_to_opaque", "alpha_test_to_opaque", "alpha_test_single_sided_to_opaque"]
|
||||
},
|
||||
"texture": {
|
||||
"title": "Texture",
|
||||
@@ -60,12 +60,12 @@
|
||||
},
|
||||
"isotropic": {
|
||||
"title": "Isotropic",
|
||||
"description": "[Experimental] Controls rotating the face UVs randomly based on BlockPos",
|
||||
"description": "Controls rotating the face UVs randomly based on BlockPos",
|
||||
"type": "boolean"
|
||||
},
|
||||
"tint_method": {
|
||||
"title": "Tint Method",
|
||||
"description": "[Experimental] Tint multiplied to the color. Tint method logic varies, but often refers to the \"rain\" and \"temperature\" of the biome the block is placed in to compute the tint.",
|
||||
"description": "Tint multiplied to the color. Tint method logic varies, but often refers to the \"rain\" and \"temperature\" of the biome the block is placed in to compute the tint.",
|
||||
"type": "string",
|
||||
"$ref": "../../../../general/vanilla/tint_methods.json"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user